Change Br04 Citrine to Pyrope Spawn

This commit is contained in:
D4rkl1ght3r
2024-09-23 18:08:50 +02:00
parent a42e34932e
commit 01029c1c59
7 changed files with 332 additions and 0 deletions

View File

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3400
tint_field = 160, 225, 200
empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = Zone_Br04_Tradelane_5
exclude_billboards = 1
exclusion = Zone_Br04_LD14_plant_exclusion
exclude_billboards = 1
exclusion = ZONE_Br04_vignette10_exclusion
exclusion = ZONE_Br04_vignette12_exclusion
exclusion = ZONE_Br04_vignette13_exclusion
[properties]
flag = rock_objects
flag = Object_density_med
flag = danger_density_low
[Cube]
xaxis_rotation = 0, 90, 180, 270
yaxis_rotation = 0, 90, 180, 270
zaxis_rotation = 0, 90, 180, 270
[AsteroidBillboards]
count = 500
start_dist = 2000
fade_dist_percent = 0.5
shape = uranium_tri
color_shift = 0.75, 0.75, 0.75
ambient_intensity = 1
size = 80, 110
[DynamicAsteroids]
asteroid = DAsteroid_uranium
count = 20
placement_radius = 120
placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 4
shape = asteroid_belt_04
height = 8000
offset_dist = 5000
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
color_shift = 1.05, 0.85, 0.85
ambient_intensity = 1
vert_increase = 2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_pyrope
asteroid_loot_commodity = commodity_pyrope
dynamic_loot_container = lootcrate_ast_loot_pyrope
dynamic_loot_commodity = commodity_pyrope
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 2

View File

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[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 55, 100, 50
ambient_color = 0, 40, 30
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.2
[properties]
flag = rock_objects
flag = Object_density_low
[Cube]
[DynamicAsteroids]
asteroid = DAsteroid_uranium
count = 20
placement_radius = 120
placement_offset = 70
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_pyrope
asteroid_loot_commodity = commodity_pyrope
dynamic_loot_container = lootcrate_ast_loot_pyrope
dynamic_loot_commodity = commodity_pyrope
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 2

View File

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[Field]
cube_size = 400
fill_dist = 1560
tint_field = 255, 255, 255
empty_cube_frequency = 1
[properties]
flag = danger_density_low
[Cube]
[DynamicAsteroids]
asteroid = DAsteroid_toxic_waste
count = 30
placement_radius = 180
placement_offset = 90
max_velocity = 5
max_angular_velocity = 0.5
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_pyrope
asteroid_loot_commodity = commodity_pyrope
dynamic_loot_container = lootcrate_ast_loot_pyrope
dynamic_loot_commodity = commodity_pyrope
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 2

View File

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2600
tint_field = 255, 255, 255
empty_cube_frequency = 0.2
[Exclusion Zones]
[Cube]
[AsteroidBillboards]
count = 800
start_dist = 2000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 90, 110
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 140
placement_offset = 80
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_pyrope
asteroid_loot_commodity = commodity_pyrope
dynamic_loot_container = lootcrate_ast_loot_pyrope
dynamic_loot_commodity = commodity_pyrope
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 2

View File

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3200
tint_field = 255, 255, 255
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Br04_stokes_mine_exclusion_002
exclude_billboards = 1
exclusion = Zone_Br04_path_bmm1_1
[properties]
flag = rock_objects
flag = Object_density_high
[Cube]
[DynamicAsteroids]
asteroid = DAsteroid_niobium
count = 30
placement_radius = 140
placement_offset = 80
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_pyrope
asteroid_loot_commodity = commodity_pyrope
dynamic_loot_container = lootcrate_ast_loot_pyrope
dynamic_loot_commodity = commodity_pyrope
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 2

View File

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 410
fill_dist = 3200
tint_field = 200, 200, 210
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Br04_stokes_mine_exclusion_002
exclude_billboards = 1
exclusion = Zone_Br04_Stokes_mineable_asteroid_field
exclusion = ZONE_Br04_vignette8_exclusion
exclusion = Zone_Br04_path_bmm1_1
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
[AsteroidBillboards]
count = 700
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.8, 0.75, 0.75
ambient_intensity = 1
size = 70, 100
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 15
placement_radius = 140
placement_offset = 80
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 9000
offset_dist = 5000
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
ambient_intensity = 0.4
vert_increase = 2
color_shift = 1.2, 1.1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_pyrope
asteroid_loot_commodity = commodity_pyrope
dynamic_loot_container = lootcrate_ast_loot_pyrope
dynamic_loot_commodity = commodity_pyrope
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 2