[fuse]
name = death_comm
lifetime = 1
death_fuse = true

[tumble]
at_t = 0
ang_drag_scale = 0.3
turn_throttle_z = 0.7, 0.95
turn_throttle_x = 0, 0.1
turn_throttle_y = 0, 0.1
throttle = 1, 1

[destroy_hp_attachment]
at_t = 0, 1
hardpoint = random
fate = debris

[destroy_group]
at_t = 0, 1
group_name = random
fate = debris

[destroy_hp_attachment]
at_t = 0, 1
hardpoint = random
fate = debris

[destroy_group]
at_t = 0, 1
group_name = random
fate = debris

[destroy_hp_attachment]
at_t = 0, 1
hardpoint = random
fate = debris

[destroy_root]
at_t = 1

[fuse]
name = intermed_damage_smallship01
lifetime = 1
death_fuse = false

[start_effect]
effect = gf_continuous_sparks
hardpoint = HpWeapon01
hardpoint = HpWeapon02
hardpoint = HpWeapon03
hardpoint = HpWeapon04
hardpoint = HpWeapon05
hardpoint = HpShield01
hardpoint = HpThruster01
at_t = 0
attached = true

[fuse]
name = intermed_damage_smallship02
lifetime = 1
death_fuse = false

[start_effect]
effect = gf_continuous_fire
hardpoint = HpWeapon03
hardpoint = HpWeapon04
hardpoint = HpWeapon05
hardpoint = HpShield01
hardpoint = HpShield01
hardpoint = HpThruster01
at_t = 0
attached = true

[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpWeapon03
hardpoint = HpWeapon04
hardpoint = HpWeapon05
hardpoint = HpShield01
hardpoint = HpShield01
hardpoint = HpThruster01
at_t = 0
attached = true

[fuse]
name = intermed_damage_smallship03
lifetime = 1
death_fuse = false

[start_effect]
effect = gf_continuous_damage
hardpoint = HpWeapon01
hardpoint = HpWeapon02
at_t = 0
attached = true

[fuse]
name = intermed_damage_transport01
lifetime = 1
death_fuse = false

[start_effect]
effect = gf_continuous_damage
hardpoint = HpEngine02
hardpoint = HpEngine03
at_t = 0
attached = true

[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpFx01
hardpoint = HpFx03
hardpoint = HpFx06
hardpoint = HpFx07
hardpoint = HpFx09
hardpoint = HpFx10
at_t = 0
attached = true

[start_effect]
effect = gf_continuous_sparks
hardpoint = HpFx02
hardpoint = HpFx04
hardpoint = HpFx05
hardpoint = HpFx08
hardpoint = HpTurret_u1_03
at_t = 0
attached = true

[fuse]
name = intermed_damage_transport02
lifetime = 1
death_fuse = false

[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpFx04
at_t = 0
attached = true
pos_offset = 0, -10, -20
ori_offset = 90, 0, 0

[fuse]
name = intermed_damage_train01
lifetime = 1
death_fuse = false

[start_effect]
effect = gf_continuous_damage
hardpoint = HpEngine02
hardpoint = HpEngine03
at_t = 0
attached = true

[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpEngine01
hardpoint = HpEngine02
at_t = 0
attached = true

[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
at_t = 0
attached = true

[start_effect]
effect = gf_continuous_sparks
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
at_t = 0
attached = true

[fuse]
name = intermed_damage_train02
lifetime = 1
death_fuse = false

[start_effect]
effect = gf_continuous_sparks
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
at_t = 0
attached = true

[fuse]
name = intermed_atransport01
lifetime = 1
death_fuse = false

[start_effect]
effect = gf_continuous_sparks
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
at_t = 0
attached = true

[fuse]
name = station_burning_fuse
lifetime = 5

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpMount01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight03
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 180, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight10
at_t = 0.66
pos_offset = 0, 0, 0
ori_offset = 180, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight19
at_t = 1
pos_offset = 0, 0, 10
ori_offset = 0, 180, 0
attached = true

[fuse]
name = miningbase_small_ice_burning_fuse
lifetime = 5

[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_s2_02
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_s2_03
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountA
at_t = 0.66
pos_offset = 13, -18, 8
ori_offset = 0, 0, 0
attached = true

[fuse]
name = military_icebase1_burning_fuse
lifetime = 15

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountA
at_t = 0
pos_offset = 13, -18, 8
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountB
at_t = 0.4

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountB
at_t = 0.4
pos_offset = 13, -18, 8
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpDockMountC
at_t = 1

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountC
at_t = 1
pos_offset = 13, -18, 8
ori_offset = 0, 0, 0
attached = true

[fuse]
name = prison_burning_fuse
lifetime = 10

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = hpturret_prison_01
at_t = 0.1
pos_offset = 0, -5, -33
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = hpturret_prison_06
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = hpturret_prison_08
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[fuse]
name = prison_m01b_damage_fuse
lifetime = 0.1

[damage_root]
at_t = 0.1
damage_type = absolute
hitpoints = 125000

[fuse]
name = MSN_li_dreadnought_damage
lifetime = 0.1

[damage_root]
at_t = 0.1
damage_type = absolute
hitpoints = 192500

[fuse]
name = battleship_m07_damage_fuse
lifetime = 0.1

[damage_root]
at_t = 0.1
damage_type = absolute
hitpoints = 20000

[fuse]
name = pirate_base_explode_fuse
lifetime = 10
death_fuse = true

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpFx08
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0
effect = explosion_sfx_csx_flash01
hardpoint = HpFx08
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFx04
at_t = 0.196
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.196
effect = explosion_sfx_csx_large03
hardpoint = HpFx04
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx05
at_t = 0.296
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.296
effect = explosion_sfx_csx_large02
hardpoint = HpFx05
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors#1
hardpoint = HpFx02
at_t = 0.484
pos_offset = 0, 0, 0
ori_offset = 0, -180, 90
attached = true

[start_effect]
at_t = 0.42
effect = explosion_sfx_csx_monster01
hardpoint = HpFx01
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.484
effect = explosion_sfx_csx_sectional03
hardpoint = HpFx01
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFx01
at_t = 0.484
pos_offset = 0, 0, 0
ori_offset = 0, 0, -90
attached = true

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFx03
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#2
hardpoint = HpFx07
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.5
effect = explosion_sfx_csx_large04
hardpoint = HpFx08
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.6
effect = explosion_sfx_csx_sectional04
hardpoint = HpFx08
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.66
effect = explosion_sfx_csx_large03
hardpoint = HpFx08
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.7
effect = explosion_sfx_csx_large02
hardpoint = HpFx08
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.75
effect = explosion_sfx_csx_sectional03
hardpoint = HpFx08
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.8
effect = explosion_sfx_debris_explosion3
hardpoint = HpFx08
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.83
effect = explosion_sfx_csx_sectional05
hardpoint = HpFx08
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.9
effect = explosion_sfx_csx_large02
hardpoint = HpFx08
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.95
effect = explosion_sfx_csx_flash01
hardpoint = HpFx01
pos_offset = 0, 0, 0

[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[destroy_root]
at_t = 1

[fuse]
name = fuse_MSN03_transport_mine
lifetime = 1

[start_effect]
effect = pi_mine01_blast25
hardpoint = HpEngine05
at_t = 0
attached = false
pos_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpEngine04
at_t = 0.2
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpPort_eng
at_t = 0.2
attached = true

[destroy_group]
fate = disappear
at_t = 0.25
group_name = trans_port_eng_lod1

[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpFx03
at_t = 0.5
attached = true

[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpEngine03
at_t = 0.5
attached = true

[start_effect]
effect = gf_continuous_damage
hardpoint = HpEngine04
at_t = 0.9
attached = true
pos_offset = 0, 0, -0.5

[damage_root]
at_t = 0.1
damage_type = absolute
hitpoints = 10000

[fuse]
lifetime = 0.1
name = fuse_beta4_damage

[destroy_group]
fate = disappear
at_t = 0.1
group_name = port fin_lod1

[damage_root]
at_t = 0.1
damage_type = absolute
hitpoints = 800

[fuse]
lifetime = 0.1
name = fuse_MSN09_Ozu_Reinforcement_damage

[damage_root]
at_t = 0.1
damage_type = relative
hitpoints = 1500

[fuse]
name = li_fighter_gas01
lifetime = 0.1

[start_effect]
effect = gf_derelictsmoke
hardpoint = HpPilot
at_t = 0
attached = true
pos_offset = 0, 2, 0

[fuse]
name = li_fighter_smoke01
lifetime = 0.1

[start_effect]
effect = gf_rh_continuoussmoke
hardpoint = HpEngine01
at_t = 0
attached = true

[fuse]
name = mission02_burning_fighter_fuse
lifetime = 1

[start_effect]
particles = gf_derelictflash
hardpoint = DpEngine02
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
particles = gf_explosion_debris_trail01
hardpoint = DpEngine01
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
particles = gf_explosion_debris_trail01
hardpoint = HpWeapon02

[damage_group]
group_name = Li_star_wing_lod1
at_t = 0.1
damage_type = absolute
hitpoints = 50

[damage_root]
at_t = 0.1
damage_type = absolute
hitpoints = 250

[destroy_group]
group_name = Li_Engine01_lod1
fate = disappear
at_t = 0.1

[destroy_group]
group_name = Li_Engine02_lod1
fate = disappear
at_t = 0.1

[destroy_group]
group_name = Li_port_wing_lod1
fate = disappear
at_t = 0.1

[destroy_group]
group_name = Li_Spoiler_lod1
fate = disappear
at_t = 0.1

[fuse]
name = mission02_burning_trasport_fuse
lifetime = 1

[damage_group]
group_name = trans_frnt_lod1
at_t = 0.1
damage_type = absolute
hitpoints = 500

[damage_group]
group_name = trans_rear_lod1
at_t = 0.1
damage_type = absolute
hitpoints = 10000

[destroy_group]
group_name = trans_eng_lod1
fate = disappear
at_t = 0.1

[destroy_group]
group_name = trans_port_eng_lod1
fate = disappear
at_t = 0.1

[destroy_group]
group_name = trans_star_eng_lod1
fate = disappear
at_t = 0.1

[destroy_group]
group_name = trans_cntrl_twr_lod1
fate = disappear
at_t = 0.1

[destroy_group]
group_name = trans_tail_fin_lod1
fate = disappear
at_t = 0.1

[impulse]
at_t = 1
hardpoint = HpMount
pos_offset = 23, 13, 65
radius = 150
force = 28000000
damage = 0

[fuse]
name = instant_kill_fuse
lifetime = 1

[destroy_root]
at_t = 1

[fuse]
name = mission02_cosmo_burning_fighter_fuse
lifetime = 1

[destroy_group]
group_name = port fin_lod1
fate = disappear
at_t = 0.1

[start_effect]
effect = gf_derelictsmoke
hardpoint = HpPilot
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[fuse]
name = lifter_death_fuse
lifetime = 0.75
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpFx05
at_t = 0

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpFx05
at_t = 0.99
attached = false

[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret_u1_01
fate = debris

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u1_01
at_t = 0
attached = true

[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret_u1_03
fate = debris

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u1_03
at_t = 0
attached = true

[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret_u1_04
fate = debris

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u1_04
at_t = 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpMount
pos_offset = 0, 0, -10
at_t = 0

[start_effect]
effect = gf_explosion_smallship02
hardpoint = Hp06
at_t = 0.1
attached = true

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpFx03
at_t = 0.2
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
at_t = 0.4
attached = true

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpRunningLight05
hardpoint = HpRunninglight06
hardpoint = HpRunninglight07
hardpoint = HpRunninglight08
at_t = 0.5
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight01
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight02
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight03
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight04
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_u1_03
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpMount
pos_offset = 0, 0, -10
at_t = 0.92
attached = true

[destroy_group]
at_t = 0.98
group_name = lifter_clamp01_lod1
fate = debris

[destroy_root]
at_t = 1

[fuse]
name = miner_death_fuse
lifetime = 1.5
death_fuse = true

[start_effect]
at_t = 0
effect = explosion_sfx_csx_flash01
hardpoint = HpEngine01
pos_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpEngine02
at_t = 0

[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpEngine03
at_t = 0.25
attached = false

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpEngine04
at_t = 0.6
attached = false

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpEngine05
at_t = 0.99
attached = false

[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret_u2_01
fate = debris

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u2_01
at_t = 0
attached = true

[destroy_hp_attachment]
at_t = 0.1
hardpoint = HpTurret_u1_01
fate = debris

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u1_01
at_t = 0.1
attached = true

[destroy_hp_attachment]
at_t = 0.2
hardpoint = HpTurret_u1_03
fate = debris

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u2_03
at_t = 0.2
attached = true

[destroy_hp_attachment]
at_t = 0.3
hardpoint = HpTurret_u2_03
fate = debris

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u2_03
at_t = 0.3
attached = true

[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret_u3_02
fate = debris

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u3_02
at_t = 0.6
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
at_t = 0

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpRunninglight06
hardpoint = HpRunninglight07
hardpoint = HpRunninglight08
hardpoint = HpRunninglight09
hardpoint = HpRunningLight10
at_t = 0.1
attached = true

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u1_01
hardpoint = HpTurret_u1_02
hardpoint = HpTurret_u1_03
hardpoint = HpTurret_u1_04
hardpoint = HpTurret_u2_01
hardpoint = HpTurret_u2_02
hardpoint = HpTurret_u2_03
hardpoint = HpTurret_u2_04
hardpoint = HpTurret_u3_01
hardpoint = HpTurret_u3_02
at_t = 0.2
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u1_01
hardpoint = HpTurret_u1_02
hardpoint = HpTurret_u1_03
hardpoint = HpTurret_u1_04
hardpoint = HpTurret_u2_01
hardpoint = HpTurret_u2_02
hardpoint = HpTurret_u2_03
hardpoint = HpTurret_u2_04
hardpoint = HpTurret_u3_01
hardpoint = HpTurret_u3_02
at_t = 0.4
attached = true

[start_effect]

[start_effect]

[start_effect]

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_u1_03
at_t = 0.92
attached = false

[start_effect]
effect = gf_explosion_smallship03
hardpoint = HpEngine01
pos_offset = 0, 0, 0
at_t = 0.92
attached = false

[destroy_root]
at_t = 1

[fuse]
name = fuse_dyson_city_wormhole_start
lifetime = 10
death_fuse = true

[start_effect]
effect = dyson_city_creationbeam
hardpoint = HpFx13
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_nomadwormholeopening
hardpoint = HpFx13
at_t = 0.5
pos_offset = 0, 10535, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_nomadwormhole
hardpoint = HpFx13
at_t = 0.99
pos_offset = 0, 10535, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = dyson_city_debris
hardpoint = HpFx13
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[fuse]
name = fuse_dyson_city_generator_01_offline
lifetime = 0.1

[destroy_hp_attachment]
hardpoint = HpFx02
at_t = 0
fate = disappear

[start_effect]
effect = dyson_city_beam_fizzle
hardpoint = HpFx02
at_t = 0
attached = true

[fuse]
name = fuse_dyson_city_generator_02_offline
lifetime = 0.1

[destroy_hp_attachment]
hardpoint = HpFx03
at_t = 0
fate = disappear

[start_effect]
effect = dyson_city_beam_fizzle
hardpoint = HpFx03
at_t = 0
attached = true

[fuse]
name = fuse_dyson_city_generator_03_offline
lifetime = 0.1

[destroy_hp_attachment]
hardpoint = HpFx04
at_t = 0
fate = disappear

[start_effect]
effect = dyson_city_beam_fizzle
hardpoint = HpFx04
at_t = 0
attached = true

[fuse]
name = fuse_dyson_city_generator_04_offline
lifetime = 0.1

[destroy_hp_attachment]
hardpoint = HpFx05
at_t = 0
fate = disappear

[start_effect]
effect = dyson_city_beam_fizzle
hardpoint = HpFx05
at_t = 0
attached = true

[fuse]
name = fuse_dyson_city_generator_05_offline
lifetime = 0.1

[destroy_hp_attachment]
hardpoint = HpFx06
at_t = 0
fate = disappear

[start_effect]
effect = dyson_city_beam_fizzle
hardpoint = HpFx06
at_t = 0
attached = true

[fuse]
name = dyson_generator_fuse
lifetime = 0.25
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpFx01
at_t = 0
attached = false

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpFx01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[destroy_hp_attachment]
hardpoint = HpConnect
at_t = 0
fate = disappear

[start_cam_particles]
effect = gf_whiteflash
at_t = 0
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[destroy_root]
at_t = 1

[fuse]
name = fuse_lair_core_powercell
lifetime = 0.1

[destroy_hp_attachment]
hardpoint = HpFx01
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = HpFx02
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = HpFx03
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = HpFx04
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = HpFx05
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = HpFx06
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = HpFx07
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = HpFx08
at_t = 0
fate = disappear

[fuse]
name = fuse_miningbase_small_rock
lifetime = 5
death_fuse = true

[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_s2_02
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpDockMountB
at_t = 0
pos_offset = 0, 30, 18
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountA
at_t = 0.1

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpDockMountA
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, -90
attached = true

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpDockMountA
at_t = 0.25
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpDockMountA
at_t = 0.25

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpDockMountA
at_t = 0.4

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_s2_03
at_t = 0.66
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpDockMountA
at_t = 0.66

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpDockMountA
at_t = 0.99

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpDockMountA
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_cam_particles]
effect = gf_whiteflash
at_t = 0.99
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[destroy_root]
at_t = 1

[fuse]
name = fuse_space_police01
lifetime = 3
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpDockMountB
at_t = 0
pos_offset = 0, 30, 18
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpDockMountC
at_t = 0.15
pos_offset = 0, 0, -5
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountA
at_t = 0.33

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0.7

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_01
fate = debris

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_02
fate = disappear

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_03
fate = debris

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_04
fate = disappear

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_05
fate = debris

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_06
fate = disappear

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpDockMountA
at_t = 0.99
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpDockMountB
at_t = 0.99
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpDockMountA
at_t = 0.99
attached = false

[destroy_root]
at_t = 1

[fuse]
name = fuse_rock_wplatform
lifetime = 1
death_fuse = true

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret01
at_t = 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret01
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpTurret02

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret02
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[destroy_root]
at_t = 1

[fuse]
name = fuse_ice_wplatform
lifetime = 1
death_fuse = true

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret01
at_t = 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret01
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpTurret02

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpTurret02
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[destroy_root]
at_t = 1

[fuse]
name = fuse_space_mining01
lifetime = 3
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunninglight09
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount22
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpDockMountA
at_t = 0.33

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount03
at_t = 0.33
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpMount22
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpDockMountA
at_t = 0.7

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_01
fate = debris

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_02
fate = disappear

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_03
fate = debris

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_04
fate = disappear

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_05
fate = debris

[destroy_hp_attachment]
at_t = 0.1, 0.9
hardpoint = HpTurret_S1_06
fate = disappear

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpMount03
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpMount11
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpDockMountA
at_t = 0.8
attached = false

[start_cam_particles]
effect = gf_whiteflash
at_t = 0.99
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[destroy_root]
at_t = 1

[fuse]
name = fuse_docking_ring
lifetime = 2
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight03
at_t = 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight03
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight03
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight20
at_t = 0.1

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunningLight20
at_t = 0.25
pos_offset = -20, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.25
group_name = dock1a_lod1
fate = debris

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight16
at_t = 0.3
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight04
at_t = 0.35
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight18
at_t = 0.4

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunningLight18
at_t = 0.4
pos_offset = 10, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.4
group_name = dock2b_lod1
fate = debris

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight24
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight28
at_t = 0.55

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunningLight28
at_t = 0.55
pos_offset = -20, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.55
group_name = dock2a_lod1
fate = debris

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight28
at_t = 0.6
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight25
at_t = 0.75
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight27
at_t = 0.8

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunningLight27
at_t = 0.8
pos_offset = -10, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.8
group_name = dock1b_lod1
fate = debris

[start_cam_particles]
effect = gf_whiteflash
at_t = 0.99
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[destroy_root]
at_t = 1

[fuse]
name = fuse_MSN10_Shipyard
lifetime = 10
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0
attached = false

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.1
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.1
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.15
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.25
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.3
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.4
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.4
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.35
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.37
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.37
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.45
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.45
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.5
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.55
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.55
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.6
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.7
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.75
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.75
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.8
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.85
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.85
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.9
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.95
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpModule01
hardpoint = HpModule02
hardpoint = HpModule03
hardpoint = HpHeadlight01
hardpoint = HpHeadlight03
hardpoint = HpHeadlight05
hardpoint = HpHeadlight07
hardpoint = HpHeadlight09
hardpoint = HpHeadlight11
hardpoint = HpRunningLight01
hardpoint = HpRunningLight03
hardpoint = HpRunningLight05
hardpoint = HpRunninglight07
hardpoint = HpRunninglight09
hardpoint = HpRunninglight11
hardpoint = HpRunninglight13
hardpoint = HpRunninglight15
at_t = 0.95
attached = false

[start_cam_particles]
effect = gf_whiteflash
at_t = 0.99
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[destroy_root]
at_t = 1

[fuse]
name = fuse_space_arch_shield_offline
lifetime = 0.1

[destroy_hp_attachment]
hardpoint = HpShieldGen01
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = HpShield01
at_t = 0.6
fate = disappear

[destroy_hp_attachment]
hardpoint = HpShieldFx
at_t = 0.7
fate = disappear

[fuse]
name = fuse_space_arch_burning
lifetime = 10

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountA
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 45, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunninglight06
at_t = 0.25
pos_offset = 0, 0, -20
ori_offset = 90, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpShield01
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[fuse]
name = fuse_gas_collector
lifetime = 5
death_fuse = true

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunninglight09
at_t = 0
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight01
at_t = 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpRunningLight01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunninglight09
at_t = 0.1

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpRunninglight09
at_t = 0.25
pos_offset = 20, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.25
group_name = disc_lod1
fate = debris

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunningLight04
at_t = 0.25
pos_offset = 0, 0, 18
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight18
at_t = 0.4

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunninglight06
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.4
group_name = dish_lod1
fate = debris

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpRunninglight09
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight28
at_t = 0.55

[destroy_group]
at_t = 0.55
group_name = panel_lod1
fate = debris

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpRunninglight09
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight27
at_t = 0.8

[destroy_group]
at_t = 0.8
group_name = tail_lod1
fate = debris

[start_cam_particles]
effect = gf_whiteflash
at_t = 0.99
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[destroy_root]
at_t = 1

[fuse]
name = fuse_gas_collector_burning
lifetime = 5
death_fuse = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpRunningLight01
at_t = 0
pos_offset = 0, 15, 20
ori_offset = 0, 0, 160
attached = true

[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpShield01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = -90, 90, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight01
at_t = 0

[fuse]
name = fuse_gas_miner_burning
lifetime = 5
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpFx01
at_t = 0

[destroy_hp_attachment]
at_t = 1
hardpoint = HpFx01
fate = disappear

[destroy_hp_attachment]
at_t = 1
hardpoint = HpFx02
fate = disappear

[destroy_hp_attachment]
at_t = 1
hardpoint = HpFx03
fate = disappear

[destroy_hp_attachment]
at_t = 1
hardpoint = HpFx04
fate = disappear

[destroy_hp_attachment]
at_t = 1
hardpoint = HpFx05
fate = disappear

[destroy_hp_attachment]
at_t = 1
hardpoint = HpFx06
fate = disappear

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx03
at_t = 0
pos_offset = 30, 0, 0
ori_offset = -45, 90, 0
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx04
at_t = 1
pos_offset = 30, 0, 0
ori_offset = 45, 90, 180
attached = true

[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpTurret_S1_05
at_t = 0.5
pos_offset = 0, 120, 35
ori_offset = 0, 0, 0
attached = true

[fuse]
name = fuse_outpost_burning
lifetime = 15
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpFx01
at_t = 0

[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpDockMountN
at_t = 0
pos_offset = 0, -10, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_smallsmoke
hardpoint = HpRunningLight16
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, -90, -90
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpFx03
at_t = 0
pos_offset = 30, 0, 0
ori_offset = -45, 90, 0
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountC
at_t = 0.25
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountD
at_t = 0.35
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true

[start_effect]
effect = gf_prisonattack_bigsmoke
hardpoint = HpDockMountF
at_t = 1
pos_offset = 13, -18, 8
ori_offset = 20, 0, 0
attached = true

[fuse]
name = fuse_lair_shieldgen_activate
lifetime = 0.01
death_fuse = false

[start_effect]
effect = gf_nomadlair_shieldgen
hardpoint = HpFx01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[fuse]
name = fuse_dyson_scape_shieldgen_death
lifetime = 0.01
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpFx01
at_t = 0

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpFx01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_cam_particles]
effect = gf_whiteflash
at_t = 0.99
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[destroy_root]
at_t = 1

[fuse]
name = fuse_lair_shieldgen_death
lifetime = 0.01
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpFx01
at_t = 0

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpFx01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[destroy_root]
at_t = 1

[fuse]
name = fuse_no_gunboat_death
lifetime = 2
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0

[start_effect]
effect = gf_explosion_no_battleship
hardpoint = Hp_1_01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.25

[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = Hp_1_03
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpCloak01
at_t = 0.5

[start_effect]
effect = gf_explosion_no_battleship
hardpoint = Hp_1_01
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpEngine01
at_t = 0.6
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpCloak01
at_t = 0.75

[start_effect]
effect = gf_explosion_no_battleship
hardpoint = Hp_1_02
at_t = 0.8
pos_offset = 0, 20, 20
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpCloak01
at_t = 0.99
attached = false

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpCloak01
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[destroy_hp_attachment]
hardpoint = Hp_1_01
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_02
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_03
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_04
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_05
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_06
at_t = 0
fate = disappear

[destroy_root]
at_t = 1

[fuse]
name = fuse_no_battleship_death
lifetime = 4
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpEngine01
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.2

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_02
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_04
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpCloak01
at_t = 0.4

[start_effect]

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpCloak01
at_t = 0.5

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpCloak01
at_t = 0.6

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_08
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpCloak01
at_t = 0.8

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = Hp_1_09
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpCloak01
at_t = 0.99
attached = false

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = Hpheadlight
at_t = 0.99
pos_offset = 0, 0, 200
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_no_battleship_neotokyobig2
hardpoint = HpEngine01
at_t = 0.99
pos_offset = 0, 0, -400
ori_offset = 0, 0, 0
attached = false

[destroy_hp_attachment]
hardpoint = Hp_1_01
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_02
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_03
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_04
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_05
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_06
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_07
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_08
at_t = 0
fate = disappear

[destroy_hp_attachment]
hardpoint = Hp_1_09
at_t = 0
fate = disappear

[start_cam_particles]
effect = gf_whiteflash
at_t = 1
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[destroy_root]
at_t = 1

[fuse]
name = fuse_ge_prison_death
lifetime = 10
death_fuse = true

[start_effect]
effect = gf_piratestationexplode
hardpoint = hpturret_prison_01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0
effect = explosion_sfx_csx_large02
hardpoint = hpturret_prison_01
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_prison_02
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.1
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_prison_02
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_prison_04
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.2
effect = explosion_sfx_csx_large04
hardpoint = HpTurret_prison_04
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx01
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx03
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx06
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx11
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx13
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx15
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx17
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx19
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx20
at_t = 0.24
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
at_t = 0.24
effect = explosion_sfx_csx_large05
hardpoint = HpFx20
pos_offset = 0, 0, 0

[destroy_group]
at_t = 0.25
group_name = prison_frnt_lod1
fate = debris

[destroy_group]
at_t = 0.25
group_name = prison_mid_lod1
fate = disappear

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_prison_14
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.55
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_prison_14
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_prison_15
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.6
effect = explosion_sfx_csx_large02
hardpoint = HpTurret_prison_15
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_prison_10
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.7
effect = explosion_sfx_csx_large04
hardpoint = HpTurret_prison_10
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx21
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx22
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx23
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx24
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx26
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx27
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx28
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx29
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx20
at_t = 0.74
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
at_t = 0.74
effect = explosion_sfx_csx_large03
hardpoint = HpFx20
pos_offset = 0, 0, 0

[destroy_group]
at_t = 0.75
group_name = prison_reactor_lod1
fate = debris

[destroy_group]
at_t = 0.75
group_name = prison_rear_lod1
fate = disappear

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx18
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
at_t = 0.85
effect = explosion_sfx_csx_large05
hardpoint = HpFx18
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx25
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
at_t = 0.95
effect = explosion_sfx_csx_large02
hardpoint = HpFx25
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx25
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, -40
attached = false

[start_effect]
at_t = 0.99
effect = explosion_sfx_csx_large03
hardpoint = HpFx25
pos_offset = 0, 0, -40

[destroy_root]
at_t = 1

[fuse]
name = fuse_ge_liner_death
lifetime = 10
death_fuse = true

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0
effect = explosion_sfx_csx_large02
hardpoint = HpTurret_liner_01
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_02
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.1
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_liner_02
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_04
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.2
effect = explosion_sfx_csx_large04
hardpoint = HpTurret_liner_04
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx01
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx03
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx06
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx11
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx13
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx15
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx17
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx19
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx20
at_t = 0.24
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
at_t = 0.24
effect = explosion_sfx_csx_large05
hardpoint = HpFx20
pos_offset = 0, 0, 0

[destroy_group]
at_t = 0.25
group_name = liner_frnt_lod1
fate = debris

[destroy_group]
at_t = 0.25
group_name = liner_mid_lod1
fate = disappear

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_14
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.55
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_liner_14
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_15
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.6
effect = explosion_sfx_csx_large02
hardpoint = HpTurret_liner_15
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpTurret_liner_10
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.7
effect = explosion_sfx_csx_large04
hardpoint = HpTurret_liner_10
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx21
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx22
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx23
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx24
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx26
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx27
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx28
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx29
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx20
at_t = 0.74
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
at_t = 0.74
effect = explosion_sfx_csx_large03
hardpoint = HpFx20
pos_offset = 0, 0, 0

[destroy_group]
at_t = 0.75
group_name = liner_reactor_lod1
fate = debris

[destroy_group]
at_t = 0.75
group_name = liner_rear_lod1
fate = disappear

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx18
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
at_t = 0.85
effect = explosion_sfx_csx_large05
hardpoint = HpFx18
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFx25
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
at_t = 0.95
effect = explosion_sfx_csx_large02
hardpoint = HpFx25
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFx25
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, -40
attached = false

[start_effect]
at_t = 0.99
effect = explosion_sfx_csx_large03
hardpoint = HpFx25
pos_offset = 0, 0, -40

[destroy_root]
at_t = 1

