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aef2ee255e
New REM client: REM-Client 709d2cc, 64-bit (every options page saves like the REM page: changes wait for Save settings, leaving asks)
f371acf509
New REM client: REM-Client 4d3c391, 64-bit (windows drawn back to front: nothing behind the nav map shows through it, 3D previews stay under windows in front)
c7fe7a4d20
New REM client: REM-Client 46a4f0a, 64-bit (the flight HUD no longer shows through the nav map)
d6d94958ee
New REM client: REM-Client 438e35f, 64-bit (the death screen shows respawn and load again)
44c69bfbc6
New REM client: REM-Client 1ed2a88, 64-bit (news and mission board pictures show - the 318 MB news .txm is read texture by texture)
f3d37dffc9
New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS)
6098e9b790
New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble)
0155f34c34
New REM client: REM materials (MATERIALS: normal / roughness / metal / height maps, environment cube); 32-bit leftovers removed (callsign.dll, content - server.dll)
1a9e45a66d
New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries)
5a316227a5
New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash)
704c9e7f01
New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1)
8242c6c995
New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views)
1e4187f7ef
New REM client: REM-Client 2223100 (text input in REM filters works in space)
a4f0bf9d4c
New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels)
03dc57c743
New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view)