Change Br04 Citrine to Pyrope Spawn
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 3200
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tint_field = 255, 255, 255
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empty_cube_frequency = 0.5
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[Exclusion Zones]
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exclusion = Zone_Br04_stokes_mine_exclusion_002
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exclude_billboards = 1
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exclusion = Zone_Br04_path_bmm1_1
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[properties]
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flag = rock_objects
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flag = Object_density_high
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[Cube]
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[DynamicAsteroids]
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asteroid = DAsteroid_niobium
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count = 30
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placement_radius = 140
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placement_offset = 80
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_pyrope
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asteroid_loot_commodity = commodity_pyrope
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dynamic_loot_container = lootcrate_ast_loot_pyrope
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dynamic_loot_commodity = commodity_pyrope
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 2
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