diff --git a/DATA/EQUIPMENT/market_misc.ini b/DATA/EQUIPMENT/market_misc.ini
index 33402746..80df9277 100644
--- a/DATA/EQUIPMENT/market_misc.ini
+++ b/DATA/EQUIPMENT/market_misc.ini
@@ -16886,3 +16886,57 @@ MarketGood = shield03_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_lf, 0, -1, 1, 1, 0, 1, 1
+
+[BaseGood]
+base = LI06_03_Base
+MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
+MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = pi_fighter_power01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = pi_freighter_power01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine01_mark01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine01_mark02, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine01_mark03, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = mine01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile03_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile03_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile03_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile03_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile01_mark02, 0, -1, 1, 1, 0, 1, 1
+MarketGood = missile01_mark03, 0, -1, 1, 1, 0, 1, 1
+MarketGood = fc_lr_turret01_mark01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = fc_lr_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = fc_lr_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
+MarketGood = cruise_disruptor01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
+MarketGood = cruise_disruptor01_mark01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
+MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
+MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
+MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
+MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
+MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
+MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1
diff --git a/DATA/MISSIONS/mbases.ini b/DATA/MISSIONS/mbases.ini
index 89dc800c..c118a3c7 100644
--- a/DATA/MISSIONS/mbases.ini
+++ b/DATA/MISSIONS/mbases.ini
@@ -46884,12 +46884,103 @@ fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
[MBase]
nickname = LI06_03_Base
-local_faction = gd_z_grp
-diff = 4
+local_faction = fc_lr_grp
+diff = 1
msg_id_prefix = gcs_refer_base_LI06_03_Base
[MVendor]
-num_offers = 2, 4
+num_offers = 0, 0
+
+[GF_NPC]
+nickname = LI0603_fix_ship
+body = pi_pirate8_body
+head = pi_pirate3_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+individual_name = 263026
+affiliation = fc_lr_grp
+voice = rvp106
+
+[GF_NPC]
+nickname = li06_03_base_bar_npc_01
+body = pi_pirate2_body
+head = pl_male7_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = fc_lr_grp
+voice = rvp101
+individual_name = 263020
+
+[GF_NPC]
+nickname = li06_03_base_bar_npc_02
+body = pi_pirate2_body
+head = rh_captain_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = fc_lr_grp
+voice = rvp151
+individual_name = 263021
+
+[GF_NPC]
+nickname = li06_03_base_bar_npc_03
+body = pi_pirate2_body
+head = rh_sales_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = fc_lr_grp
+voice = rvp151
+accessory = prop_neuralnet_C_right
+individual_name = 263022
+
+[GF_NPC]
+nickname = li06_03_base_bar_npc_04
+body = pi_pirate2_body
+head = sc_scientist1_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = fc_lr_grp
+voice = rvp101
+individual_name = 263023
+
+[GF_NPC]
+nickname = li06_03_base_deck_npc_01
+body = pi_pirate2_body
+head = pl_male2_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = fc_lr_grp
+voice = rvp151
+individual_name = 263024
+
+[GF_NPC]
+nickname = li06_03_base_deck_npc_02
+body = pi_pirate2_body
+head = rh_hassler_head
+lefthand = benchmark_male_hand_left
+righthand = benchmark_male_hand_right
+affiliation = fc_lr_grp
+voice = rvp106
+individual_name = 263025
+
+[MRoom]
+nickname = Bar
+character_density = 7
+fixture = li06_03_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
+
+[MRoom]
+nickname = Deck
+character_density = 3
+fixture = li06_03_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
+fixture = li06_03_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
+
+[MRoom]
+nickname = Deck2
+character_density = 3
+
+[MRoom]
+nickname = ShipDealer
+character_density = 2
+fixture = LI0603_fix_ship, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[BaseFaction]
faction = gd_z_grp
@@ -46917,65 +47008,6 @@ faction = fc_j_grp
weight = 1
offers_missions = false
-[GF_NPC]
-nickname = LI0603_fix_bartender
-body = pi_pirate8_body
-head = br_sales_head
-lefthand = benchmark_male_hand_left
-righthand = benchmark_male_hand_right
-individual_name = 244639
-affiliation = gd_z_grp
-voice = rvp101
-bribe = fc_j_grp, 10000, 16100
-bribe = fc_lr_grp, 10000, 16101
-bribe = fc_ou_grp, 10000, 16100
-
-[GF_NPC]
-nickname = LI0603_fix_ship
-body = pi_pirate8_body
-head = pi_pirate3_head
-lefthand = benchmark_male_hand_left
-righthand = benchmark_male_hand_right
-individual_name = 245175
-affiliation = gd_z_grp
-voice = rvp106
-
-[GF_NPC]
-nickname = LI0603_fix_trader
-body = pi_pirate8_body
-head = pi_pirate2_head
-lefthand = benchmark_male_hand_left
-righthand = benchmark_male_hand_right
-individual_name = 244640
-affiliation = gd_z_grp
-voice = rvp101
-
-[GF_NPC]
-nickname = LI0603_fix_weaponsdealer
-body = pi_pirate8_body
-head = pi_pirate4_head
-lefthand = benchmark_male_hand_left
-righthand = benchmark_male_hand_right
-individual_name = 244641
-affiliation = gd_z_grp
-voice = rvp106
-
-[MRoom]
-nickname = bar
-character_density = 5
-fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
-
-[MRoom]
-nickname = Deck
-character_density = 2
-fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
-fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
-
-[MRoom]
-nickname = ShipDealer
-character_density = 2
-fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
-
[MBase]
nickname = LI06_04_Base
local_faction = li_lsf_grp
diff --git a/DATA/SOLAR/ASTEROIDS/LI06_asteroid_001.ini b/DATA/SOLAR/ASTEROIDS/LI06_asteroid_001.ini
new file mode 100644
index 00000000..12050157
--- /dev/null
+++ b/DATA/SOLAR/ASTEROIDS/LI06_asteroid_001.ini
@@ -0,0 +1,75 @@
+[TexturePanels]
+file = solar\asteroids\rock_shapes.ini
+
+[Field]
+cube_size = 300
+fill_dist = 3200
+diffuse_color = 255, 255, 255
+ambient_color = 140, 140, 140
+ambient_increase = 90, 60, 30
+empty_cube_frequency = 0.4
+
+[properties]
+flag = lava_objects
+flag = Object_density_low
+
+[Cube]
+asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45
+asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40
+asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70
+asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
+asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
+
+[AsteroidBillboards]
+count = 600
+start_dist = 1800
+fade_dist_percent = 0.5
+shape = asteroid_lava02
+color_shift = 1, 1, 1
+ambient_intensity = 1
+size = 10, 50
+
+[DynamicAsteroids]
+asteroid = DAsteroid_lava02
+count = 20
+placement_radius = 120
+placement_offset = 90
+max_velocity = 10
+max_angular_velocity = 3
+color_shift = 1, 1, 1
+
+[ExclusionBand]
+zone = Zone_Bw04_sun_death
+render_parts = 12
+shape = asteroid_belt_04
+height = 800
+offset_dist = -300
+fade = 1, 1.5, 15, 18
+texture_aspect = 1
+color_shift = 0, 0, 0
+ambient_intensity = 1
+cull_mode = 0
+vert_increase = 2
+
+[Band]
+render_parts = 12
+shape = asteroid_belt_04
+height = 800
+offset_dist = 300
+fade = 0.8, 1.25, 15, 17
+texture_aspect = 1
+color_shift = 0, 0, 0
+ambient_intensity = 0.4
+vert_increase = 2
+
+[LootableZone]
+asteroid_loot_container = lootcrate_ast_loot_diamonds
+asteroid_loot_commodity = commodity_diamonds
+dynamic_loot_container = lootcrate_ast_loot_diamonds
+dynamic_loot_commodity = commodity_diamonds
+asteroid_loot_count = 0, 0
+dynamic_loot_count = 1, 1
+asteroid_loot_difficulty = 30
+dynamic_loot_difficulty = 6
+
+; Copied by FL Atlas from file: solar\ASTEROIDS\bw04_von_rohe_lava_asteroids.ini
diff --git a/DATA/SOLAR/ASTEROIDS/LI06_debris_001.ini b/DATA/SOLAR/ASTEROIDS/LI06_debris_001.ini
new file mode 100644
index 00000000..ed916037
--- /dev/null
+++ b/DATA/SOLAR/ASTEROIDS/LI06_debris_001.ini
@@ -0,0 +1,76 @@
+[TexturePanels]
+file = solar\asteroids\debris_shapes.ini
+
+[Field]
+cube_size = 400
+fill_dist = 3000
+diffuse_color = 100, 100, 80
+ambient_color = 255, 255, 255
+ambient_increase = 20, 20, 30
+empty_cube_frequency = 0.4
+contains_fog_zone = true
+
+[properties]
+flag = object_density_medium
+flag = debris_objects
+
+[Cube]
+asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20
+asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
+asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
+asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
+asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
+
+[Band]
+render_parts = 8
+shape = debris_belt_04
+height = 7000
+offset_dist = 3500
+fade = 1, 1.35, 10, 11
+texture_aspect = 1.5
+color_shift = 1, 1, 1
+ambient_intensity = 1
+vert_increase = 2
+
+[ExclusionBand]
+zone = Zone_Li01_005_Planet_Li01_02
+render_parts = 12
+shape = debris_belt_04
+height = 3000
+offset_dist = -500
+fade = 1, 1.5, 15, 18
+texture_aspect = 1
+color_shift = 1, 1, 1
+ambient_intensity = 1
+cull_mode = 0
+vert_increase = 2
+
+[AsteroidBillboards]
+count = 300
+start_dist = 1800
+fade_dist_percent = 0.5
+shape = debris_tri
+color_shift = 1, 1, 1
+ambient_intensity = 1
+size = 70, 160
+
+[DynamicAsteroids]
+asteroid = dasteroid_debris_small1
+count = 10
+placement_radius = 150
+placement_offset = 90
+max_velocity = 10
+max_angular_velocity = 3
+color_shift = 1, 1, 1
+
+[LootableZone]
+asteroid_loot_container = lootcrate_ast_loot_metal
+asteroid_loot_commodity = commodity_scrap_metal
+dynamic_loot_container = lootcrate_ast_loot_metal
+dynamic_loot_commodity = commodity_scrap_metal
+asteroid_loot_count = 0, 0
+dynamic_loot_count = 1, 1
+asteroid_loot_difficulty = 40
+dynamic_loot_difficulty = 4
+
+; Copied by FL Atlas from file: solar\ASTEROIDS\li01_pittsburgh_debris_field_001.ini
diff --git a/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini b/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini
index 2ece394c..fea7d87a 100644
--- a/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini
+++ b/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini
@@ -69,9 +69,6 @@ exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_LI07_hole
-exclusion = Zone_LI06_mojavedustcloud_01_exclusion_1
-exclude_billboards = 1
-exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = DAsteroid_lava02
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
index 0f739fc9..0a01c810 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_03_Base
-start_room = Bar
+start_room = Deck
+price_variance = 0.15
[Room]
nickname = Bar
@@ -9,11 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
-
-[Room]
-nickname = Deck2
-file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
-
-[Room]
-nickname = ShipDealer
-file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
index 487e8b55..8ac06ecb 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
@@ -1,20 +1,21 @@
[Room_Info]
-set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
-scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
-scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
-scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
-scene = ambient, scripts\bases\Ambi_Lightning.thn
+set_script = scripts\bases\rh_08_Bar_hardpoint_R6.thn
+scene = ambient, scripts\bases\rh_08_bar_ambi_Bw04_02.thn
+scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
+scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
+scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
+scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
-music = music_bar_generic07
-ambient = ambience_bar_space
-
-[Camera]
-name = Camera_0
+music = music_bar_generic01
+ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
-start_script = Scripts\Bases\br_08_bar_enter_01.thn
+start_script = Scripts\Bases\rh_08_bar_enter_01.thn
+
+[Camera]
+name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
@@ -38,11 +39,6 @@ behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
-[Hotspot]
-name = IDS_HOTSPOT_SHIPDEALER_ROOM
-behavior = ExitDoor
-room_switch = ShipDealer
-
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
index ad3117cc..acda390a 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
@@ -1,17 +1,11 @@
[Room_Info]
-scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
-set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
-
-[Spiels]
-CommodityDealer = manhattan_commodity_spiel
-EquipmentDealer = manhattan_equipment_spiel
+set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
+scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
+animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
-[CharacterPlacement]
-name = Zg/PC/Player/01/A/Stand
-
[PlayerShipPlacement]
name = X/Shipcentre/01
@@ -38,11 +32,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
-[Hotspot]
-name = IDS_HOTSPOT_SHIPDEALER_ROOM
-behavior = ExitDoor
-room_switch = ShipDealer
-
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
@@ -87,91 +76,3 @@ virtual_room = Equipment
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
-
-[FlashlightSet]
-icolor = 255, 200, 100
-scale = 0.500000
-gap = 0.000000
-blink = 0.050000
-endpause = 0.000000
-hardpoint = HpLightA01
-hardpoint = HpLightA02
-hardpoint = HpLightA03
-hardpoint = HpLightA04
-hardpoint = HpLightA05
-hardpoint = HpLightA06
-hardpoint = HpLightA07
-hardpoint = HpLightA08
-hardpoint = HpLightA09
-hardpoint = HpLightA10
-hardpoint = HpLightA11
-hardpoint = HpLightA12
-hardpoint = HpLightA13
-hardpoint = HpLightA14
-hardpoint = HpLightA15
-hardpoint = HpLightA16
-hardpoint = HpLightA17
-hardpoint = HpLightA18
-hardpoint = HpLightA19
-hardpoint = HpLightA20
-hardpoint = HpLightA21
-hardpoint = HpLightA22
-hardpoint = HpLightA23
-hardpoint = HpLightA24
-hardpoint = HpLightA25
-hardpoint = HpLightA26
-hardpoint = HpLightA27
-hardpoint = HpLightA28
-hardpoint = HpLightA29
-hardpoint = HpLightA30
-hardpoint = HpLightB15
-hardpoint = HpLightB16
-hardpoint = HpLightB17
-hardpoint = HpLightB18
-hardpoint = HpLightB19
-hardpoint = HpLightB20
-hardpoint = HpLightB21
-hardpoint = HpLightB22
-hardpoint = HpLightB23
-hardpoint = HpLightB24
-hardpoint = HpLightB25
-hardpoint = HpLightB26
-
-[FlashlightSet]
-icolor = 200, 255, 50
-scale = 0.500000
-gap = 0.000000
-blink = 0.000000
-endpause = 0.000000
-hardpoint = HpLightA31
-hardpoint = HpLightA32
-hardpoint = HpLightA33
-hardpoint = HpLightA34
-hardpoint = HpLightA35
-hardpoint = HpLightA36
-hardpoint = HpLightA37
-hardpoint = HpLightA38
-hardpoint = HpLightA39
-hardpoint = HpLightA40
-
-[FlashlightSet]
-icolor = 100, 200, 200
-scale = 0.500000
-gap = 0.000000
-blink = 0.000000
-endpause = 0.000000
-numlights = 26
-hardpoint = HpLightB01
-hardpoint = HpLightB02
-hardpoint = HpLightB03
-hardpoint = HpLightB04
-hardpoint = HpLightB05
-hardpoint = HpLightB06
-hardpoint = HpLightB07
-hardpoint = HpLightB08
-hardpoint = HpLightB09
-hardpoint = HpLightB10
-hardpoint = HpLightB11
-hardpoint = HpLightB12
-hardpoint = HpLightB13
-hardpoint = HpLightB14
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
index 250eea9e..e5dda994 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
@@ -11,16 +11,31 @@ name = X/Shipcentre/01
[Camera]
name = Camera_0
-[Hotspot]
-name = IDS_HOTSPOT_DECK
-behavior = ExitDoor
-room_switch = Deck
-
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
+[Hotspot]
+name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
+behavior = VirtualRoom
+room_switch = Trader
+
+[Hotspot]
+name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
+behavior = VirtualRoom
+room_switch = Equipment
+
+[Hotspot]
+name = IDS_HOTSPOT_SHIPDEALER_ROOM
+behavior = ExitDoor
+room_switch = ShipDealer
+
+[Hotspot]
+name = IDS_HOTSPOT_DECK
+behavior = ExitDoor
+room_switch = Deck
+
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini
index 8e3fabc0..cedf151d 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini
@@ -14,11 +14,6 @@ ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
-[Hotspot]
-name = IDS_HOTSPOT_DECK
-behavior = ExitDoor
-room_switch = Deck
-
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
@@ -41,6 +36,11 @@ name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
+[Hotspot]
+name = IDS_HOTSPOT_DECK
+behavior = ExitDoor
+room_switch = Deck
+
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
index 160688ed..b03b8441 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
@@ -181,6 +181,13 @@ zone = Zone_LI06_dustcloud_storm_01
file = solar\nebula\li06_nebula.ini
zone = Zone_LI06_dustcloud_storm_02
+[Asteroids]
+file = solar\ASTEROIDS\LI06_asteroid_001.ini
+zone = Zone_LI06_asteroid_001
+
+[Asteroids]
+file = solar\ASTEROIDS\LI06_debris_001.ini
+zone = Zone_LI06_debris_001
[Ambient]
color = 50, 50, 50
@@ -221,17 +228,6 @@ atmosphere_range = 6500
burn_color = 255, 225, 120
ids_info = 66162
-[Zone]
-nickname = Zone_LI06_mojavedustcloud_01_exclusion_1
-pos = 1072, 0, 537
-rotate = 0, 0, 0
-shape = SPHERE
-size = 8000
-property_flags = 131072
-sort = 99
-;endregion
-
-;region - Planet Las Vegas
[Object]
nickname = LI06_planet_1
ids_name = 450010
@@ -317,20 +313,20 @@ voice = pilot_c_ill_m02b
;region - Primm Station
[Object]
nickname = LI06_04
-pos = 36016.23, 144.68, 50301.89
+pos = 38286.160156, 144.679993, 48971.242188
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_04_Base
base = LI06_04_Base
-reputation = li_lsf_grp
+reputation = li_p_grp
rotate = -8.91, -43.44, 0
-archetype = depot
+archetype = space_police01
ids_name = 450045
-loadout = rm_depot_li_01
+loadout = space_police01_br_01
difficulty_level = 1
-space_costume = benchmark_male_head, benchmark_male_body
-voice = atc_leg_m01
+space_costume = , robot_body_B
+voice = atc_leg_f01a
;endregion
;region - Paradise Valley Station
@@ -420,11 +416,11 @@ infocard = 263001
;region - Nebula
[Zone]
nickname = Zone_LI06_dustcloud_storm_01
-pos = -30500, 0, -10500
+pos = -50000, 0.000000, -2400
ids_name = 450051
-rotate = 0, -30, 0
+rotate = 0.000000, 23, 0.000000
shape = ELLIPSOID
-size = 34000, 8000, 20000
+size = 19000, 19000, 31000
visit = 32
property_flags = 32772
property_fog_color = 186, 145, 101
@@ -442,7 +438,7 @@ interference = 0.250000
[Zone]
nickname = Zone_LI06_dustcloud_storm_02
-pos = 25500, 0, 30000
+pos = 25688.923828, 0.000000, 30330.615234
ids_name = 450051
rotate = 0, 30, 0
shape = ELLIPSOID
@@ -486,7 +482,7 @@ ids_name = 0
pos = 2665, 0, 44171
rotate = 0, 0, 0
shape = SPHERE
-size = 10144
+size = 8000
property_flags = 130
ids_info = 0
visit = 128
@@ -500,7 +496,7 @@ interference = 0.750000
[Zone]
nickname = Zone_LI06_radiation_03
ids_name = 0
-pos = -46542, 0, -17455
+pos = -54388.214844, 0.000000, -4184.240723
rotate = 0, 0, 0
shape = SPHERE
size = 11961
@@ -1135,7 +1131,7 @@ prev_ring = LI06_Trade_Lane_Ring_37
[Object]
nickname = LI06_to_Li02
ids_name = 450002
-pos = 37522, 0, 50823
+pos = 38516.070313, 0.000000, 51136.093750
rotate = 0, 49.92, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
@@ -1170,8 +1166,8 @@ goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
[Object]
nickname = LI06_to_Li01_hole
ids_name = 260622
-pos = 48669, 0, 15476
-rotate = 0, 140, 0
+pos = 53350.050781, 0.000000, 16412.210938
+rotate = 0.000000, 80.000000, 0.000000
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole
@@ -1181,7 +1177,7 @@ goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_LI06_to_Li01_hole
-pos = 48670, 0, 15477
+pos = 53378.589844, 0.000000, 16413.210938
shape = SPHERE
size = 1000
property_flags = 131072
@@ -1191,7 +1187,7 @@ visit = 128
nickname = LI06_to_Iw04_hole
ids_name = 260611
pos = -36850, 0, 4259
-rotate = 0, 140, 0
+rotate = 0.000000, 320.000000, 0.000000
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Iw04
jump_effect = jump_effect_hole
@@ -1404,41 +1400,24 @@ faction = co_me_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_04
-pos = 44304, 0, 10724
+pos = 41519.078125, 0.000000, 14579.172852
rotate = 0, 0, 0
shape = SPHERE
size = 2924
comment = Hoover Pop
sort = 51
toughness = 4
-density = 3
+density = 6
repop_time = 25
-max_battle_size = 4
+max_battle_size = 6
pop_type = Background
-relief_time = 35
+relief_time = 25
population_additive = false
-faction_weight = co_ic_grp, 6
-faction_weight = co_ni_grp, 6
-faction_weight = co_os_grp, 6
-faction_weight = co_rs_grp, 6
-faction_weight = co_me_grp, 6
-faction_weight = co_shi_grp, 6
-faction_weight = co_ss_grp, 6
-faction_weight = gd_z_grp, 6
-faction_weight = co_vr_grp, 6
-faction_weight = co_alg_grp, 6
-faction_weight = co_nws_grp, 6
-encounter = tradelane_trade_armored, 4, 0.330000
-faction = co_os_grp, 0.150000
-encounter = tradelane_trade_freighter, 4, 0.330000
-faction = co_rs_grp, 0.100000
-faction = co_shi_grp, 0.100000
-faction = co_ss_grp, 0.100000
-faction = gd_z_grp, 0.100000
-encounter = tradelane_trade_transport, 4, 0.330000
-faction = co_vr_grp, 0.100000
-faction = co_alg_grp, 0.200000
-faction = co_me_grp, 0.200000
+faction_weight = fc_lr_grp, 6
+encounter = area_trade_freighter_pirate, 12, 0.300000
+faction = fc_lr_grp, 1.000000
+encounter = area_scout, 12, 0.700000
+faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_pop_ambient_06
@@ -1492,10 +1471,10 @@ faction = gd_bh_grp, 0.800000
[Zone]
nickname = Zone_LI06_pop_ambient_08
-pos = -27615, 0, 27820
+pos = -21081.572266, 0.000000, 36018.812500
rotate = 0, -57, 0
shape = ELLIPSOID
-size = 28342, 15145, 15145
+size = 15000, 10000, 15000
comment = Ranch Criminal Pop
sort = 51
toughness = 15
@@ -1736,89 +1715,23 @@ faction = co_me_grp, 0.200000
;region - Hoover Station
[Object]
nickname = LI06_03
-pos = 44329, 0, 10774
-ids_info = 65713
+pos = 41410.226563, 0.000000, 14160.879883
+ids_info = 263018
behavior = NOTHING
-pilot = pilot_solar_easy
+pilot = pilot_solar_hard
dock_with = LI06_03_Base
base = LI06_03_Base
-reputation = gd_z_grp
+reputation = fc_lr_grp
rotate = 0, 0, 0
-archetype = space_freeport01
+archetype = depot
ids_name = 450035
-loadout = rm_space_freeport01_li_02
+loadout = rm_depot_li_01
difficulty_level = 1
-space_costume = benchmark_male_head, benchmark_male_body
-voice = pilot_f_ill_m02a
+space_costume = pl_female1_head, pi_pirate1_body
+voice = atc_leg_f01
;endregion
;region - stationary objects
-[Object]
-nickname = LI06_hazard_buoy_01
-ids_name = 261163
-ids_info = 0
-rotate = 0, 0, 0
-pos = 48167, 0, 14952
-archetype = hazard_buoy
-
-[Object]
-nickname = LI06_hazard_buoy_02
-ids_name = 261163
-ids_info = 0
-rotate = 0, 0, 0
-pos = 47676, 0, 14441
-archetype = hazard_buoy
-
-[Object]
-nickname = LI06_hazard_buoy_03
-ids_name = 261163
-ids_info = 0
-rotate = 0, 0, 0
-pos = 47103, 0, 14032
-archetype = hazard_buoy
-
-[Object]
-nickname = LI06_hazard_buoy_04
-ids_name = 261163
-ids_info = 0
-rotate = 0, 0, 0
-pos = 46305, 0, 13561
-archetype = hazard_buoy
-
-[Object]
-nickname = LI06_hazard_buoy_05
-ids_name = 261163
-ids_info = 0
-rotate = 0, 0, 0
-pos = 45671, 0, 13009
-archetype = hazard_buoy
-
-[Object]
-nickname = LI06_hazard_buoy_06
-ids_name = 261163
-ids_info = 0
-rotate = 0, 0, 0
-pos = 44156, 0, 8056
-archetype = hazard_buoy
-
-[Object]
-nickname = LI06_hazard_buoy_07
-ids_name = 261163
-ids_info = 0
-rotate = 0, 0, 0
-pos = 44034, 0, 7074
-archetype = hazard_buoy
-
-[Object]
-nickname = LI06_hazard_buoy_08
-ids_name = 261163
-ids_info = 0
-rotate = 0, 0, 0
-pos = 44034, 0, 6051
-archetype = hazard_buoy
-;endregion
-
-;region - patrols
[Zone]
nickname = Zone_LI06_path_libertypoliceinc01
pos = 14657, 0, 37105
@@ -2588,7 +2501,7 @@ loadout = fc_x_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_li_freighter_02
-pos = -55672, 0, -14266
+pos = -55478.265625, 0.000000, -8841.456055
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2598,7 +2511,7 @@ loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_bw_elite_01
-pos = -54571, 0, -21287
+pos = -59995.542969, 0.000000, -4819.634277
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2608,7 +2521,7 @@ loadout = fc_rh_bw_elite_loadout01
[Object]
nickname = LI06_suprise_pi_fighter_01
-pos = -46037, 0, -10687
+pos = -53302.015625, 0.000000, -2937.651611
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2781,3 +2694,292 @@ mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
;endregion
+
+[Zone]
+nickname = Zone_LI06_asteroid_001
+ids_name = 263016
+pos = -50000, 0.000000, -2398
+rotate = 0.000000, 24.216715, 0.000000
+shape = ELLIPSOID
+size = 18500, 18500, 30500
+property_flags = 66
+ids_info = 0
+visit = 32
+damage = 0
+Music = zone_field_asteroid_lava
+comment = Dustcloud Field
+spacedust = lavaashdust
+spacedust_maxparticles = 50
+sort = 99
+
+[Object]
+nickname = Li06_hazard_buoy_001
+pos = -41393, 0, -4043
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_002
+pos = -41672.917969, 0.000000, -1375.876465
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_003
+pos = -42501.652344, 0.000000, 1174.707275
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_004
+pos = -43842.574219, 0.000000, 3497.250977
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_005
+pos = -45637.078125, 0.000000, 5490.248535
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_006
+pos = -47806.734375, 0.000000, 7066.595703
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_007
+pos = -50256.718750, 0.000000, 8157.399414
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_008
+pos = -52880, 0, 8715
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_009
+pos = -55562, 0, 8715
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_010
+pos = -58185.035156, 0.000000, 8157.399414
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_011
+pos = -60635.019531, 0.000000, 7066.595703
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_012
+pos = -62804.675781, 0.000000, 5490.248535
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_013
+pos = -64599.179688, 0.000000, 3497.250977
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_014
+pos = -65940.101563, 0.000000, 1174.707275
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_015
+pos = -66768.835938, 0.000000, -1375.876465
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_016
+pos = -67049, 0, -4043
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_017
+pos = -66768.835938, 0.000000, -6710.178711
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_018
+pos = -65940.101563, 0.000000, -9260.762695
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_019
+pos = -64599.179688, 0.000000, -11583.305664
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_020
+pos = -62804.675781, 0.000000, -13576.303711
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_021
+pos = -60635.019531, 0.000000, -15152.651367
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_022
+pos = -58185.035156, 0.000000, -16243.454102
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_023
+pos = -55562, 0, -16801
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_024
+pos = -52880, 0, -16801
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_025
+pos = -50256.718750, 0.000000, -16243.454102
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_026
+pos = -47806.734375, 0.000000, -15152.651367
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_027
+pos = -45637.078125, 0.000000, -13576.303711
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_028
+pos = -43842.574219, 0.000000, -11583.305664
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_029
+pos = -42501.652344, 0.000000, -9260.762695
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = Li06_hazard_buoy_030
+pos = -41672.917969, 0.000000, -6710.178711
+archetype = hazard_buoy
+ids_name = 261163
+ids_info = 66144
+
+[Object]
+nickname = LI06_object_001
+pos = -55363.000000, 0.000000, -2219.545410
+rotate = 0, 0, 0
+Archetype = br_debris_hull02
+
+[Object]
+nickname = LI06_object_002
+pos = -52509.203125, 0.000000, -7470.529785
+rotate = 0, 0, 0
+Archetype = br_debris_hull04
+
+[Object]
+nickname = LI06_object_003
+pos = -48893.660156, 0.000000, -4022.592773
+rotate = 0, 0, 0
+Archetype = br_debris_hull06
+
+[Zone]
+nickname = Zone_LI06_debris_001
+ids_name = 263019
+pos = 28970.95, 0, 23549.48
+rotate = 0, 0, 0
+shape = ELLIPSOID
+size = 13384.238281, 11859.451172, 11859.451172
+property_flags = 130
+ids_info = 0
+visit = 36
+damage = 0
+comment = Debris Field
+spacedust = asteroiddust
+spacedust_maxparticles = 50
+sort = 99
+
+[Object]
+nickname = LI06_Weapon_Platform_001
+ids_name = 261164
+pos = 40917.539063, 0.000000, 13586.704102
+rotate = 0, 0, 0
+archetype = wplatform_rock
+reputation = fc_lr_grp
+behavior = NOTHING
+ids_info = 66171
+difficulty_level = 6
+loadout = pirate_weapon_platform2_pi_02
+pilot = pilot_solar_hard
+visit = 0
+
+[Object]
+nickname = LI06_Weapon_Platform_002
+ids_name = 261164
+pos = 41956.621094, 0.000000, 14751.727539
+rotate = 0, 0, 0
+archetype = wplatform_rock
+reputation = fc_lr_grp
+behavior = NOTHING
+ids_info = 66171
+difficulty_level = 6
+loadout = pirate_weapon_platform2_pi_02
+pilot = pilot_solar_hard
+visit = 0
diff --git a/DATA/UNIVERSE/universe.ini b/DATA/UNIVERSE/universe.ini
index ffe4ff44..e5c9359a 100644
--- a/DATA/UNIVERSE/universe.ini
+++ b/DATA/UNIVERSE/universe.ini
@@ -1748,8 +1748,8 @@ BGCS_base_run_by = W02bF39
[Base]
nickname = LI06_03_Base
system = LI06
-strid_name = 524292
-file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
+strid_name = 450035
+file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_03_Base.ini
BGCS_base_run_by = W02bF52
[Base]
diff --git a/EXE/REM/Lua/Infocards.lua b/EXE/REM/Lua/Infocards.lua
index 70f0967d..0314ca26 100644
--- a/EXE/REM/Lua/Infocards.lua
+++ b/EXE/REM/Lua/Infocards.lua
@@ -771,6 +771,17 @@ rem.AddInfoCard(263012, "Deep Space Engineering Marek Fischer")
rem.AddInfoCard(263013, "Border World Exports Samira Larsen")
rem.AddInfoCard(263014, "Bounty Hunters Guild Maya Archer")
rem.AddInfoCard(263015, "Bounty Hunters Guild Steven Archer")
+rem.AddInfoCard(263016, "Dustcloud Field")
+rem.AddInfoCard(263017, [[CLASS: DunkirkCREW: CLASSIFIEDARMAMENT: CLASSIFIED]])
+rem.AddInfoCard(263018, [[DIAMETER: N/AMASS: N/ATERRAIN: Hidden BaseTEMPERATURE: N/AESCAPE VELOCITY: N/AHidden somewhere in the debris fields near Las Vegas, this pirate base is built inside a collapsed mining frame and shielded by layers of wreckage and dust. What began as a smuggler's hideout was gradually expanded into a fortified black-market refuge for raiders, fence operators, and captains looking to disappear from the rest of Nevada.The base survives by preying on traffic moving between the planet and the surrounding lanes. Stolen cargo, forged ident codes, and damaged ships are traded here for fuel, repairs, and protection. Zoner patrols know the area is dangerous, but the wreckage makes full inspection nearly impossible, and the pirates use that to their advantage.Rumors say the base has at least two emergency exits leading into the nearby asteroid field, along with hidden docking points that are never shown on public scans. Anyone who finds the place is advised to leave quickly, because the pirates of Las Vegas prefer to let visitors find the wrong door first.]])
+rem.AddInfoCard(263019, "Debris Field")
+rem.AddInfoCard(263020, "Hoover Station Bartender Alex Fischer")
+rem.AddInfoCard(263021, "Red Hessians Nadia Sato")
+rem.AddInfoCard(263022, "Red Hessians Tobias Drake")
+rem.AddInfoCard(263023, "Red Hessians Nico Novak")
+rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer")
+rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer")
+rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo")
-- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension")