[fuse]
name = o_osiris_fuse
lifetime = 15
death_fuse = true

[ignite_fuse]
at_t = 0.2
fuse = o_osiris_break_head_fuse
fuse_t = 0

[destroy_group]
at_t = 0.65
group_name = osiris_cntrltwr_lod1
fate = disappear

[destroy_group]
at_t = 0.55
group_name = osiris_shield_generator_lod1
fate = disappear

[ignite_fuse]
at_t = 0.5
fuse = o_osiris_root_death_fuse
fuse_t = 0

[ignite_fuse]
at_t = 0.6
fuse = o_osiris_engine_fuse
fuse_t = 0

[ignite_fuse]
at_t = 0.99
fuse = o_osiris_engine_fuse
fuse_t = 0

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight03
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpRunningLight03
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight13
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight13
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.1
hardpoint = HpTurret_o4_04
fate = debris

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight02
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight10
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight18
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpRunningLight18
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight05
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.35
hardpoint = HpTurret_o2_01
fate = debris

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight06
at_t = 0.35
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight14
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight14
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight04
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight04
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.4
hardpoint = HpTurret_o4_02
fate = debris

[destroy_hp_attachment]
at_t = 0.43
hardpoint = HpTurret_L4_03
fate = debris

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight16
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight12
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpRunningLight07
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight07
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight08
at_t = 0.64
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight09
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight09
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.75
hardpoint = HpTurret_o3_02
fate = debris

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_o3_02
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret_o3_02
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.75
hardpoint = HpTurret_o3_01
fate = debris

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_o3_01
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight20
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight20
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight19
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFX02
at_t = 0.93
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[fuse]
name = o_osiris_break_head_fuse
lifetime = 3

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = DpFront
at_t = 0.99
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.7
pos_offset = -10, 30, 70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.8
pos_offset = 10, -30, 70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.99
pos_offset = -30, 20, 70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.99
pos_offset = 30, -20, 70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = DpFront
at_t = 0.99
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpBaydoor
at_t = 0.99
pos_offset = 30, -20, 70
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.99
group_name = osiris_interior_lod1
fate = disappear

[destroy_group]
at_t = 0.99
group_name = osiris_front_lod1
fate = disappear

[destroy_group]
at_t = 0.99
group_name = osiris_nose_lod1
fate = debris

[fuse]
name = o_osiris_root_death_fuse
lifetime = 15

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRear
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.6
pos_offset = 30, 20, 20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.62
pos_offset = -10, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpRear
at_t = 0.66
pos_offset = -10, 0, 20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.68
pos_offset = 10, 0, 10
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.71
pos_offset = 0, 30, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRear
at_t = 0.73
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRear
at_t = 0.76
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.79
pos_offset = 0, 20, 10
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRear
at_t = 0.8
pos_offset = 0, 0, 10
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.84
pos_offset = -30, 0, 20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.88
pos_offset = 0, 10, 10
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.9
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.94
pos_offset = 10, 20, 20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.95
pos_offset = 0, 10, -20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpRearsection
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.97
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRearsection
at_t = 0.97
pos_offset = 0, 10, -35
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRearsection
at_t = 0.97
pos_offset = 0, -10, -20
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.97
pos_offset = 0, 10, 45
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.97
pos_offset = 0, -30, 30
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRear
at_t = 0.97
pos_offset = 20, 10, 30
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.97
pos_offset = -20, 10, 30
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRear
at_t = 0.99
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpRear
at_t = 0.99
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true

[destroy_root]
at_t = 1

[fuse]
name = o_osiris_engine_fuse
lifetime = 7

[destroy_group]
at_t = 0
group_name = Leaf01_d1_lod1
fate = debris

[impulse]
at_t = 0.05
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 200000
damage = 0

[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.05
pos_offset = 0, 0, -70
ori_offset = 0, 0, -30
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpEngine01
at_t = 0.05
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.1
group_name = Leaf04_d1_lod1
fate = debris

[impulse]
at_t = 0.11
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 150000
damage = 0

[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.11
pos_offset = 0, 0, -70
ori_offset = 0, 0, 105
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpEngine01
at_t = 0.11
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.2
group_name = Leaf07_d1_lod1
fate = debris

[destroy_group]
at_t = 0.2
group_name = Leaf06_d1_lod1
fate = debris

[impulse]
at_t = 0.21
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 250000
damage = 0

[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.21
pos_offset = 0, 0, -70
ori_offset = 0, 0, -120
attached = true

[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.21
pos_offset = 0, 0, -70
ori_offset = 0, 0, -165
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.21
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.35
pos_offset = 10, 30, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.35
pos_offset = 10, 30, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.4
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.4
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.5
pos_offset = 0, -30, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.5
pos_offset = 0, -30, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.7
pos_offset = -20, 20, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.7
pos_offset = -20, 20, 0
ori_offset = 0, 0, 0

[destroy_group]
at_t = 0.9
group_name = Leaf02_d1_lod1
fate = disappear

[destroy_group]
at_t = 0.9
group_name = Leaf03_d1_lod1
fate = debris

[destroy_group]
at_t = 0.9
group_name = Leaf05_d1_lod1
fate = disappear

[destroy_group]
at_t = 0.9
group_name = Leaf08_d1_lod1
fate = debris

[impulse]
at_t = 0.91
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 300000
damage = 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = DpRear
at_t = 0.9
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRear
at_t = 0.97
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = DpRear
at_t = 0.97
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.998
group_name = osiris_reactor_lod1
fate = disappear

[destroy_group]
at_t = 0.999
group_name = osiris_engine_lod1
fate = disappear

[destroy_group]
at_t = 1
group_name = osiris_rear_lod1
fate = disappear

[destroy_group]
at_t = 1
group_name = osiris_reactor_core_lod1
fate = debris

[fuse]
name = or_osiris_burning_fuse01
lifetime = 5
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight10
hardpoint = HpRunningLight18

[fuse]
name = or_osiris_burning_fuse02
lifetime = 5
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
at_t = 0
attached = true

[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
at_t = 1
attached = true

[fuse]
name = or_osiris_burning_fuse03
lifetime = 5
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0

[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
at_t = 0
attached = true

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
at_t = 0.5
attached = true

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
at_t = 1
attached = true

[fuse]
name = or_osiris_burning_fuse04
lifetime = 5
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight11
hardpoint = HpRunningLight19
hardpoint = HpRunningLight20
at_t = 0
attached = true

[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight11
hardpoint = HpRunningLight19
hardpoint = HpRunningLight20
at_t = 1
attached = true

