[fuse]
name = ku_battleship_body_fuse
lifetime = 15
death_fuse = true

[ignite_fuse]
at_t = 0.25
fuse = ku_battleship_head_fuse
fuse_t = 0

[ignite_fuse]
at_t = 0.5
fuse = ku_battleship_cntrl_twr_fuse
fuse_t = 0

[ignite_fuse]
at_t = 0.5
fuse = ku_battleship_root_death_fuse
fuse_t = 0

[ignite_fuse]
at_t = 0.75
fuse = ku_battleship_rear_fuse
fuse_t = 0

[ignite_fuse]
at_t = 0.9
fuse = ku_battleship_engine_fuse
fuse_t = 0

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpRunninglight08
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunninglight08
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpRunninglight07
at_t = 0.1
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX02
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX02
at_t = 0.15
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.18
hardpoint = HpTurret_k3_01
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.18
hardpoint = HpTurret_k3_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX01
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpFX01
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.023
hardpoint = HpTurret_k3_02
fate = debris

[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023
hardpoint = HpTurret_k3_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k3_09
at_t = 0.25
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX03
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX03
at_t = 0.3
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.32
hardpoint = HpTurret_k3_10
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.32
hardpoint = HpTurret_k3_10
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.34
hardpoint = HpTurret_k3_09
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.34
hardpoint = HpTurret_k3_09
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.34
hardpoint = HpTurret_k3_09
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k1_04
at_t = 0.35
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k1_06
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpTurret_k1_06
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.42
hardpoint = HpTurret_k1_03
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.42
hardpoint = HpTurret_k1_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunninglight02
at_t = 0.45
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.42
hardpoint = HpRunninglight02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.42
hardpoint = HpRunninglight09
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.47
hardpoint = HpTurret_k1_07
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.47
hardpoint = HpTurret_k1_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.47
hardpoint = HpTurret_k1_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX05
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.52
hardpoint = HpTurret_r3_07
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.52
hardpoint = HpTurret_r3_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.52
hardpoint = HpTurret_r3_07
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX06
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX06
at_t = 0.55
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.55
hardpoint = HpFX05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.55
hardpoint = HpFX05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.57
hardpoint = HpFX05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret_km_02
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.6
hardpoint = HpTurret_km_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.65
hardpoint = HpTurret_km_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.65
hardpoint = HpTurret_km_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.67
hardpoint = HpTurret_k3_08
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.67
hardpoint = HpTurret_k3_08
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.7
hardpoint = HpTurret_k3_05
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.7
hardpoint = HpTurret_k3_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.7
hardpoint = HpTurret_k3_05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.7
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.7
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_hp_attachment]
at_t = 0.75
hardpoint = HpTurret_k3_06
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
at_t = 0.75
hardpoint = HpTurret_k3_06
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.75
hardpoint = HpTurret_k3_06
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
at_t = 0.77
hardpoint = HpRunninglight10
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.77
hardpoint = HpRunninglight10
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[fuse]
name = ku_battleship_head_fuse
lifetime = 5

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_k3_09
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX01
at_t = 0.93
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpFX03
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX03
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX04
at_t = 0.96
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.98
group_name = Ku_star_spikemount_lod1

[destroy_group]
at_t = 0.98
group_name = Ku_port_spikemount_lod1
fate = debris

[destroy_group]
at_t = 0.99
group_name = Ku_nose_lod1
fate = debris

[destroy_group]
at_t = 1
group_name = Ku_front_lod1
fate = disappear

[fuse]
name = ku_battleship_rear_fuse
lifetime = 5

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret_km_01
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpTurret_km_02
at_t = 0.01
pos_offset = 0, 30, 0
ori_offset = 0, 30, 0
attached = true

[destroy_hp_attachment]
at_t = 0.01
hardpoint = HpTurret_k3_07
fate = debris

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpTurret_k3_07
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_k3_07
at_t = 0.01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX05
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpFX06
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX07
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpFX08
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_cruiser_flashbang
hardpoint = DpEngine
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpDockMountA
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpRear
at_t = 0.98
pos_offset = 0, 0, 50
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpRear
at_t = 0.98
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.7
group_name = Ku_port_fan_lod1
fate = debris

[destroy_group]
at_t = 0.98
group_name = Ku_star_fan_lod1
fate = debris

[destroy_group]
at_t = 0.99
group_name = Ku_engine_lod1
fate = debris

[destroy_group]
at_t = 1
group_name = Ku_rear_lod1
fate = disappear

[fuse]
name = ku_battleship_root_death_fuse
lifetime = 15
death_fuse = true

[ignite_fuse]
at_t = 0
fuse = ku_battleship_body_fuse
fuse_t = 0.5

[start_effect]
effect = gf_explosion_ku_battleship_damagestar
hardpoint = DpCntrltwr
at_t = 0.25
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpFront
at_t = 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpRear
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.62
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpFront
at_t = 0.66
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpRear
at_t = 0.68
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.71
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.73
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.76
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.79
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.84
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.88
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.94
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpFront
at_t = 0.95
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpFront
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpRear
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpCntrltwr
at_t = 0.97
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpCntrltwr
at_t = 0.97
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpCntrltwr
at_t = 0.97
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = 40, 30, 0
ori_offset = 0, 0, 0
attached = false

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = HpDockMountA
at_t = 0.97
pos_offset = -40, 30, 0
ori_offset = 0, 0, 0
attached = false

[destroy_root]
at_t = 1

[fuse]
name = ku_battleship_cntrl_twr_fuse
lifetime = 0.5

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpCntrltwr
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpCntrltwr
at_t = 0.2
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpCntrltwr
at_t = 0.4
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 1
group_name = Ku_cntrltwr_lod1
fate = disappear

[fuse]
name = ku_battleship_engine_fuse
lifetime = 5.5
death_fuse = true

[ignite_fuse]
at_t = 0
fuse = ku_battleship_body_fuse
fuse_t = 1

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpPortengine01
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpPortengine01
at_t = 0.6
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.6
group_name = Ku_port_engine01_lod1
fate = disappear

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpPortengine02
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpPortengine02
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.7
group_name = Ku_port_engine02_lod1
fate = disappear

[start_effect]
effect = gf_explosion_ku_battleship_smallexp
hardpoint = DpStarboardengine02
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpStarboardengine02
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.8
group_name = Ku_star_engine02_lod1
fate = disappear

[start_effect]
effect = gf_explosion_ku_battleship_flashbang
hardpoint = DpStarboardengine01
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpStarboardengine01
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true

[destroy_group]
at_t = 0.9
group_name = Ku_star_engine01_lod1
fate = disappear

[fuse]
name = ku_battleship_burning_fuse01
lifetime = 5
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunninglight07
hardpoint = HpRunninglight08
at_t = 0
attached = true

[fuse]
name = ku_battleship_burning_fuse02
lifetime = 5
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunninglight02
hardpoint = HpRunninglight09
at_t = 0
attached = true

[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight01
hardpoint = HpRunninglight02
hardpoint = HpRunninglight09
at_t = 1
attached = true

[fuse]
name = ku_battleship_burning_fuse03
lifetime = 5
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
at_t = 0
attached = true

[fuse]
name = ku_battleship_burning_fuse04
lifetime = 5
death_fuse = false

[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0

[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunninglight10
at_t = 0
attached = true

