Change Br04 Citrine to Pyrope Spawn
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 410
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fill_dist = 3200
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tint_field = 200, 200, 210
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empty_cube_frequency = 0.5
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[Exclusion Zones]
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exclusion = Zone_Br04_stokes_mine_exclusion_002
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exclude_billboards = 1
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exclusion = Zone_Br04_Stokes_mineable_asteroid_field
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exclusion = ZONE_Br04_vignette8_exclusion
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exclusion = Zone_Br04_path_bmm1_1
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[properties]
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flag = rock_objects
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flag = Object_density_med
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[Cube]
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[AsteroidBillboards]
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count = 700
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = mine_rock_tri
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color_shift = 0.8, 0.75, 0.75
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ambient_intensity = 1
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size = 70, 100
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[DynamicAsteroids]
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asteroid = DAsteroid_mineable_small1
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count = 15
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placement_radius = 140
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placement_offset = 80
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max_velocity = 10
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max_angular_velocity = 2
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color_shift = 1, 1, 1
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[Band]
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render_parts = 6
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shape = asteroid_belt_04
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height = 9000
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offset_dist = 5000
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fade = 0.8, 1.25, 15, 17
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texture_aspect = 1
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ambient_intensity = 0.4
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vert_increase = 2
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color_shift = 1.2, 1.1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_pyrope
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asteroid_loot_commodity = commodity_pyrope
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dynamic_loot_container = lootcrate_ast_loot_pyrope
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dynamic_loot_commodity = commodity_pyrope
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 2
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