[JumpShipEffect]
jump_out_effect = jump_out_effect
jump_in_effect = jump_in_effect

[JumpGateEffect]
nickname = jump_effect_default
glow_ring_effect = jumpgatetest, jumpgatetest, jumpgatetest, jumpgatetest
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5
glow_create_time = 3, 3, 3, 3
jump_out_time = 2
jump_out_tunnel_time = 5
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.65
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_asteroid_belt
glow_ring_effect = jumpgatetest, jumpgatetest, jumpgatetest, jumpgatetest
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5
glow_create_time = 1, 3, 5, 6
jump_out_time = 2
jump_out_tunnel_time = 5
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.65
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_liberty
glow_ring_effect = jumpgatetest, jumpgatetest, jumpgatetest, jumpgatetest
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5
glow_create_time = 1, 3, 5, 6
jump_out_time = 2
jump_out_tunnel_time = 5
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.65
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_bretonia
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.5
jump_out_tunnel_time = 3.5
jump_in_tunnel_time = 1.5
jump_in_time = 1
kill_time_before_done = 0.6
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_hole
glow_ring_effect = wormholeactivation
glow_ring_hp = HpFX1
glow_create_time = 1
jump_out_time = 1.5
jump_out_tunnel_time = 3.5
jump_in_tunnel_time = 1.5
jump_in_time = 1
kill_time_before_done = 0.6
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

