Add asteroid and debris configurations for LI06 system
- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones. - Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones. - Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions. - Modified LI06_03_Base.ini to change the starting room and adjust price variance. - Updated bar and deck room configurations to reflect new scripts and ambient scenes. - Removed redundant deck2 room and adjusted hotspots for better navigation. - Updated LI06.ini to include new asteroid and debris zones. - Adjusted various object positions and properties within the LI06 system. - Added new info cards for the Dustcloud Field and the hidden pirate base.
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@@ -11,16 +11,31 @@ name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[FlashlightSet]
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icolor = 255, 200, 100
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scale = 0.500000
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