[fuse]
name = transport_death_fuse
lifetime = 2.5
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpFX05
at_t = 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpFX05
at_t = 0.3
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpFX05
at_t = 0.4
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpFX05
at_t = 0.7
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX05
at_t = 0.99
attached = false

[destroy_group]
at_t = 0
group_name = trans_port_eng_lod1
fate = disappear

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpPort_eng
at_t = 0
attached = true

[destroy_group]
at_t = 0.7
group_name = trans_cntrl_twr_lod1
fate = disappear

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = Dpcntrl_twr
at_t = 0.7
attached = true

[destroy_group]
at_t = 0.99
group_name = trans_frnt_lod1
fate = debris

[destroy_group]
at_t = 0.99
group_name = trans_rear_lod1
fate = debris

[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret_u1_04
fate = debris

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u1_04
at_t = 0
attached = true

[destroy_hp_attachment]
at_t = 0.1
hardpoint = HpTurret_u3_01
fate = debris

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret_u3_01
at_t = 0.1
attached = true

[destroy_hp_attachment]
at_t = 0.8
hardpoint = HpTurret_u1_01
fate = debris

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret_u1_01
at_t = 0.9
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFx09
at_t = 0

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFx01
at_t = 0
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpFx02
at_t = 0.1
attached = true

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpFx03
at_t = 0.2
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpFx02
at_t = 0.3
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFx03
at_t = 0.5
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpFx04
hardpoint = HpFX05
hardpoint = HpFx06
hardpoint = HpFx07
at_t = 0.4
attached = true

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpFx04
hardpoint = HpFX05
hardpoint = HpFx06
hardpoint = HpFx07
at_t = 0.5
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFx04
hardpoint = HpFX05
hardpoint = HpFx06
hardpoint = HpFx07
at_t = 0.6
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpFx04
hardpoint = HpFX05
hardpoint = HpFx06
hardpoint = HpFx07
at_t = 0.7
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFx08
at_t = 0.8
pos_offset = 0, 0, -15
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpFx09
at_t = 0.9
pos_offset = 0, 0, -10
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFx10
at_t = 0.9
pos_offset = 0, 0, -20
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFx04
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFX05
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFx06
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFx07
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpCargo01
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpCargo02
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpCargo03
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpCargo04
at_t = 0.92
attached = true

[destroy_group]
at_t = 0.98
group_name = trans_frnt_lod1
fate = debris

[destroy_group]
at_t = 0.98
group_name = trans_rear_lod1
fate = debris

[destroy_root]
at_t = 1

[fuse]
name = train_transport_death_fuse
lifetime = 2.5
death_fuse = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight06
at_t = 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpRunningLight03
at_t = 0.3
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight08
at_t = 0.4
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight12
at_t = 0.7
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpRunningLight16
at_t = 0.99
attached = false

[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret01
fate = debris

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret01
at_t = 0
attached = true

[destroy_hp_attachment]
at_t = 0.1
hardpoint = HpTurret03
fate = debris

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpTurret03
at_t = 0.1
attached = true

[destroy_hp_attachment]
at_t = 0.2
hardpoint = HpTurret05
fate = debris

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret05
at_t = 0.2
attached = true

[destroy_hp_attachment]
at_t = 0.3
hardpoint = HpTurret04
fate = debris

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret04
at_t = 0.3
attached = true

[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTurret06
fate = debris

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpTurret06
at_t = 0.9
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight01
at_t = 0

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight02
at_t = 0
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpRunningLight03
at_t = 0.1
attached = true

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpRunningLight04
at_t = 0.2
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpRunningLight05
at_t = 0.3
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight06
at_t = 0.5
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpCargo01
hardpoint = HpCargo02
hardpoint = HpCargo03
hardpoint = HpCargo04
hardpoint = HpCargo05
hardpoint = HpCargo06
pos_offset = 0, -10, 0
at_t = 0.4
attached = true

[start_effect]
effect = gf_explosion_smallship01
hardpoint = HpCargo01
hardpoint = HpCargo02
hardpoint = HpCargo03
hardpoint = HpCargo04
hardpoint = HpCargo05
hardpoint = HpCargo06
pos_offset = 0, -10, 0
at_t = 0.5
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpCargo01
hardpoint = HpCargo02
hardpoint = HpCargo03
hardpoint = HpCargo04
hardpoint = HpCargo05
hardpoint = HpCargo06
pos_offset = 0, -10, 0
at_t = 0.6
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpCargo01
hardpoint = HpCargo02
hardpoint = HpCargo03
hardpoint = HpCargo04
hardpoint = HpCargo05
hardpoint = HpCargo06
pos_offset = 0, -10, 0
at_t = 0.7
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpCargo01
hardpoint = HpCargo02
hardpoint = HpCargo03
hardpoint = HpCargo04
hardpoint = HpCargo05
hardpoint = HpCargo06
at_t = 0.8
pos_offset = 0, -10, 0
attached = true

[start_effect]
effect = gf_explosion_smallship02
hardpoint = HpCargo01
hardpoint = HpCargo02
hardpoint = HpCargo03
hardpoint = HpCargo04
hardpoint = HpCargo05
hardpoint = HpCargo06
at_t = 0.9
pos_offset = 0, -10, 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret06
at_t = 0.9
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight01
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight02
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight03
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight05
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight06
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight07
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight09
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight011
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight12
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight14
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight16
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight18
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret01
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpCargo02
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpCargo04
at_t = 0.92
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpCargo06
at_t = 0.92
attached = true

[destroy_root]
at_t = 1

[fuse]
name = transport_port_eng_fuse
lifetime = 0.5
death_fuse = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpPort_eng
at_t = 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpEngine05
at_t = 0
attached = false

[destroy_group]
at_t = 0.2
group_name = trans_port_eng_lod1
fate = disappear

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpPort_eng
at_t = 0.2
attached = true

[fuse]
name = transport_star_eng_fuse
lifetime = 0.5
death_fuse = false

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpStar_eng
at_t = 0
attached = true

[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpEngine04
at_t = 0
attached = false

[destroy_group]
at_t = 0.2
group_name = trans_star_eng_lod1
fate = disappear

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpStar_eng
at_t = 0.2
attached = true

