Add asteroid and debris configurations for LI06 system
- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones. - Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones. - Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions. - Modified LI06_03_Base.ini to change the starting room and adjust price variance. - Updated bar and deck room configurations to reflect new scripts and ambient scenes. - Removed redundant deck2 room and adjusted hotspots for better navigation. - Updated LI06.ini to include new asteroid and debris zones. - Adjusted various object positions and properties within the LI06 system. - Added new info cards for the Dustcloud Field and the hidden pirate base.
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@@ -1,6 +1,7 @@
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[BaseInfo]
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nickname = LI06_03_Base
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start_room = Bar
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start_room = Deck
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price_variance = 0.15
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[Room]
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nickname = Bar
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@@ -9,11 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
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[Room]
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nickname = Deck2
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file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
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