[fuse]
name = freeport7_main_fuse
lifetime = 30
death_fuse = true

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpMount01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpMount01
at_t = 0

[destroy_hp_attachment]
hardpoint = HpMount01
at_t = 0
fate = debris

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpMount01
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpMount02
at_t = 0.01

[destroy_hp_attachment]
hardpoint = HpMount02
at_t = 0.01
fate = debris

[start_effect]
effect = gf_piratestationexplodeend#1
hardpoint = HpMount07
at_t = 0.03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpMount07
at_t = 0.03

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpMount06
at_t = 0.05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpMount06
at_t = 0.05

[destroy_hp_attachment]
hardpoint = HpMount06
at_t = 0.05
fate = debris

[start_effect]
effect = gf_piratestationexplodeend#2
hardpoint = HpMount08
at_t = 0.07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors#1
hardpoint = HpDockMountD
at_t = 0.08
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpDockMountD
at_t = 0.08

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpDockMountB
at_t = 0.09
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpDockMountB
at_t = 0.09

[start_effect]
effect = gf_piratestationexplodedoors#1
hardpoint = HpMount03
at_t = 0.099
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.099

[destroy_hp_attachment]
hardpoint = HpMount03
at_t = 0.099
fate = debris

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpMount01
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpMount02
at_t = 0.11
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#1
hardpoint = HpMount07
at_t = 0.13
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpMount08
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#2
hardpoint = HpMount05
at_t = 0.17
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors#1
hardpoint = HpMount01
at_t = 0.18
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpMount02
at_t = 0.19
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount05
at_t = 0.199
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpMount01
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpMount02
at_t = 0.21
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#1
hardpoint = HpMount07
at_t = 0.23
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpMount08
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#2
hardpoint = HpMount05
at_t = 0.27
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors#1
hardpoint = HpMount01
at_t = 0.28
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpMount02
at_t = 0.29
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount05
at_t = 0.299
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpMount01
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpMount02
at_t = 0.31
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#1
hardpoint = HpMount07
at_t = 0.33
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpMount08
at_t = 0.35
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#2
hardpoint = HpMount05
at_t = 0.37
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors#1
hardpoint = HpMount01
at_t = 0.38
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpMount02
at_t = 0.39
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount05
at_t = 0.399
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpMount01
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpMount02
at_t = 0.41
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#1
hardpoint = HpMount07
at_t = 0.43
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpMount08
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#2
hardpoint = HpMount05
at_t = 0.47
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors#1
hardpoint = HpMount01
at_t = 0.48
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpMount02
at_t = 0.49
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount05
at_t = 0.499
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode
hardpoint = HpMount01
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpMount02
at_t = 0.51
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#1
hardpoint = HpMount07
at_t = 0.53
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpMount08
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend#2
hardpoint = HpMount05
at_t = 0.57
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors#1
hardpoint = HpMount01
at_t = 0.58
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpMount02
at_t = 0.59
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpMount05
at_t = 0.599
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.1

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.12

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.15

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.18

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.2

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.21

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.22

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.24

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.25

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.27

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpMount03
at_t = 0.29

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpMount03
at_t = 0.3

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpMount03
at_t = 0.31

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpMount03
at_t = 0.33

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.35

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpMount03
at_t = 0.36

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpMount03
at_t = 0.39

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.4

[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpMount03
at_t = 0.41

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpMount03
at_t = 0.15

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpMount03
at_t = 0.47

[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpMount03
at_t = 0.5

[fuse]
name = freeport7_main_fuse1
lifetime = 9
death_fuse = true

[ignite_fuse]
at_t = 0
fuse = freeport7_main_fuse
fuse_t = 1

[ignite_fuse]
at_t = 0.75
fuse = freeport7_right_dome

[ignite_fuse]
at_t = 0.4
fuse = freeport7_left_dome

[ignite_fuse]
at_t = 0
fuse = freeport7_root_tower_fuse
fuse_t = 0.5

[start_effect]
at_t = 0.99
effect = explosion_sfx_csx_flash01
hardpoint = HpFX12
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX01
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, -90
attached = true

[destroy_group]
at_t = 0
group_name = dock1_lod1
fate = disappear

[start_effect]
at_t = 0
effect = explosion_sfx_csx_flash01
hardpoint = HpFX01
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX02
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 0, -90
attached = true

[destroy_group]
at_t = 0.15
group_name = dock2_lod1
fate = disappear

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX03
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, -90
attached = true

[destroy_group]
at_t = 0.2
group_name = dock3_lod1
fate = disappear

[start_effect]
at_t = 0.2
effect = explosion_sfx_csx_flash01
hardpoint = HpFX03
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX01
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_cam_particles]
effect = gf_whiteflash
at_t = 0
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpFX01
at_t = 0.4
pos_offset = -25, -40, -5
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX04
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, -90
attached = true

[destroy_group]
at_t = 0.4
group_name = dock4_lod1
fate = disappear

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX05
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 90
attached = true

[destroy_group]
at_t = 0.5
group_name = dock5_lod1
fate = disappear

[start_effect]
at_t = 0.5
effect = explosion_sfx_csx_flash01
hardpoint = HpFX05
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX06
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 90
attached = true

[destroy_group]
at_t = 0.6
group_name = dock6_lod1
fate = disappear

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX07
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 90
attached = true

[destroy_group]
at_t = 0.7
group_name = dock7_lod1
fate = disappear

[start_effect]
at_t = 0.7
effect = explosion_sfx_csx_flash01
hardpoint = HpFX07
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX08
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 90
attached = true

[destroy_group]
at_t = 0.9
group_name = dock8_lod1
fate = disappear

[start_effect]
at_t = 0.05
effect = explosion_sfx_csx_flash01
hardpoint = HpFX12
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFX10
at_t = 0
pos_offset = -20, -45, -75
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.04
effect = explosion_sfx_csx_flash01
hardpoint = HpFX10
pos_offset = 0, 0, 0

[destroy_group]
at_t = 0.06
group_name = trading_outpost_toptwr_lod1
fate = debris

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpFX29
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.1
effect = explosion_sfx_csx_flash01
hardpoint = HpFX12
pos_offset = 0, 0, 0

[start_cam_particles]
effect = gf_whiteflash
at_t = 0.5
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[destroy_group]
at_t = 0.5
group_name = trading_outpost_btmtwr_lod1
fate = debris

[destroy_group]
at_t = 0.4
group_name = dmg_sect02_lod1
fate = debris

[destroy_group]
at_t = 0.45
group_name = dmg_sect06_lod1
fate = debris

[destroy_group]
at_t = 0.65
group_name = dmg_sect01_lod1
fate = debris

[destroy_group]
at_t = 0.8
group_name = dmg_sect03_lod1
fate = debris

[destroy_group]
at_t = 0.79
group_name = ant02_lod1
fate = disappear

[destroy_group]
at_t = 0.9
group_name = dmg_sect04_lod1
fate = debris

[start_cam_particles]
effect = gf_whiteflash
at_t = 0.95
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX44
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX30
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, -180

[destroy_group]
at_t = 0.94
group_name = hab01_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = hab02_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = tink01_lod1
fate = disappear

[start_effect]
at_t = 0.1
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX12
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.9
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX12
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.95
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX12
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak11
at_t = 0.65

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak12
at_t = 0.65

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak13
at_t = 0.65

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak14
at_t = 0.65

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpBurn01
at_t = 0.65

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpBurn01
at_t = 0.65
attached = true

[start_effect]
at_t = 0.65
effect = explosion_sfx_csx_large02
hardpoint = HpBurn01
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak21
at_t = 0.4

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak22
at_t = 0.4

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak23
at_t = 0.4

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak24
at_t = 0.4

[start_effect]
at_t = 0.4
effect = explosion_sfx_csx_large04
hardpoint = HpBreak24
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak31
at_t = 0.8

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak32
at_t = 0.8

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak33
at_t = 0.8

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak34
at_t = 0.8

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak35
at_t = 0.8

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak36
at_t = 0.8

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpBurn02
at_t = 0.8
attached = true

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpBurn02
at_t = 0.8

[start_effect]
at_t = 0.8
effect = explosion_sfx_csx_large03
hardpoint = HpBurn02
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak41
at_t = 0.9

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak42
at_t = 0.9

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak43
at_t = 0.9

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak44
at_t = 0.9

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak45
at_t = 0.9

[start_effect]
at_t = 0.9
effect = explosion_sfx_csx_flash01
hardpoint = HpBreak45
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak61
at_t = 0.45

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak62
at_t = 0.45

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpBreak63
at_t = 0.45

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak64
at_t = 0.45

[start_effect]
effect = gf_piratestationexplode#2
hardpoint = HpBreak65
at_t = 0.45

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpBurn03
at_t = 0.45
attached = true

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpBurn03
at_t = 0.45

[start_effect]
at_t = 0.45
effect = explosion_sfx_csx_large05
hardpoint = HpBurn03
pos_offset = 0, 0, 0

[fuse]
name = freeport7_root_tower_fuse
lifetime = 3

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX11
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.4
effect = explosion_sfx_csx_flash01
hardpoint = HpFX12
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX14
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX15
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.7
effect = explosion_sfx_csx_flash01
hardpoint = HpFX15
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.8
effect = explosion_sfx_csx_large03
hardpoint = HpFX14
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX14
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 180
attached = true

[start_effect]
at_t = 0.8
effect = explosion_sfx_csx_large04
hardpoint = HpFX14
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX16
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[fuse]
name = freeport7_left_dome
lifetime = 3

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX21
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0
effect = explosion_sfx_csx_flash01
hardpoint = HpFX21
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX22
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[ignite_fuse]
at_t = 0.5
fuse = freeport7_left_mid
fuse_t = 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX24
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.6
effect = explosion_sfx_csx_flash01
hardpoint = HpFX24
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX25
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX26
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX28
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.9
effect = explosion_sfx_csx_flash01
hardpoint = HpFX28
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX29
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.99
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX29
pos_offset = 0, 0, 0

[fuse]
name = freeport7_left_mid
lifetime = 1

[ignite_fuse]
at_t = 0
fuse = freeport7_left_dome
fuse_t = 0.5

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX22
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX30
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.99
effect = explosion_sfx_csx_flash01
hardpoint = HpFX30
pos_offset = 0, 0, 0

[fuse]
name = freeport7_right_dome
lifetime = 2

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX31
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0
effect = explosion_sfx_csx_flash01
hardpoint = HpFX31
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX32
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[ignite_fuse]
at_t = 0.25
fuse = freeport7_right_mid
fuse_t = 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX36
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX37
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.5
effect = explosion_sfx_csx_flash01
hardpoint = HpFX37
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX38
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX39
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX40
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.99
effect = explosion_sfx_csx_flash01
hardpoint = HpFX40
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX41
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX42
at_t = 0.85
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX43
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX44
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodeend
hardpoint = HpFX45
at_t = 0.99
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
at_t = 0.6
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX12
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.8
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX12
pos_offset = 0, 0, 0

[start_effect]
at_t = 0.9
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX12
pos_offset = 0, 0, 0

[fuse]
name = freeport7_right_mid
lifetime = 1

[ignite_fuse]
at_t = 0
fuse = freeport7_right_dome
fuse_t = 0.5

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX22
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX22
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX30
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX34
at_t = 0.99
pos_offset = 5, 5, 2
ori_offset = 0, 0, -90
attached = true

[start_effect]
effect = gf_piratestationexplodedoors
hardpoint = HpFX34
at_t = 0.99
pos_offset = 5, 5, 2
ori_offset = 0, 0, 90
attached = true

[start_effect]
at_t = 0.99
effect = explosion_sfx_csx_flash01
hardpoint = HpFX34
pos_offset = 0, 0, 0

[fuse]
name = freeport7_dome_fuse
lifetime = 2
death_fuse = true

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX21
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0
effect = explosion_sfx_csx_flash01
hardpoint = HpFX21
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX22
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX24
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[destroy_group]
at_t = 0.4
group_name = tanks_lod1
fate = debris

[start_effect]
at_t = 0.6
effect = explosion_sfx_csx_flash01
hardpoint = HpFX24
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX25
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX26
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX28
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.9
effect = explosion_sfx_csx_flash01
hardpoint = HpFX28
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpDome
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[destroy_group]
at_t = 0.95
group_name = glass01_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = glass02_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = glass03_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = dome02_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = dome01_lod1
fate = debris

[impulse]
at_t = 0.99
hardpoint = HpDome
pos_offset = 0, 0, 0
radius = 200
force = 20
damage = 0

[fuse]
name = freeport7_dome_fuse2
lifetime = 2
death_fuse = true

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX21
at_t = 0
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0
effect = explosion_sfx_csx_flash01
hardpoint = HpFX21
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX22
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX24
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.6
effect = explosion_sfx_csx_flash01
hardpoint = HpFX24
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX25
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX26
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#1
hardpoint = HpFX28
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[start_effect]
at_t = 0.9
effect = explosion_sfx_csx_flash01
hardpoint = HpFX28
pos_offset = 0, 0, 0

[start_effect]
effect = gf_piratestationexplode#3
hardpoint = HpDome
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0

[destroy_group]
at_t = 0.95
group_name = glass01_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = glass02_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = glass03_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = dome02_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = dome01_lod1
fate = debris

[destroy_group]
at_t = 0.95
group_name = tanks_lod1
fate = debris

[impulse]
at_t = 0.99
hardpoint = HpDome
pos_offset = 0, 0, 0
radius = 2
force = 40000
damage = 0

[destroy_root]
at_t = 1

