Change Br04 Citrine to Pyrope Spawn
This commit is contained in:
@@ -0,0 +1,66 @@
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 3400
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tint_field = 160, 225, 200
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empty_cube_frequency = 0.6
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[Exclusion Zones]
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exclusion = Zone_Br04_Tradelane_5
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exclude_billboards = 1
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exclusion = Zone_Br04_LD14_plant_exclusion
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exclude_billboards = 1
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exclusion = ZONE_Br04_vignette10_exclusion
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exclusion = ZONE_Br04_vignette12_exclusion
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exclusion = ZONE_Br04_vignette13_exclusion
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[properties]
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flag = rock_objects
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flag = Object_density_med
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flag = danger_density_low
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[Cube]
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xaxis_rotation = 0, 90, 180, 270
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yaxis_rotation = 0, 90, 180, 270
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zaxis_rotation = 0, 90, 180, 270
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[AsteroidBillboards]
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count = 500
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start_dist = 2000
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fade_dist_percent = 0.5
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shape = uranium_tri
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color_shift = 0.75, 0.75, 0.75
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ambient_intensity = 1
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size = 80, 110
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[DynamicAsteroids]
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asteroid = DAsteroid_uranium
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count = 20
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placement_radius = 120
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placement_offset = 75
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max_velocity = 10
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[Band]
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render_parts = 4
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shape = asteroid_belt_04
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height = 8000
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offset_dist = 5000
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fade = 0.8, 1.25, 15, 17
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texture_aspect = 1
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color_shift = 1.05, 0.85, 0.85
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ambient_intensity = 1
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vert_increase = 2
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_pyrope
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asteroid_loot_commodity = commodity_pyrope
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dynamic_loot_container = lootcrate_ast_loot_pyrope
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dynamic_loot_commodity = commodity_pyrope
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 2
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@@ -0,0 +1,33 @@
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[Field]
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cube_size = 400
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fill_dist = 2800
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diffuse_color = 55, 100, 50
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ambient_color = 0, 40, 30
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ambient_increase = 0, 0, 0
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empty_cube_frequency = 0.2
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[properties]
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flag = rock_objects
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flag = Object_density_low
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[Cube]
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[DynamicAsteroids]
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asteroid = DAsteroid_uranium
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count = 20
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placement_radius = 120
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placement_offset = 70
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max_velocity = 10
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_pyrope
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asteroid_loot_commodity = commodity_pyrope
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dynamic_loot_container = lootcrate_ast_loot_pyrope
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dynamic_loot_commodity = commodity_pyrope
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 2
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@@ -0,0 +1,30 @@
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[Field]
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cube_size = 400
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fill_dist = 1560
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tint_field = 255, 255, 255
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empty_cube_frequency = 1
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[properties]
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flag = danger_density_low
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[Cube]
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[DynamicAsteroids]
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asteroid = DAsteroid_toxic_waste
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count = 30
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placement_radius = 180
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placement_offset = 90
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max_velocity = 5
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max_angular_velocity = 0.5
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_pyrope
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asteroid_loot_commodity = commodity_pyrope
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dynamic_loot_container = lootcrate_ast_loot_pyrope
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dynamic_loot_commodity = commodity_pyrope
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 2
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42
DATA/SOLAR/ASTEROIDS/br04_radioactive_dust_pyrope_field.ini
Normal file
42
DATA/SOLAR/ASTEROIDS/br04_radioactive_dust_pyrope_field.ini
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@@ -0,0 +1,42 @@
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 2600
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tint_field = 255, 255, 255
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empty_cube_frequency = 0.2
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[Exclusion Zones]
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[Cube]
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[AsteroidBillboards]
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count = 800
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start_dist = 2000
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fade_dist_percent = 0.35
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shape = roid_rock_tri
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color_shift = 0.8, 0.8, 0.8
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ambient_intensity = 1
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size = 90, 110
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[DynamicAsteroids]
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asteroid = DAsteroid_rock_small1
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count = 10
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placement_radius = 140
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placement_offset = 80
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_pyrope
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asteroid_loot_commodity = commodity_pyrope
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dynamic_loot_container = lootcrate_ast_loot_pyrope
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dynamic_loot_commodity = commodity_pyrope
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 2
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@@ -0,0 +1,40 @@
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 3200
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tint_field = 255, 255, 255
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empty_cube_frequency = 0.5
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[Exclusion Zones]
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exclusion = Zone_Br04_stokes_mine_exclusion_002
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exclude_billboards = 1
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exclusion = Zone_Br04_path_bmm1_1
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[properties]
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flag = rock_objects
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flag = Object_density_high
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[Cube]
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[DynamicAsteroids]
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asteroid = DAsteroid_niobium
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count = 30
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placement_radius = 140
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placement_offset = 80
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_pyrope
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asteroid_loot_commodity = commodity_pyrope
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dynamic_loot_container = lootcrate_ast_loot_pyrope
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dynamic_loot_commodity = commodity_pyrope
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 2
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@@ -0,0 +1,61 @@
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 410
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fill_dist = 3200
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tint_field = 200, 200, 210
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empty_cube_frequency = 0.5
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[Exclusion Zones]
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exclusion = Zone_Br04_stokes_mine_exclusion_002
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exclude_billboards = 1
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exclusion = Zone_Br04_Stokes_mineable_asteroid_field
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exclusion = ZONE_Br04_vignette8_exclusion
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exclusion = Zone_Br04_path_bmm1_1
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[properties]
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flag = rock_objects
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flag = Object_density_med
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[Cube]
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[AsteroidBillboards]
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count = 700
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = mine_rock_tri
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color_shift = 0.8, 0.75, 0.75
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ambient_intensity = 1
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size = 70, 100
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[DynamicAsteroids]
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asteroid = DAsteroid_mineable_small1
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count = 15
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placement_radius = 140
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placement_offset = 80
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max_velocity = 10
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max_angular_velocity = 2
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color_shift = 1, 1, 1
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[Band]
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render_parts = 6
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shape = asteroid_belt_04
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height = 9000
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offset_dist = 5000
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fade = 0.8, 1.25, 15, 17
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texture_aspect = 1
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ambient_intensity = 0.4
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vert_increase = 2
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color_shift = 1.2, 1.1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_pyrope
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asteroid_loot_commodity = commodity_pyrope
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dynamic_loot_container = lootcrate_ast_loot_pyrope
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dynamic_loot_commodity = commodity_pyrope
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 2
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