[EffectType]
nickname = EFT_EXPLOSION_SMALL
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EXPLOSION_MEDIUM
priority = 1
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 15
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EXPLOSION_LARGE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 500
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 20
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EXPLOSION_DEBRIS
priority = 0.1
generic_priority = 0.5
lod_type = EFT_LOD_SMALL
radius = 10
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EXPLOSION_SHIP
priority = 1
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 50
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EXPLOSION_MISSILE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL_DISTANT
radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 10
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EXPLOSION_MINE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL_DISTANT
radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 10
pbubble = 999999, 999999

[EffectType]
nickname = EFT_MUZZLE_FLASH
priority = 0.1
generic_priority = 0.1
lod_type = EFT_LOD_SMALL
radius = 5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 999999, 999999

[EffectType]
nickname = EFT_MUZZLE_LARGE_FLASH
priority = 0.9
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 7.5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_MISSILE_DRIVE
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_WEAPON
radius = 250
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_WEAPON_COUNTER_MEASURE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 7.5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_WEAPON_MINE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 10
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_WEAPON_PROJ
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_WEAPON
radius = 20
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_WEAPON_LARGE_PROJ
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 100
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_CODE_PROJ_EFFECT
priority = 1
generic_priority = 1
lod_type = EFT_LOD_WEAPON
radius = 50
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_WEAPON_IMPACT
priority = 0.1
generic_priority = 0.4
lod_type = EFT_LOD_SMALL
radius = 7.5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 999999, 999999

[EffectType]
nickname = EFT_WEAPON_LARGE_IMPACT
priority = 0.25
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 999999, 999999

[EffectType]
nickname = EFT_DAMAGE_HULL
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 999999, 999999

[EffectType]
nickname = EFT_DAMAGE_SHIELD
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 999999, 999999

[EffectType]
nickname = EFT_DAMAGE_LARGE_SHIELD
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 100
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_DAMAGE_CRUISE
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_SMALL_DISTANT
radius = 7.5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_DAMAGE_SMOKE
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 20
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_DAMAGE_LARGE_SMOKE
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 1250
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_DEBRIS_TRAIL
priority = 0.35
generic_priority = 0.75
lod_type = EFT_LOD_SMALL
radius = 5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_ENGINE_CONTRAIL
priority = 0.1
generic_priority = 0.3
lod_type = EFT_LOD_SMALL
radius = 5
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_ENGINE_TRAIL
priority = 1
generic_priority = 1
lod_type = EFT_LOD_TRAIL
radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_ENGINE_LARGE_TRAIL
priority = 1
generic_priority = 1
lod_type = EFT_LOD_TRAIL
radius = 200
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_ENGINE_FIRE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_SMALL_DISTANT
radius = 7.5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_ENGINE_LARGE_FIRE
priority = 0.9
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 25
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_ENGINE_THRUSTER
priority = 0.75
generic_priority = 1
lod_type = EFT_LOD_SMALL
radius = 7.5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EQUIP_CLOAK
priority = 1
generic_priority = 1
lod_type = EFT_LOD_MED
radius = 25
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 10
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EQUIP_LARGE_CLOAK
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 150
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 15
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EQUIP_ATTACHED
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 100
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EQUIP_ATTACHED_LARGE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 1000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_EQUIP_ATTACHED_INSANELY_LARGE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_LARGE
radius = 5000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_MISC_DUST
priority = 0.25
generic_priority = 0.25
lod_type = EFT_LOD_NONE
radius = 500
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_MOTION_DUST
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 500
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_JUMP_EFFECTS
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_JUMP_GATE_EFFECTS
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 400
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_LANE_ACTIVE
priority = 0.9
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 250
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_LANE_TUBE
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 50
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_LANE_SHIP
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 50
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 999999, 999999

[EffectType]
nickname = EFT_LANE_SHIP_TRAVEL
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_MEDIUM
radius = 50
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_TRACTORBEAM
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 999999, 999999

[EffectType]
nickname = EFT_FLASHLIGHT
priority = 1
generic_priority = 1
lod_type = EFT_LOD_NONE
radius = 10
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 999999, 999999

