diff --git a/DATA/EQUIPMENT/market_misc.ini b/DATA/EQUIPMENT/market_misc.ini index 33402746..80df9277 100644 --- a/DATA/EQUIPMENT/market_misc.ini +++ b/DATA/EQUIPMENT/market_misc.ini @@ -16886,3 +16886,57 @@ MarketGood = shield03_mark01_lf, 0, -1, 1, 1, 0, 1, 1 MarketGood = shield03_mark02_fr, 0, -1, 1, 1, 0, 1, 1 MarketGood = shield03_mark02_hf, 0, -1, 1, 1, 0, 1, 1 MarketGood = shield03_mark02_lf, 0, -1, 1, 1, 0, 1, 1 + +[BaseGood] +base = LI06_03_Base +MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1 +MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = pi_fighter_power01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = pi_freighter_power01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine01_mark01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine01_mark02, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine01_mark03, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = mine01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile03_mark01_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile03_mark02_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile03_mark03_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile03_mark04_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile01_mark02, 0, -1, 1, 1, 0, 1, 1 +MarketGood = missile01_mark03, 0, -1, 1, 1, 0, 1, 1 +MarketGood = fc_lr_turret01_mark01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = fc_lr_gun01_mark01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = fc_lr_gun01_mark02, 0, -1, 1, 1, 0, 1, 1 +MarketGood = cruise_disruptor01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1 +MarketGood = cruise_disruptor01_mark01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1 +MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1 +MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1 +MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1 +MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1 +MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1 +MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1 diff --git a/DATA/MISSIONS/mbases.ini b/DATA/MISSIONS/mbases.ini index 89dc800c..c118a3c7 100644 --- a/DATA/MISSIONS/mbases.ini +++ b/DATA/MISSIONS/mbases.ini @@ -46884,12 +46884,103 @@ fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors [MBase] nickname = LI06_03_Base -local_faction = gd_z_grp -diff = 4 +local_faction = fc_lr_grp +diff = 1 msg_id_prefix = gcs_refer_base_LI06_03_Base [MVendor] -num_offers = 2, 4 +num_offers = 0, 0 + +[GF_NPC] +nickname = LI0603_fix_ship +body = pi_pirate8_body +head = pi_pirate3_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 263026 +affiliation = fc_lr_grp +voice = rvp106 + +[GF_NPC] +nickname = li06_03_base_bar_npc_01 +body = pi_pirate2_body +head = pl_male7_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = fc_lr_grp +voice = rvp101 +individual_name = 263020 + +[GF_NPC] +nickname = li06_03_base_bar_npc_02 +body = pi_pirate2_body +head = rh_captain_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = fc_lr_grp +voice = rvp151 +individual_name = 263021 + +[GF_NPC] +nickname = li06_03_base_bar_npc_03 +body = pi_pirate2_body +head = rh_sales_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = fc_lr_grp +voice = rvp151 +accessory = prop_neuralnet_C_right +individual_name = 263022 + +[GF_NPC] +nickname = li06_03_base_bar_npc_04 +body = pi_pirate2_body +head = sc_scientist1_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = fc_lr_grp +voice = rvp101 +individual_name = 263023 + +[GF_NPC] +nickname = li06_03_base_deck_npc_01 +body = pi_pirate2_body +head = pl_male2_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = fc_lr_grp +voice = rvp151 +individual_name = 263024 + +[GF_NPC] +nickname = li06_03_base_deck_npc_02 +body = pi_pirate2_body +head = rh_hassler_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +affiliation = fc_lr_grp +voice = rvp106 +individual_name = 263025 + +[MRoom] +nickname = Bar +character_density = 7 +fixture = li06_03_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender + +[MRoom] +nickname = Deck +character_density = 3 +fixture = li06_03_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader +fixture = li06_03_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment + +[MRoom] +nickname = Deck2 +character_density = 3 + +[MRoom] +nickname = ShipDealer +character_density = 2 +fixture = LI0603_fix_ship, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer [BaseFaction] faction = gd_z_grp @@ -46917,65 +47008,6 @@ faction = fc_j_grp weight = 1 offers_missions = false -[GF_NPC] -nickname = LI0603_fix_bartender -body = pi_pirate8_body -head = br_sales_head -lefthand = benchmark_male_hand_left -righthand = benchmark_male_hand_right -individual_name = 244639 -affiliation = gd_z_grp -voice = rvp101 -bribe = fc_j_grp, 10000, 16100 -bribe = fc_lr_grp, 10000, 16101 -bribe = fc_ou_grp, 10000, 16100 - -[GF_NPC] -nickname = LI0603_fix_ship -body = pi_pirate8_body -head = pi_pirate3_head -lefthand = benchmark_male_hand_left -righthand = benchmark_male_hand_right -individual_name = 245175 -affiliation = gd_z_grp -voice = rvp106 - -[GF_NPC] -nickname = LI0603_fix_trader -body = pi_pirate8_body -head = pi_pirate2_head -lefthand = benchmark_male_hand_left -righthand = benchmark_male_hand_right -individual_name = 244640 -affiliation = gd_z_grp -voice = rvp101 - -[GF_NPC] -nickname = LI0603_fix_weaponsdealer -body = pi_pirate8_body -head = pi_pirate4_head -lefthand = benchmark_male_hand_left -righthand = benchmark_male_hand_right -individual_name = 244641 -affiliation = gd_z_grp -voice = rvp106 - -[MRoom] -nickname = bar -character_density = 5 -fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender - -[MRoom] -nickname = Deck -character_density = 2 -fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader -fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment - -[MRoom] -nickname = ShipDealer -character_density = 2 -fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer - [MBase] nickname = LI06_04_Base local_faction = li_lsf_grp diff --git a/DATA/SOLAR/ASTEROIDS/LI06_asteroid_001.ini b/DATA/SOLAR/ASTEROIDS/LI06_asteroid_001.ini new file mode 100644 index 00000000..12050157 --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/LI06_asteroid_001.ini @@ -0,0 +1,75 @@ +[TexturePanels] +file = solar\asteroids\rock_shapes.ini + +[Field] +cube_size = 300 +fill_dist = 3200 +diffuse_color = 255, 255, 255 +ambient_color = 140, 140, 140 +ambient_increase = 90, 60, 30 +empty_cube_frequency = 0.4 + +[properties] +flag = lava_objects +flag = Object_density_low + +[Cube] +asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45 +asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40 +asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70 +asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120 +asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70 + +[AsteroidBillboards] +count = 600 +start_dist = 1800 +fade_dist_percent = 0.5 +shape = asteroid_lava02 +color_shift = 1, 1, 1 +ambient_intensity = 1 +size = 10, 50 + +[DynamicAsteroids] +asteroid = DAsteroid_lava02 +count = 20 +placement_radius = 120 +placement_offset = 90 +max_velocity = 10 +max_angular_velocity = 3 +color_shift = 1, 1, 1 + +[ExclusionBand] +zone = Zone_Bw04_sun_death +render_parts = 12 +shape = asteroid_belt_04 +height = 800 +offset_dist = -300 +fade = 1, 1.5, 15, 18 +texture_aspect = 1 +color_shift = 0, 0, 0 +ambient_intensity = 1 +cull_mode = 0 +vert_increase = 2 + +[Band] +render_parts = 12 +shape = asteroid_belt_04 +height = 800 +offset_dist = 300 +fade = 0.8, 1.25, 15, 17 +texture_aspect = 1 +color_shift = 0, 0, 0 +ambient_intensity = 0.4 +vert_increase = 2 + +[LootableZone] +asteroid_loot_container = lootcrate_ast_loot_diamonds +asteroid_loot_commodity = commodity_diamonds +dynamic_loot_container = lootcrate_ast_loot_diamonds +dynamic_loot_commodity = commodity_diamonds +asteroid_loot_count = 0, 0 +dynamic_loot_count = 1, 1 +asteroid_loot_difficulty = 30 +dynamic_loot_difficulty = 6 + +; Copied by FL Atlas from file: solar\ASTEROIDS\bw04_von_rohe_lava_asteroids.ini diff --git a/DATA/SOLAR/ASTEROIDS/LI06_debris_001.ini b/DATA/SOLAR/ASTEROIDS/LI06_debris_001.ini new file mode 100644 index 00000000..ed916037 --- /dev/null +++ b/DATA/SOLAR/ASTEROIDS/LI06_debris_001.ini @@ -0,0 +1,76 @@ +[TexturePanels] +file = solar\asteroids\debris_shapes.ini + +[Field] +cube_size = 400 +fill_dist = 3000 +diffuse_color = 100, 100, 80 +ambient_color = 255, 255, 255 +ambient_increase = 20, 20, 30 +empty_cube_frequency = 0.4 +contains_fog_zone = true + +[properties] +flag = object_density_medium +flag = debris_objects + +[Cube] +asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20 +asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190 +asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120 +asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60 + +[Band] +render_parts = 8 +shape = debris_belt_04 +height = 7000 +offset_dist = 3500 +fade = 1, 1.35, 10, 11 +texture_aspect = 1.5 +color_shift = 1, 1, 1 +ambient_intensity = 1 +vert_increase = 2 + +[ExclusionBand] +zone = Zone_Li01_005_Planet_Li01_02 +render_parts = 12 +shape = debris_belt_04 +height = 3000 +offset_dist = -500 +fade = 1, 1.5, 15, 18 +texture_aspect = 1 +color_shift = 1, 1, 1 +ambient_intensity = 1 +cull_mode = 0 +vert_increase = 2 + +[AsteroidBillboards] +count = 300 +start_dist = 1800 +fade_dist_percent = 0.5 +shape = debris_tri +color_shift = 1, 1, 1 +ambient_intensity = 1 +size = 70, 160 + +[DynamicAsteroids] +asteroid = dasteroid_debris_small1 +count = 10 +placement_radius = 150 +placement_offset = 90 +max_velocity = 10 +max_angular_velocity = 3 +color_shift = 1, 1, 1 + +[LootableZone] +asteroid_loot_container = lootcrate_ast_loot_metal +asteroid_loot_commodity = commodity_scrap_metal +dynamic_loot_container = lootcrate_ast_loot_metal +dynamic_loot_commodity = commodity_scrap_metal +asteroid_loot_count = 0, 0 +dynamic_loot_count = 1, 1 +asteroid_loot_difficulty = 40 +dynamic_loot_difficulty = 4 + +; Copied by FL Atlas from file: solar\ASTEROIDS\li01_pittsburgh_debris_field_001.ini diff --git a/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini b/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini index 2ece394c..fea7d87a 100644 --- a/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini +++ b/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini @@ -69,9 +69,6 @@ exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_to_LI07_hole -exclusion = Zone_LI06_mojavedustcloud_01_exclusion_1 -exclude_billboards = 1 -exclude_dynamic_asteroids = 1 [DynamicAsteroids] asteroid = DAsteroid_lava02 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini index 0f739fc9..0a01c810 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini @@ -1,6 +1,7 @@ [BaseInfo] nickname = LI06_03_Base -start_room = Bar +start_room = Deck +price_variance = 0.15 [Room] nickname = Bar @@ -9,11 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini [Room] nickname = Deck file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini - -[Room] -nickname = Deck2 -file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini - -[Room] -nickname = ShipDealer -file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini index 487e8b55..8ac06ecb 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini @@ -1,20 +1,21 @@ [Room_Info] -set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn -scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn -scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn -scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn -scene = ambient, scripts\bases\Ambi_Lightning.thn +set_script = scripts\bases\rh_08_Bar_hardpoint_R6.thn +scene = ambient, scripts\bases\rh_08_bar_ambi_Bw04_02.thn +scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn +scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn +scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn +scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn [Room_Sound] -music = music_bar_generic07 -ambient = ambience_bar_space - -[Camera] -name = Camera_0 +music = music_bar_generic01 +ambient = ambience_deck_space_smaller [CharacterPlacement] name = Zg/PC/Player/01/A/Stand -start_script = Scripts\Bases\br_08_bar_enter_01.thn +start_script = Scripts\Bases\rh_08_bar_enter_01.thn + +[Camera] +name = Camera_0 [Hotspot] name = IDS_HOTSPOT_DECK @@ -38,11 +39,6 @@ behavior = ExitDoor room_switch = Deck set_virtual_room = Equipment -[Hotspot] -name = IDS_HOTSPOT_SHIPDEALER_ROOM -behavior = ExitDoor -room_switch = ShipDealer - [Hotspot] name = IDS_HOTSPOT_NEWSVENDOR behavior = NewsVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini index ad3117cc..acda390a 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini @@ -1,17 +1,11 @@ [Room_Info] -scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn -set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn - -[Spiels] -CommodityDealer = manhattan_commodity_spiel -EquipmentDealer = manhattan_equipment_spiel +set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn +animation = Sc_loop [Room_Sound] ambient = ambience_deck_space_larger -[CharacterPlacement] -name = Zg/PC/Player/01/A/Stand - [PlayerShipPlacement] name = X/Shipcentre/01 @@ -38,11 +32,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = VirtualRoom room_switch = Equipment -[Hotspot] -name = IDS_HOTSPOT_SHIPDEALER_ROOM -behavior = ExitDoor -room_switch = ShipDealer - [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair @@ -87,91 +76,3 @@ virtual_room = Equipment name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair virtual_room = Equipment - -[FlashlightSet] -icolor = 255, 200, 100 -scale = 0.500000 -gap = 0.000000 -blink = 0.050000 -endpause = 0.000000 -hardpoint = HpLightA01 -hardpoint = HpLightA02 -hardpoint = HpLightA03 -hardpoint = HpLightA04 -hardpoint = HpLightA05 -hardpoint = HpLightA06 -hardpoint = HpLightA07 -hardpoint = HpLightA08 -hardpoint = HpLightA09 -hardpoint = HpLightA10 -hardpoint = HpLightA11 -hardpoint = HpLightA12 -hardpoint = HpLightA13 -hardpoint = HpLightA14 -hardpoint = HpLightA15 -hardpoint = HpLightA16 -hardpoint = HpLightA17 -hardpoint = HpLightA18 -hardpoint = HpLightA19 -hardpoint = HpLightA20 -hardpoint = HpLightA21 -hardpoint = HpLightA22 -hardpoint = HpLightA23 -hardpoint = HpLightA24 -hardpoint = HpLightA25 -hardpoint = HpLightA26 -hardpoint = HpLightA27 -hardpoint = HpLightA28 -hardpoint = HpLightA29 -hardpoint = HpLightA30 -hardpoint = HpLightB15 -hardpoint = HpLightB16 -hardpoint = HpLightB17 -hardpoint = HpLightB18 -hardpoint = HpLightB19 -hardpoint = HpLightB20 -hardpoint = HpLightB21 -hardpoint = HpLightB22 -hardpoint = HpLightB23 -hardpoint = HpLightB24 -hardpoint = HpLightB25 -hardpoint = HpLightB26 - -[FlashlightSet] -icolor = 200, 255, 50 -scale = 0.500000 -gap = 0.000000 -blink = 0.000000 -endpause = 0.000000 -hardpoint = HpLightA31 -hardpoint = HpLightA32 -hardpoint = HpLightA33 -hardpoint = HpLightA34 -hardpoint = HpLightA35 -hardpoint = HpLightA36 -hardpoint = HpLightA37 -hardpoint = HpLightA38 -hardpoint = HpLightA39 -hardpoint = HpLightA40 - -[FlashlightSet] -icolor = 100, 200, 200 -scale = 0.500000 -gap = 0.000000 -blink = 0.000000 -endpause = 0.000000 -numlights = 26 -hardpoint = HpLightB01 -hardpoint = HpLightB02 -hardpoint = HpLightB03 -hardpoint = HpLightB04 -hardpoint = HpLightB05 -hardpoint = HpLightB06 -hardpoint = HpLightB07 -hardpoint = HpLightB08 -hardpoint = HpLightB09 -hardpoint = HpLightB10 -hardpoint = HpLightB11 -hardpoint = HpLightB12 -hardpoint = HpLightB13 -hardpoint = HpLightB14 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini index 250eea9e..e5dda994 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini @@ -11,16 +11,31 @@ name = X/Shipcentre/01 [Camera] name = Camera_0 -[Hotspot] -name = IDS_HOTSPOT_DECK -behavior = ExitDoor -room_switch = Deck - [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = VirtualRoom +room_switch = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = VirtualRoom +room_switch = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = ExitDoor +room_switch = ShipDealer + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + [FlashlightSet] icolor = 255, 200, 100 scale = 0.500000 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini index 8e3fabc0..cedf151d 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini @@ -14,11 +14,6 @@ ambient = ambience_shipbuy [ForSaleShipPlacement] name = X/Shipcentre/01 -[Hotspot] -name = IDS_HOTSPOT_DECK -behavior = ExitDoor -room_switch = Deck - [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor @@ -41,6 +36,11 @@ name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini index 160688ed..b03b8441 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini @@ -181,6 +181,13 @@ zone = Zone_LI06_dustcloud_storm_01 file = solar\nebula\li06_nebula.ini zone = Zone_LI06_dustcloud_storm_02 +[Asteroids] +file = solar\ASTEROIDS\LI06_asteroid_001.ini +zone = Zone_LI06_asteroid_001 + +[Asteroids] +file = solar\ASTEROIDS\LI06_debris_001.ini +zone = Zone_LI06_debris_001 [Ambient] color = 50, 50, 50 @@ -221,17 +228,6 @@ atmosphere_range = 6500 burn_color = 255, 225, 120 ids_info = 66162 -[Zone] -nickname = Zone_LI06_mojavedustcloud_01_exclusion_1 -pos = 1072, 0, 537 -rotate = 0, 0, 0 -shape = SPHERE -size = 8000 -property_flags = 131072 -sort = 99 -;endregion - -;region - Planet Las Vegas [Object] nickname = LI06_planet_1 ids_name = 450010 @@ -317,20 +313,20 @@ voice = pilot_c_ill_m02b ;region - Primm Station [Object] nickname = LI06_04 -pos = 36016.23, 144.68, 50301.89 +pos = 38286.160156, 144.679993, 48971.242188 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_04_Base base = LI06_04_Base -reputation = li_lsf_grp +reputation = li_p_grp rotate = -8.91, -43.44, 0 -archetype = depot +archetype = space_police01 ids_name = 450045 -loadout = rm_depot_li_01 +loadout = space_police01_br_01 difficulty_level = 1 -space_costume = benchmark_male_head, benchmark_male_body -voice = atc_leg_m01 +space_costume = , robot_body_B +voice = atc_leg_f01a ;endregion ;region - Paradise Valley Station @@ -420,11 +416,11 @@ infocard = 263001 ;region - Nebula [Zone] nickname = Zone_LI06_dustcloud_storm_01 -pos = -30500, 0, -10500 +pos = -50000, 0.000000, -2400 ids_name = 450051 -rotate = 0, -30, 0 +rotate = 0.000000, 23, 0.000000 shape = ELLIPSOID -size = 34000, 8000, 20000 +size = 19000, 19000, 31000 visit = 32 property_flags = 32772 property_fog_color = 186, 145, 101 @@ -442,7 +438,7 @@ interference = 0.250000 [Zone] nickname = Zone_LI06_dustcloud_storm_02 -pos = 25500, 0, 30000 +pos = 25688.923828, 0.000000, 30330.615234 ids_name = 450051 rotate = 0, 30, 0 shape = ELLIPSOID @@ -486,7 +482,7 @@ ids_name = 0 pos = 2665, 0, 44171 rotate = 0, 0, 0 shape = SPHERE -size = 10144 +size = 8000 property_flags = 130 ids_info = 0 visit = 128 @@ -500,7 +496,7 @@ interference = 0.750000 [Zone] nickname = Zone_LI06_radiation_03 ids_name = 0 -pos = -46542, 0, -17455 +pos = -54388.214844, 0.000000, -4184.240723 rotate = 0, 0, 0 shape = SPHERE size = 11961 @@ -1135,7 +1131,7 @@ prev_ring = LI06_Trade_Lane_Ring_37 [Object] nickname = LI06_to_Li02 ids_name = 450002 -pos = 37522, 0, 50823 +pos = 38516.070313, 0.000000, 51136.093750 rotate = 0, 49.92, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 @@ -1170,8 +1166,8 @@ goto = Li02, Li02_to_LI06, gate_tunnel_bretonia [Object] nickname = LI06_to_Li01_hole ids_name = 260622 -pos = 48669, 0, 15476 -rotate = 0, 140, 0 +pos = 53350.050781, 0.000000, 16412.210938 +rotate = 0.000000, 80.000000, 0.000000 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Li01 jump_effect = jump_effect_hole @@ -1181,7 +1177,7 @@ goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia [Zone] nickname = Zone_LI06_to_Li01_hole -pos = 48670, 0, 15477 +pos = 53378.589844, 0.000000, 16413.210938 shape = SPHERE size = 1000 property_flags = 131072 @@ -1191,7 +1187,7 @@ visit = 128 nickname = LI06_to_Iw04_hole ids_name = 260611 pos = -36850, 0, 4259 -rotate = 0, 140, 0 +rotate = 0.000000, 320.000000, 0.000000 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Iw04 jump_effect = jump_effect_hole @@ -1404,41 +1400,24 @@ faction = co_me_grp, 0.200000 [Zone] nickname = Zone_LI06_pop_ambient_04 -pos = 44304, 0, 10724 +pos = 41519.078125, 0.000000, 14579.172852 rotate = 0, 0, 0 shape = SPHERE size = 2924 comment = Hoover Pop sort = 51 toughness = 4 -density = 3 +density = 6 repop_time = 25 -max_battle_size = 4 +max_battle_size = 6 pop_type = Background -relief_time = 35 +relief_time = 25 population_additive = false -faction_weight = co_ic_grp, 6 -faction_weight = co_ni_grp, 6 -faction_weight = co_os_grp, 6 -faction_weight = co_rs_grp, 6 -faction_weight = co_me_grp, 6 -faction_weight = co_shi_grp, 6 -faction_weight = co_ss_grp, 6 -faction_weight = gd_z_grp, 6 -faction_weight = co_vr_grp, 6 -faction_weight = co_alg_grp, 6 -faction_weight = co_nws_grp, 6 -encounter = tradelane_trade_armored, 4, 0.330000 -faction = co_os_grp, 0.150000 -encounter = tradelane_trade_freighter, 4, 0.330000 -faction = co_rs_grp, 0.100000 -faction = co_shi_grp, 0.100000 -faction = co_ss_grp, 0.100000 -faction = gd_z_grp, 0.100000 -encounter = tradelane_trade_transport, 4, 0.330000 -faction = co_vr_grp, 0.100000 -faction = co_alg_grp, 0.200000 -faction = co_me_grp, 0.200000 +faction_weight = fc_lr_grp, 6 +encounter = area_trade_freighter_pirate, 12, 0.300000 +faction = fc_lr_grp, 1.000000 +encounter = area_scout, 12, 0.700000 +faction = fc_lr_grp, 1.000000 [Zone] nickname = Zone_LI06_pop_ambient_06 @@ -1492,10 +1471,10 @@ faction = gd_bh_grp, 0.800000 [Zone] nickname = Zone_LI06_pop_ambient_08 -pos = -27615, 0, 27820 +pos = -21081.572266, 0.000000, 36018.812500 rotate = 0, -57, 0 shape = ELLIPSOID -size = 28342, 15145, 15145 +size = 15000, 10000, 15000 comment = Ranch Criminal Pop sort = 51 toughness = 15 @@ -1736,89 +1715,23 @@ faction = co_me_grp, 0.200000 ;region - Hoover Station [Object] nickname = LI06_03 -pos = 44329, 0, 10774 -ids_info = 65713 +pos = 41410.226563, 0.000000, 14160.879883 +ids_info = 263018 behavior = NOTHING -pilot = pilot_solar_easy +pilot = pilot_solar_hard dock_with = LI06_03_Base base = LI06_03_Base -reputation = gd_z_grp +reputation = fc_lr_grp rotate = 0, 0, 0 -archetype = space_freeport01 +archetype = depot ids_name = 450035 -loadout = rm_space_freeport01_li_02 +loadout = rm_depot_li_01 difficulty_level = 1 -space_costume = benchmark_male_head, benchmark_male_body -voice = pilot_f_ill_m02a +space_costume = pl_female1_head, pi_pirate1_body +voice = atc_leg_f01 ;endregion ;region - stationary objects -[Object] -nickname = LI06_hazard_buoy_01 -ids_name = 261163 -ids_info = 0 -rotate = 0, 0, 0 -pos = 48167, 0, 14952 -archetype = hazard_buoy - -[Object] -nickname = LI06_hazard_buoy_02 -ids_name = 261163 -ids_info = 0 -rotate = 0, 0, 0 -pos = 47676, 0, 14441 -archetype = hazard_buoy - -[Object] -nickname = LI06_hazard_buoy_03 -ids_name = 261163 -ids_info = 0 -rotate = 0, 0, 0 -pos = 47103, 0, 14032 -archetype = hazard_buoy - -[Object] -nickname = LI06_hazard_buoy_04 -ids_name = 261163 -ids_info = 0 -rotate = 0, 0, 0 -pos = 46305, 0, 13561 -archetype = hazard_buoy - -[Object] -nickname = LI06_hazard_buoy_05 -ids_name = 261163 -ids_info = 0 -rotate = 0, 0, 0 -pos = 45671, 0, 13009 -archetype = hazard_buoy - -[Object] -nickname = LI06_hazard_buoy_06 -ids_name = 261163 -ids_info = 0 -rotate = 0, 0, 0 -pos = 44156, 0, 8056 -archetype = hazard_buoy - -[Object] -nickname = LI06_hazard_buoy_07 -ids_name = 261163 -ids_info = 0 -rotate = 0, 0, 0 -pos = 44034, 0, 7074 -archetype = hazard_buoy - -[Object] -nickname = LI06_hazard_buoy_08 -ids_name = 261163 -ids_info = 0 -rotate = 0, 0, 0 -pos = 44034, 0, 6051 -archetype = hazard_buoy -;endregion - -;region - patrols [Zone] nickname = Zone_LI06_path_libertypoliceinc01 pos = 14657, 0, 37105 @@ -2588,7 +2501,7 @@ loadout = fc_x_ge_fighter4_loadout01 [Object] nickname = LI06_suprise_li_freighter_02 -pos = -55672, 0, -14266 +pos = -55478.265625, 0.000000, -8841.456055 visit = 16 ids_info = 66401 rotate = 0, 0, 0 @@ -2598,7 +2511,7 @@ loadout = co_li_freighter_loadout01 [Object] nickname = LI06_suprise_bw_elite_01 -pos = -54571, 0, -21287 +pos = -59995.542969, 0.000000, -4819.634277 visit = 16 ids_info = 66401 rotate = 0, 0, 0 @@ -2608,7 +2521,7 @@ loadout = fc_rh_bw_elite_loadout01 [Object] nickname = LI06_suprise_pi_fighter_01 -pos = -46037, 0, -10687 +pos = -53302.015625, 0.000000, -2937.651611 visit = 16 ids_info = 66401 rotate = 0, 0, 0 @@ -2781,3 +2694,292 @@ mission_type = unlawful, lawful sort = 99.500000 vignette_type = field ;endregion + +[Zone] +nickname = Zone_LI06_asteroid_001 +ids_name = 263016 +pos = -50000, 0.000000, -2398 +rotate = 0.000000, 24.216715, 0.000000 +shape = ELLIPSOID +size = 18500, 18500, 30500 +property_flags = 66 +ids_info = 0 +visit = 32 +damage = 0 +Music = zone_field_asteroid_lava +comment = Dustcloud Field +spacedust = lavaashdust +spacedust_maxparticles = 50 +sort = 99 + +[Object] +nickname = Li06_hazard_buoy_001 +pos = -41393, 0, -4043 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_002 +pos = -41672.917969, 0.000000, -1375.876465 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_003 +pos = -42501.652344, 0.000000, 1174.707275 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_004 +pos = -43842.574219, 0.000000, 3497.250977 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_005 +pos = -45637.078125, 0.000000, 5490.248535 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_006 +pos = -47806.734375, 0.000000, 7066.595703 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_007 +pos = -50256.718750, 0.000000, 8157.399414 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_008 +pos = -52880, 0, 8715 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_009 +pos = -55562, 0, 8715 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_010 +pos = -58185.035156, 0.000000, 8157.399414 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_011 +pos = -60635.019531, 0.000000, 7066.595703 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_012 +pos = -62804.675781, 0.000000, 5490.248535 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_013 +pos = -64599.179688, 0.000000, 3497.250977 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_014 +pos = -65940.101563, 0.000000, 1174.707275 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_015 +pos = -66768.835938, 0.000000, -1375.876465 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_016 +pos = -67049, 0, -4043 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_017 +pos = -66768.835938, 0.000000, -6710.178711 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_018 +pos = -65940.101563, 0.000000, -9260.762695 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_019 +pos = -64599.179688, 0.000000, -11583.305664 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_020 +pos = -62804.675781, 0.000000, -13576.303711 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_021 +pos = -60635.019531, 0.000000, -15152.651367 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_022 +pos = -58185.035156, 0.000000, -16243.454102 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_023 +pos = -55562, 0, -16801 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_024 +pos = -52880, 0, -16801 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_025 +pos = -50256.718750, 0.000000, -16243.454102 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_026 +pos = -47806.734375, 0.000000, -15152.651367 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_027 +pos = -45637.078125, 0.000000, -13576.303711 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_028 +pos = -43842.574219, 0.000000, -11583.305664 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_029 +pos = -42501.652344, 0.000000, -9260.762695 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = Li06_hazard_buoy_030 +pos = -41672.917969, 0.000000, -6710.178711 +archetype = hazard_buoy +ids_name = 261163 +ids_info = 66144 + +[Object] +nickname = LI06_object_001 +pos = -55363.000000, 0.000000, -2219.545410 +rotate = 0, 0, 0 +Archetype = br_debris_hull02 + +[Object] +nickname = LI06_object_002 +pos = -52509.203125, 0.000000, -7470.529785 +rotate = 0, 0, 0 +Archetype = br_debris_hull04 + +[Object] +nickname = LI06_object_003 +pos = -48893.660156, 0.000000, -4022.592773 +rotate = 0, 0, 0 +Archetype = br_debris_hull06 + +[Zone] +nickname = Zone_LI06_debris_001 +ids_name = 263019 +pos = 28970.95, 0, 23549.48 +rotate = 0, 0, 0 +shape = ELLIPSOID +size = 13384.238281, 11859.451172, 11859.451172 +property_flags = 130 +ids_info = 0 +visit = 36 +damage = 0 +comment = Debris Field +spacedust = asteroiddust +spacedust_maxparticles = 50 +sort = 99 + +[Object] +nickname = LI06_Weapon_Platform_001 +ids_name = 261164 +pos = 40917.539063, 0.000000, 13586.704102 +rotate = 0, 0, 0 +archetype = wplatform_rock +reputation = fc_lr_grp +behavior = NOTHING +ids_info = 66171 +difficulty_level = 6 +loadout = pirate_weapon_platform2_pi_02 +pilot = pilot_solar_hard +visit = 0 + +[Object] +nickname = LI06_Weapon_Platform_002 +ids_name = 261164 +pos = 41956.621094, 0.000000, 14751.727539 +rotate = 0, 0, 0 +archetype = wplatform_rock +reputation = fc_lr_grp +behavior = NOTHING +ids_info = 66171 +difficulty_level = 6 +loadout = pirate_weapon_platform2_pi_02 +pilot = pilot_solar_hard +visit = 0 diff --git a/DATA/UNIVERSE/universe.ini b/DATA/UNIVERSE/universe.ini index ffe4ff44..e5c9359a 100644 --- a/DATA/UNIVERSE/universe.ini +++ b/DATA/UNIVERSE/universe.ini @@ -1748,8 +1748,8 @@ BGCS_base_run_by = W02bF39 [Base] nickname = LI06_03_Base system = LI06 -strid_name = 524292 -file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini +strid_name = 450035 +file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_03_Base.ini BGCS_base_run_by = W02bF52 [Base] diff --git a/EXE/REM/Lua/Infocards.lua b/EXE/REM/Lua/Infocards.lua index 70f0967d..0314ca26 100644 --- a/EXE/REM/Lua/Infocards.lua +++ b/EXE/REM/Lua/Infocards.lua @@ -771,6 +771,17 @@ rem.AddInfoCard(263012, "Deep Space Engineering Marek Fischer") rem.AddInfoCard(263013, "Border World Exports Samira Larsen") rem.AddInfoCard(263014, "Bounty Hunters Guild Maya Archer") rem.AddInfoCard(263015, "Bounty Hunters Guild Steven Archer") +rem.AddInfoCard(263016, "Dustcloud Field") +rem.AddInfoCard(263017, [[CLASS: DunkirkCREW: CLASSIFIEDARMAMENT: CLASSIFIED]]) +rem.AddInfoCard(263018, [[DIAMETER: N/AMASS: N/ATERRAIN: Hidden BaseTEMPERATURE: N/AESCAPE VELOCITY: N/AHidden somewhere in the debris fields near Las Vegas, this pirate base is built inside a collapsed mining frame and shielded by layers of wreckage and dust. What began as a smuggler's hideout was gradually expanded into a fortified black-market refuge for raiders, fence operators, and captains looking to disappear from the rest of Nevada.The base survives by preying on traffic moving between the planet and the surrounding lanes. Stolen cargo, forged ident codes, and damaged ships are traded here for fuel, repairs, and protection. Zoner patrols know the area is dangerous, but the wreckage makes full inspection nearly impossible, and the pirates use that to their advantage.Rumors say the base has at least two emergency exits leading into the nearby asteroid field, along with hidden docking points that are never shown on public scans. Anyone who finds the place is advised to leave quickly, because the pirates of Las Vegas prefer to let visitors find the wrong door first.]]) +rem.AddInfoCard(263019, "Debris Field") +rem.AddInfoCard(263020, "Hoover Station Bartender Alex Fischer") +rem.AddInfoCard(263021, "Red Hessians Nadia Sato") +rem.AddInfoCard(263022, "Red Hessians Tobias Drake") +rem.AddInfoCard(263023, "Red Hessians Nico Novak") +rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer") +rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer") +rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo") -- Thrust Velocity Extensions Equipment rem.AddInfoCard(001711, "Thrust Velocity Extension")