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643
FreelancerListServer.cs
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643
FreelancerListServer.cs
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// FreelancerListServer.cs
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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namespace FreelancerListServer
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{
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public class FreelancerListServer : IDisposable
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{
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private readonly UdpClient _udpClient;
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private readonly ConcurrentDictionary<int, int> _clientStates;
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private readonly ConcurrentDictionary<string, ServerInfo> _servers;
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private readonly ConcurrentDictionary<int, string> _clientTempIds;
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private readonly ConcurrentDictionary<int, (int idle01, int idle02)> _clientIdleValues;
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private readonly ConcurrentDictionary<int, bool> _echoSentFlags;
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private readonly CancellationTokenSource _cancellationTokenSource;
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private readonly Logger _logger;
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private readonly LiteDbManager _dbManager;
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private readonly string _localServerIp;
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private readonly string _publicServerIp;
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public FreelancerListServer(int port, string bindIp = "0.0.0.0")
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{
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_udpClient = new UdpClient(new IPEndPoint(IPAddress.Parse(bindIp), port));
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_clientStates = new ConcurrentDictionary<int, int>();
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_servers = new ConcurrentDictionary<string, ServerInfo>();
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_clientTempIds = new ConcurrentDictionary<int, string>();
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_clientIdleValues = new ConcurrentDictionary<int, (int idle01, int idle02)>();
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_echoSentFlags = new ConcurrentDictionary<int, bool>();
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_cancellationTokenSource = new CancellationTokenSource();
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_logger = new Logger();
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_dbManager = new LiteDbManager();
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// Lade Konfigurationswerte
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_localServerIp = _dbManager.GetConfiguration("LocalServerIp", "192.168.200.10");
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_publicServerIp = _dbManager.GetConfiguration("PublicServerIp", "195.201.106.232");
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// Migration ausführen, falls INI-Dateien existieren
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if (File.Exists("servers.ini") || File.Exists("monitoring.ini"))
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{
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_dbManager.MigrateFromIni("servers.ini", "monitoring.ini");
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}
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LoadKnownServers();
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_logger.Log($"UDP Server initialized on {bindIp}:{port}");
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}
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public async Task StartAsync()
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{
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_logger.Log($"UDP Server listening on port {_udpClient.Client.LocalEndPoint}...");
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_ = Task.Run(() => SendKeepAlivePacketsAsync(_cancellationTokenSource.Token));
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_ = Task.Run(async () =>
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{
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while (!_cancellationTokenSource.Token.IsCancellationRequested)
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{
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try
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{
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await CheckPlayerCountAsync(_cancellationTokenSource.Token);
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}
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catch (Exception ex)
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{
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_logger.Log($"Critical error in CheckPlayerCountAsync, continuing: {ex.Message}");
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await Task.Delay(1000, _cancellationTokenSource.Token);
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}
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}
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}, _cancellationTokenSource.Token);
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await ReceivePacketsAsync();
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}
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private void LoadKnownServers()
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{
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var knownServers = _dbManager.GetServers();
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var currentServerIds = new HashSet<string>(_servers.Keys);
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// Neue und aktualisierte Server hinzufügen
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foreach (var section in knownServers)
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{
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var serverData = section.Value;
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if (serverData.TryGetValue("GameId", out var gameId) && !string.IsNullOrEmpty(gameId))
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{
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var serverInfo = new ServerInfo
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{
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GameId = gameId,
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Name = serverData.GetValueOrDefault("Name", "Unknown"),
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IP = serverData.GetValueOrDefault("IP", "0.0.0.0"),
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GamePort = int.TryParse(serverData.GetValueOrDefault("GamePort", "2300"), out var port) ? port : 2300,
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MaxPlayers = serverData.GetValueOrDefault("MaxPlayers", "0"),
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Pass = serverData.GetValueOrDefault("Pass", "0"),
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PvP = serverData.GetValueOrDefault("PvP", "0"),
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GameOpts = serverData.GetValueOrDefault("GameOpts", ""),
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Active = false,
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LastSeen = DateTime.MinValue
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};
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if (_servers.TryGetValue(gameId, out var existingServer))
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{
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// Bestehenden Server aktualisieren
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existingServer.Name = serverInfo.Name;
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existingServer.IP = serverInfo.IP;
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existingServer.GamePort = serverInfo.GamePort;
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existingServer.MaxPlayers = serverInfo.MaxPlayers;
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existingServer.Pass = serverInfo.Pass;
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existingServer.PvP = serverInfo.PvP;
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existingServer.GameOpts = serverInfo.GameOpts;
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_logger.Log($"Updated server from DB: GameId={gameId}, Name={serverInfo.Name}, IP={serverInfo.IP}, GamePort={serverInfo.GamePort}");
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}
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else
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{
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// Neuen Server hinzufügen
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_servers[gameId] = serverInfo;
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_logger.Log($"Loaded new server from DB: GameId={gameId}, Name={serverInfo.Name}, IP={serverInfo.IP}, GamePort={serverInfo.GamePort}, GameOpts={serverInfo.GameOpts}");
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}
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currentServerIds.Remove(gameId);
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}
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}
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// Entferne Server, die nicht mehr in der Datenbank existieren
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foreach (var serverId in currentServerIds)
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{
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if (_servers.TryRemove(serverId, out var removedServer))
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{
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_logger.Log($"Removed server no longer in DB: GameId={serverId}");
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}
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}
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}
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private async Task SendKeepAlivePacketsAsync(CancellationToken cancellationToken)
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{
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while (!cancellationToken.IsCancellationRequested)
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{
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try
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{
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var activeServers = _servers.Values.Where(s => s.Active && s.LastSeen.AddSeconds(60) >= DateTime.Now).ToList();
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_logger.Log($"Found {activeServers.Count} active servers.");
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foreach (var server in activeServers)
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{
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if (_clientStates.TryGetValue(server.ClientPort, out int comState) && comState == 6)
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{
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byte[] keepAlivePacket = new byte[] { 0x3f, 0x00, 0x05, 0x06 };
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string targetIp = server.IP == _publicServerIp ? _localServerIp : server.IP;
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await _udpClient.SendAsync(keepAlivePacket, keepAlivePacket.Length, targetIp, server.ClientPort);
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_logger.Log($"Sent keep-alive to {targetIp}:{server.ClientPort}: {BitConverter.ToString(keepAlivePacket).Replace("-", "")}");
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}
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else
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{
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server.Active = false;
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_logger.Log($"Marked server {server.GameId} as inactive due to comState {comState}");
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}
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}
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}
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catch (Exception ex)
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{
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_logger.Log($"Error in SendKeepAlivePacketsAsync: {ex.Message}");
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}
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await Task.Delay(5000, cancellationToken);
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}
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}
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private async Task CheckPlayerCountAsync(CancellationToken cancellationToken)
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{
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byte[] infoPacket = new byte[] { 0x00, 0x02, 0xFF, 0xFF, 0x02 }; // INFO-Paket
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try
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{
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// Serverliste aus der Datenbank neu laden
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LoadKnownServers();
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var allServers = _servers.Values.ToList();
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_logger.Log($"Checking player count for {allServers.Count} servers.");
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foreach (var server in allServers)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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_logger.Log("CheckPlayerCountAsync cancelled.");
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return;
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}
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// NAT-Logik: Verwende lokale IP, wenn Server-IP die öffentliche IP ist
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string targetIp = server.IP == _publicServerIp ? _localServerIp : server.IP;
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int targetPort = server.GamePort;
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try
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{
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using var udpClient = new UdpClient();
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udpClient.Client.ReceiveTimeout = 2000;
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await udpClient.SendAsync(infoPacket, infoPacket.Length, targetIp, targetPort);
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_logger.Log($"Sent player count request to {targetIp}:{targetPort} (original IP: {server.IP}): {BitConverter.ToString(infoPacket).Replace("-", "")}");
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var receiveTask = udpClient.ReceiveAsync();
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var timeoutTask = Task.Delay(2000, cancellationToken);
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var completedTask = await Task.WhenAny(receiveTask, timeoutTask);
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if (completedTask == timeoutTask)
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{
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_logger.Log($"Timeout querying player count for {server.GameId} ({server.IP}:{server.GamePort}, used {targetIp}:{targetPort})");
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_dbManager.UpdateMonitoring(server.GameId, "unknown", "0", "0", "unknown", "Server offline");
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continue;
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}
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var result = await receiveTask;
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byte[] data = result.Buffer;
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if (data.Length < 80)
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{
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_logger.Log($"Invalid response from {targetIp}:{targetPort} (original IP: {server.IP}), length: {data.Length}, hex: {BitConverter.ToString(data).Replace("-", "")}");
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_dbManager.UpdateMonitoring(server.GameId, "unknown", "0", "0", "unknown", "Invalid response");
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continue;
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}
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string session = BitConverter.ToUInt32(data, 0x10) == 1 ? "client-server" : "unknown";
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uint maxPlayers = BitConverter.ToUInt32(data, 0x14);
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uint players = BitConverter.ToUInt32(data, 0x18);
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players = players - 1;
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string instanceGuid = $"{BitConverter.ToUInt32(data, 0x3C):x8}-" +
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$"{BitConverter.ToUInt16(data, 0x40):x4}-" +
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$"{BitConverter.ToUInt16(data, 0x42):x4}-" +
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$"{data[0x44]:x2}{data[0x45]:x2}-" +
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$"{data[0x46]:x2}{data[0x47]:x2}{data[0x48]:x2}{data[0x49]:x2}{data[0x4A]:x2}{data[0x4B]:x2}";
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StringBuilder name = new StringBuilder();
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for (int i = 0x58; i < data.Length - 1; i += 2)
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{
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char c = (char)BitConverter.ToUInt16(data, i);
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if (c == '\0') break;
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name.Append(c);
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}
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string finalName = name.Length > 2 ? name.ToString().Substring(2) : name.ToString();
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_dbManager.UpdateMonitoring(server.GameId, session, maxPlayers.ToString(), players.ToString(), instanceGuid, finalName.Trim());
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_logger.Log($"Updated monitoring for {server.GameId}: {players}/{maxPlayers}, Session: {session}, Name: {finalName}, IP: {targetIp}:{targetPort} (original IP: {server.IP})");
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}
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catch (SocketException ex)
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{
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_logger.Log($"Socket error querying player count for {server.GameId} ({server.IP}:{server.GamePort}, used {targetIp}:{targetPort}): {ex.Message} (ErrorCode: {ex.SocketErrorCode})");
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_dbManager.UpdateMonitoring(server.GameId, "unknown", "0", "0", "unknown", "Server offline");
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}
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catch (Exception ex)
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{
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_logger.Log($"Error querying player count for {server.GameId} ({server.IP}:{server.GamePort}, used {targetIp}:{targetPort}): {ex.Message}");
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_dbManager.UpdateMonitoring(server.GameId, "unknown", "0", "0", "unknown", "Server offline");
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}
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}
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}
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catch (Exception ex)
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{
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_logger.Log($"Error in CheckPlayerCountAsync loop: {ex.Message}");
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throw;
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}
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await Task.Delay(TimeSpan.FromMinutes(1), cancellationToken);
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}
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private async Task ReceivePacketsAsync()
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{
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while (!_cancellationTokenSource.Token.IsCancellationRequested)
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{
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try
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{
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var result = await _udpClient.ReceiveAsync();
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byte[] data = result.Buffer;
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IPEndPoint clientEndPoint = result.RemoteEndPoint;
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await ProcessPacketAsync(data, clientEndPoint);
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}
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catch (Exception ex)
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{
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_logger.Log($"Error receiving packet: {ex.Message}");
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}
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}
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}
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private async Task ProcessPacketAsync(byte[] data, IPEndPoint clientEndPoint)
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{
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try
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{
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string hexData = BitConverter.ToString(data).Replace("-", "").ToLower();
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_logger.Log($"Received from {clientEndPoint}: {hexData}, Length: {data.Length}");
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int clientPort = clientEndPoint.Port;
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int comState = _clientStates.GetOrAdd(clientPort, 1);
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string tempId = _clientTempIds.GetValueOrDefault(clientPort, data.Length >= 12 ? BitConverter.ToString(data, 8, 4).Replace("-", "").ToLower() : "Unknown");
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_logger.Log($"Current comState for {clientEndPoint}: {comState}, Temp ID: {tempId}");
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if (comState == 1 && data.Length >= 16 && data[0] == 0x88 && data[1] == 0x01)
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{
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string tempServerId = BitConverter.ToString(data, 8, 4).Replace("-", "").ToLower();
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_clientTempIds[clientPort] = tempServerId;
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_clientIdleValues[clientPort] = (0, 0);
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_echoSentFlags.TryRemove(clientPort, out _);
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_logger.Log($"Registered client with Temp ID: {tempServerId} from {clientEndPoint}");
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byte[] response = new byte[]
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{
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0x88, 0x02, data[2], data[3], 0x02, 0x00, 0x01, 0x00,
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data[8], data[9], data[10], data[11], 0x00, 0x00, 0x00, 0x00
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};
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await _udpClient.SendAsync(response, response.Length, clientEndPoint);
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_logger.Log($"Sent response to {clientEndPoint}: {BitConverter.ToString(response).Replace("-", "")}");
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_clientStates[clientPort] = 2;
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}
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else if (comState == 2 && ((data.Length == 16 && data[0] == 0x80 && data[1] == 0x02 && data[2] == 0x01 && data[3] == 0x00) ||
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(data.Length == 4 && data[0] == 0x3f && data[1] == 0x00 && data[2] == 0x00 && data[3] == 0x00)))
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{
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if (!_echoSentFlags.ContainsKey(clientPort))
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{
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byte[] response = new byte[] { 0x3f, 0x00, 0x00, 0x00 };
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await _udpClient.SendAsync(response, response.Length, clientEndPoint);
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_logger.Log($"Sent echo to {clientEndPoint}: {BitConverter.ToString(response).Replace("-", "")}");
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_echoSentFlags[clientPort] = true;
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}
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else
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{
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_logger.Log($"Skipping duplicate echo response for {clientEndPoint}");
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}
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_clientStates[clientPort] = 2;
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_clientIdleValues[clientPort] = (0, 0);
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}
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else if (comState == 2 && data.Length == 96 && data[0] == 0x7f && data[1] == 0x00 && data[2] == 0x01 && data[3] == 0x00)
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{
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string protocolString = "Gun Base Network instance";
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byte[] protocolStringBytes = Encoding.Unicode.GetBytes(protocolString + "\0");
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byte[] response = new byte[]
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{
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0x7f, 0x00, 0x01, 0x02, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00,
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0xcc, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xf9, 0x74, 0xa7, 0x35, 0x88, 0xe5, 0x06, 0x44, 0x9b, 0x84, 0x4a, 0xa3, 0x19, 0xcc, 0x61, 0x7c,
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0x26, 0xf0, 0x90, 0xa6, 0xf0, 0x26, 0x57, 0x4e, 0xac, 0xa0, 0xec, 0xf8, 0x68, 0xe4, 0x8d, 0x21,
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0x6f, 0x74, 0xd7, 0x84, 0x17, 0xbb, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xfb, 0x74, 0x87, 0x35, 0x00, 0x00, 0x00, 0x00, 0x02, 0x04, 0x00, 0x00,
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0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x6f, 0x74, 0xd7, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
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0x17, 0xbb, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00
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}.Concat(protocolStringBytes).Concat(new byte[] { 0x00, 0x00, 0x00, 0x00, 0xdc, 0x42, 0x61, 0x6c }).ToArray();
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await _udpClient.SendAsync(response, response.Length, clientEndPoint);
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_logger.Log($"Sent response to {clientEndPoint}: {BitConverter.ToString(response).Replace("-", "")}");
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_clientStates[clientPort] = 3;
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_echoSentFlags.TryRemove(clientPort, out _);
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}
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else if (comState == 2 && ((data.Length == 12 && data[0] == 0x80 && data[1] == 0x06 && data[2] == 0x01 && data[3] == 0x00 && data[4] == 0x02 && data[5] == 0x01) ||
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(data.Length == 4 && data[0] == 0x3f && data[1] == 0x01 && data[2] == 0x00 && data[3] == 0x01)))
|
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{
|
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_logger.Log($"Ignoring duplicate 800601000201 or 3f010001 from {clientEndPoint}");
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}
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else if (comState == 3 && data.Length == 8 && data[0] == 0x7f && (data[1] == 0x00 || data[1] == 0x01) && data[2] == 0x02 && data[3] == 0x02 && data[4] == 0xc3)
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||||
{
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byte[] response = new byte[] { 0x80, 0x06, 0x01, 0x00, 0x02, 0x03, 0x00, 0x00, 0x7e, 0xdf, 0x67, 0x6c };
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await _udpClient.SendAsync(response, response.Length, clientEndPoint);
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_logger.Log($"Sent response to {clientEndPoint}: {BitConverter.ToString(response).Replace("-", "")}");
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||||
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_clientStates[clientPort] = 3;
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}
|
||||
else if (comState == 3 && data.Length >= 46 && data[0] == 0x3f && data[1] == 0x00 && data[2] == 0x03 && data[3] == 0x02)
|
||||
{
|
||||
string packetString = Encoding.UTF8.GetString(data, 4, data.Length - 4).TrimEnd('\0');
|
||||
if (packetString.StartsWith("<Connect"))
|
||||
{
|
||||
byte[] response1 = new byte[] { 0x80, 0x06, 0x01, 0x00, 0x02, 0x04, 0x00, 0x00, 0x05, 0xe2, 0x67, 0x6c };
|
||||
await _udpClient.SendAsync(response1, response1.Length, clientEndPoint);
|
||||
_logger.Log($"Sent response to {clientEndPoint}: {BitConverter.ToString(response1).Replace("-", "")}");
|
||||
|
||||
string connectRes = "<ConnectRes Cx=\"0x\" HR=\"0x0\" Random=\"-1973390402\" ><RSAKey Val=\"giaaaaaPaaGutfumaiaaaeaabaW15q5mqNXZY!tRuUMGXfIxDy9TwdUw.DCq0fpvC9YBqcMKxNH7dsMfXvTc.mamkAUkK2LIlqRM.q1ur!b2ed1T\"/></ConnectRes> \0";
|
||||
byte[] response2 = new byte[] { 0x3f, 0x00, 0x02, 0x04 }.Concat(Encoding.UTF8.GetBytes(connectRes)).ToArray();
|
||||
await _udpClient.SendAsync(response2, response2.Length, clientEndPoint);
|
||||
_logger.Log($"Sent response to {clientEndPoint}: {BitConverter.ToString(response2).Replace("-", "")}");
|
||||
|
||||
_clientStates[clientPort] = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Log($"Invalid <Connect> packet from {clientEndPoint}");
|
||||
}
|
||||
}
|
||||
else if (comState == 4 && data.Length >= 200 && data[0] == 0x3f && data[1] == 0x00 && data[2] == 0x04 && data[3] == 0x03)
|
||||
{
|
||||
string packetString = Encoding.UTF8.GetString(data, 4, data.Length - 4).TrimEnd('\0');
|
||||
if (packetString.StartsWith("<ConInfo"))
|
||||
{
|
||||
var cdKeyMatch = Regex.Match(packetString, @"CdKey Val=""([^""]*)""");
|
||||
string cdKey = cdKeyMatch.Success ? cdKeyMatch.Groups[1].Value : "Unknown";
|
||||
_logger.Log($"Received <ConInfo> from {clientEndPoint} with CdKey: {cdKey}");
|
||||
|
||||
byte[] response1 = new byte[] { 0x80, 0x06, 0x01, 0x00, 0x03, 0x05, 0x00, 0x00, 0xf5, 0xe5, 0x67, 0x6c };
|
||||
await _udpClient.SendAsync(response1, response1.Length, clientEndPoint);
|
||||
_logger.Log($"Sent response to {clientEndPoint}: {BitConverter.ToString(response1).Replace("-", "")}");
|
||||
|
||||
string conInfoRes = "<ConInfoRes Cx=\"0x\" HR=\"0x0\" Time=\"202834681\" />\0";
|
||||
byte[] response2 = new byte[] { 0x3f, 0x00, 0x03, 0x05 }.Concat(Encoding.UTF8.GetBytes(conInfoRes)).ToArray();
|
||||
await _udpClient.SendAsync(response2, response2.Length, clientEndPoint);
|
||||
_logger.Log($"Sent response to {clientEndPoint}: {BitConverter.ToString(response2).Replace("-", "")}");
|
||||
|
||||
_clientStates[clientPort] = 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Log($"Invalid <ConInfo> packet from {clientEndPoint}");
|
||||
}
|
||||
}
|
||||
else if (comState == 5 && data.Length >= 58 && data[0] == 0x3f && (data[1] == 0x00 || data[1] == 0x01))
|
||||
{
|
||||
string packetString = Encoding.UTF8.GetString(data, 4, data.Length - 4).TrimEnd('\0');
|
||||
if (packetString.StartsWith("<HostData"))
|
||||
{
|
||||
var nameMatch = Regex.Match(packetString, @"GName=""([^""]*)""");
|
||||
var optsMatch = Regex.Match(packetString, @"GameOpts=""([^""]*)""");
|
||||
string serverName = nameMatch.Success ? nameMatch.Groups[1].Value : "Unknown";
|
||||
string gameOpts = optsMatch.Success ? optsMatch.Groups[1].Value : "";
|
||||
string tempServerId = _clientTempIds.GetValueOrDefault(clientPort, "Unknown");
|
||||
string gameId = null;
|
||||
|
||||
if (optsMatch.Success)
|
||||
{
|
||||
var parts = optsMatch.Groups[1].Value.Split(':');
|
||||
if (parts.Length >= 6)
|
||||
{
|
||||
gameId = parts[4] + ":" + parts[5];
|
||||
}
|
||||
}
|
||||
|
||||
ServerInfo serverInfo;
|
||||
string serverIp = clientEndPoint.Address.ToString();
|
||||
if (serverIp == _localServerIp)
|
||||
{
|
||||
serverIp = _publicServerIp;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(gameId) && _servers.TryGetValue(gameId, out var existingServer))
|
||||
{
|
||||
serverInfo = existingServer;
|
||||
_servers.TryRemove(tempServerId, out _);
|
||||
serverInfo.IP = serverIp;
|
||||
serverInfo.ClientPort = clientEndPoint.Port;
|
||||
serverInfo.GamePort = int.TryParse(optsMatch.Groups[1].Value.Split(':')[0].Split(',')[0], out int port) ? port : serverInfo.GamePort;
|
||||
serverInfo.MaxPlayers = optsMatch.Groups[1].Value.Split(':')[1].Split(',')[0];
|
||||
serverInfo.Pass = optsMatch.Groups[1].Value.Split(':')[2];
|
||||
serverInfo.PvP = optsMatch.Groups[1].Value.Split(':')[3];
|
||||
serverInfo.Name = serverName;
|
||||
serverInfo.GameOpts = gameOpts;
|
||||
serverInfo.LastSeen = DateTime.Now;
|
||||
serverInfo.Active = true;
|
||||
_logger.Log($"Updated existing server with GameId: {gameId}, Name: {serverName}, IP: {serverInfo.IP}, ClientPort: {serverInfo.ClientPort}, GameOpts: {gameOpts}");
|
||||
}
|
||||
else
|
||||
{
|
||||
serverInfo = new ServerInfo
|
||||
{
|
||||
Id = tempServerId,
|
||||
GameId = gameId,
|
||||
IP = serverIp,
|
||||
ClientPort = clientEndPoint.Port,
|
||||
GamePort = int.TryParse(optsMatch.Groups[1].Value.Split(':')[0].Split(',')[0], out int port) ? port : clientEndPoint.Port,
|
||||
Name = serverName,
|
||||
MaxPlayers = optsMatch.Success ? optsMatch.Groups[1].Value.Split(':')[1].Split(',')[0] : "0",
|
||||
Pass = optsMatch.Success ? optsMatch.Groups[1].Value.Split(':')[2] : "0",
|
||||
PvP = optsMatch.Success ? optsMatch.Groups[1].Value.Split(':')[3] : "0",
|
||||
GameOpts = gameOpts,
|
||||
Active = true,
|
||||
LastSeen = DateTime.Now
|
||||
};
|
||||
if (!string.IsNullOrEmpty(gameId))
|
||||
{
|
||||
_servers[gameId] = serverInfo;
|
||||
_servers.TryRemove(tempServerId, out _);
|
||||
_logger.Log($"Registered new server with GameId: {gameId}, Name: {serverName}, GameOpts: {gameOpts}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_servers[tempServerId] = serverInfo;
|
||||
_logger.Log($"Registered new server with Temp ID: {tempServerId}, Name: {serverName}, GameOpts: {gameOpts}");
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(serverInfo.GameId))
|
||||
{
|
||||
_dbManager.UpdateServer(serverInfo.GameId, serverInfo);
|
||||
}
|
||||
|
||||
_logger.Log($"Updated server {serverInfo.GameId ?? tempServerId} with Name: {serverName}, GamePort: {serverInfo.GamePort}, ClientPort: {serverInfo.ClientPort}, GameId: {serverInfo.GameId}, GameOpts: {serverInfo.GameOpts}");
|
||||
|
||||
string hostDataRes = "<HostDataRes Cx=\"0x0\" HR=\"0x0\" />\0";
|
||||
byte[] response = new byte[] { 0x3f, 0x00, 0x04, 0x06 }.Concat(Encoding.UTF8.GetBytes(hostDataRes)).ToArray();
|
||||
await _udpClient.SendAsync(response, response.Length, clientEndPoint);
|
||||
_logger.Log($"Sent response to {clientEndPoint}: {BitConverter.ToString(response).Replace("-", "")}");
|
||||
|
||||
_clientStates[clientPort] = 6;
|
||||
byte[] keepAlivePacket = new byte[] { 0x3f, 0x00, 0x05, 0x06 };
|
||||
string targetIp = serverInfo.IP == _publicServerIp ? _localServerIp : serverInfo.IP;
|
||||
await _udpClient.SendAsync(keepAlivePacket, keepAlivePacket.Length, targetIp, serverInfo.ClientPort);
|
||||
_logger.Log($"Sent initial keep-alive to {targetIp}:{serverInfo.ClientPort}: {BitConverter.ToString(keepAlivePacket).Replace("-", "")}");
|
||||
}
|
||||
else if (packetString.Contains("PageNo="))
|
||||
{
|
||||
var pageNoMatch = Regex.Match(packetString, @"PageNo=""([^""]*)""");
|
||||
if (pageNoMatch.Success)
|
||||
{
|
||||
string pageNo = pageNoMatch.Groups[1].Value;
|
||||
var iniServers = _dbManager.GetServers();
|
||||
var serverList = new List<ServerInfo>();
|
||||
foreach (var section in iniServers)
|
||||
{
|
||||
var serverData = section.Value;
|
||||
if (serverData.TryGetValue("GameId", out var gameId) && !string.IsNullOrEmpty(gameId))
|
||||
{
|
||||
var serverInfo = new ServerInfo
|
||||
{
|
||||
GameId = gameId,
|
||||
Name = serverData.GetValueOrDefault("Name", "Unknown"),
|
||||
IP = serverData.GetValueOrDefault("IP", "0.0.0.0"),
|
||||
GamePort = int.TryParse(serverData.GetValueOrDefault("GamePort", "2300"), out var port) ? port : 2300,
|
||||
MaxPlayers = serverData.GetValueOrDefault("MaxPlayers", "0"),
|
||||
Pass = serverData.GetValueOrDefault("Pass", "0"),
|
||||
PvP = serverData.GetValueOrDefault("PvP", "0"),
|
||||
GameOpts = serverData.GetValueOrDefault("GameOpts", ""),
|
||||
Active = false,
|
||||
LastSeen = DateTime.MinValue
|
||||
};
|
||||
serverList.Add(serverInfo);
|
||||
}
|
||||
}
|
||||
_logger.Log($"Processing PageNo={pageNo}, INI servers: {serverList.Count}");
|
||||
|
||||
var idleValues = _clientIdleValues.GetOrAdd(clientPort, (0, 0));
|
||||
byte seq1 = (byte)(data[2] - 1 - idleValues.idle01);
|
||||
byte seq2 = (byte)(data[3] + 2 + idleValues.idle02);
|
||||
_clientIdleValues[clientPort] = (idleValues.idle01 + (data[1] == 0x01 ? 1 : 0), idleValues.idle02);
|
||||
_logger.Log($"Seq numbers for PageNo={pageNo}: seq1={seq1:X2}, seq2={seq2:X2}, idle01={idleValues.idle01}, idle02={idleValues.idle02}");
|
||||
|
||||
string pageRes;
|
||||
if (int.TryParse(pageNo, out int pageIndex))
|
||||
{
|
||||
string vTotal = serverList.Count.ToString();
|
||||
if (pageIndex < serverList.Count)
|
||||
{
|
||||
var server = serverList[pageIndex];
|
||||
string displayIp = server.IP == _publicServerIp ? _publicServerIp : server.IP;
|
||||
string gameOpts = !string.IsNullOrEmpty(server.GameOpts)
|
||||
? server.GameOpts
|
||||
: $"{server.GamePort},{server.GamePort},{server.GamePort},{server.GamePort}:{server.MaxPlayers}:{server.Pass}:{server.PvP}:{server.GameId}";
|
||||
pageRes = $"<PageRes Cx=\"0x0\" HR=\"0x0\" Cnt=\"1\" Vid=\"101\" VIdx=\"{pageNo}\" VTotal=\"{vTotal}\" >" +
|
||||
$"<Row A=\"{pageIndex}\" A=\"{server.Name}\" A=\"\" A=\"16777227\" A=\"{gameOpts}\" A=\"{displayIp}\" />" +
|
||||
"</PageRes>\0";
|
||||
_logger.Log($"Added server to PageRes: GameId={server.GameId}, Name={server.Name}, IP={displayIp}, GameOpts={gameOpts}, VTotal={vTotal}");
|
||||
}
|
||||
else
|
||||
{
|
||||
pageRes = $"<PageRes Cx=\"0x0\" HR=\"0x0\" Cnt=\"0\" Vid=\"101\" VIdx=\"{pageNo}\" VTotal=\"{vTotal}\" ></PageRes>\0";
|
||||
_logger.Log($"No server found for PageNo={pageNo}, INI servers count: {serverList.Count}, VTotal={vTotal}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pageRes = $"<PageRes Cx=\"0x0\" HR=\"0x0\" Cnt=\"0\" Vid=\"101\" VIdx=\"{pageNo}\" VTotal=\"{serverList.Count}\" ></PageRes>\0";
|
||||
_logger.Log($"Invalid PageNo value: {pageNo}, VTotal={serverList.Count}");
|
||||
}
|
||||
|
||||
byte[] response = new byte[] { 0x3f, 0x00, seq1, seq2 }.Concat(Encoding.UTF8.GetBytes(pageRes)).ToArray();
|
||||
await _udpClient.SendAsync(response, response.Length, clientEndPoint);
|
||||
_logger.Log($"Sent PageRes to {clientEndPoint}: {BitConverter.ToString(response).Replace("-", "")}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Log($"Invalid PageNo packet from {clientEndPoint}: {packetString}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Log($"Invalid <HostData> or <Page> packet from {clientEndPoint}: {packetString}");
|
||||
}
|
||||
}
|
||||
else if (comState == 5 && data.Length == 4 && data[0] == 0x3f && (data[1] == 0x0a || data[1] == 0x0b))
|
||||
{
|
||||
_logger.Log($"Received packet {BitConverter.ToString(data).Replace("-", "")} from {clientEndPoint}, no response sent (mimicking official server).");
|
||||
}
|
||||
else if (comState == 6 && data.Length == 4 && data[0] == 0x3f && (data[1] == 0x00 || data[1] == 0x01) && data[2] == 0x06 && data[3] == 0x05)
|
||||
{
|
||||
byte[] response = new byte[] { 0x80, 0x06, 0x01, 0x00, 0x06, 0x06, 0x00, 0x00, 0xdf, 0x2a, 0x97, 0x00 };
|
||||
await _udpClient.SendAsync(response, response.Length, clientEndPoint);
|
||||
_logger.Log($"Sent keep-alive response to {clientEndPoint}: {BitConverter.ToString(response).Replace("-", "")}");
|
||||
|
||||
string serverId = _servers.FirstOrDefault(s => s.Value.ClientPort == clientPort).Value?.GameId ?? "Unknown";
|
||||
if (_servers.TryGetValue(serverId, out var serverInfo))
|
||||
{
|
||||
serverInfo.LastSeen = DateTime.Now;
|
||||
_logger.Log($"Updated LastSeen for {serverId}");
|
||||
}
|
||||
}
|
||||
else if (comState == 6 && data.Length == 12 && data[0] == 0x80 && data[1] == 0x06 && data[2] == 0x01 && data[3] == 0x00 && data[4] == 0x06 && data[5] == 0x06)
|
||||
{
|
||||
byte[] response = new byte[] { 0x80, 0x06, 0x01, 0x00, 0x06, 0x06, 0x00, 0x00, 0xdf, 0x2a, 0x97, 0x00 };
|
||||
await _udpClient.SendAsync(response, response.Length, clientEndPoint);
|
||||
_logger.Log($"Sent keep-alive response to {clientEndPoint}: {BitConverter.ToString(response).Replace("-", "")}");
|
||||
|
||||
string serverId = _servers.FirstOrDefault(s => s.Value.ClientPort == clientPort).Value?.GameId ?? "Unknown";
|
||||
if (_servers.TryGetValue(serverId, out var serverInfo))
|
||||
{
|
||||
serverInfo.LastSeen = DateTime.Now;
|
||||
serverInfo.Active = true;
|
||||
_logger.Log($"Updated LastSeen and Active for {serverId}");
|
||||
}
|
||||
}
|
||||
else if (data.Length >= 12 && data[0] == 0x80 && data[1] == 0x06)
|
||||
{
|
||||
string serverId = _servers.FirstOrDefault(s => s.Value.ClientPort == clientPort).Value?.GameId ?? "Unknown";
|
||||
if (_servers.TryGetValue(serverId, out var serverInfo))
|
||||
{
|
||||
serverInfo.LastSeen = DateTime.Now;
|
||||
serverInfo.Active = true;
|
||||
_logger.Log($"Received 8006 packet from {clientEndPoint}, updated LastSeen and Active for {serverId}, no response sent.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Log($"Unknown packet, no response sent to {clientEndPoint}");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Log($"Error processing packet from {clientEndPoint}: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_cancellationTokenSource.Cancel();
|
||||
_udpClient.Close();
|
||||
_dbManager.Dispose();
|
||||
_logger.Log("Server stopped and database disposed.");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user