New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes)
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@@ -106,11 +106,17 @@ HeatHaze = 1.0
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ShieldRefraction = 1.0
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ShieldRefraction = 1.0
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CloakRefraction = 1.0
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CloakRefraction = 1.0
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TunnelDistortion = 1.0
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TunnelDistortion = 1.0
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; R15 planet atmospheres: light scattering (blue rim on the day side, red at the terminator, glow
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; R15 planet atmospheres: light scattering (a coloured rim on the day side, the opposite colour at
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; against the sun); AtmosphereReplace = 1 hides the planets' original atmosphere layer
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; the terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original
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; atmosphere layer. AtmosphereColor = 1 takes each planet's colour from that layer (its material's
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; Dc and Alpha: a desert planet gets an orange rim, a thin layer a weak one, a black or invisible
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; layer none), 0 = Earth's blue for every planet; AtmosphereSaturation = how strongly the pale
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; layer colour is tinted (1 = as in the material, higher = more colourful)
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Atmosphere = 1
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Atmosphere = 1
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AtmosphereStrength = 1.0
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AtmosphereStrength = 1.0
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AtmosphereReplace = 1
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AtmosphereReplace = 1
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AtmosphereColor = 1
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AtmosphereSaturation = 4.0
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; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations
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; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations
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; (over SoftParticleRange metres in front of them) instead of cutting hard edges
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; (over SoftParticleRange metres in front of them) instead of cutting hard edges
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SoftParticles = 1
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SoftParticles = 1
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