Balance Shields + Armor Protections
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@@ -13877,6 +13877,8 @@ MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
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MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
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MarketGood = ge_s_thruster_03, 0, -1, 10, 10, 0, 1
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MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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MarketGood = shield02_mark10_hf, 0, -1, 10, 10, 0, 1
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MarketGood = shield02_mark09_hf, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
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@@ -14048,6 +14050,8 @@ MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
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MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
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MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
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MarketGood = shield01_mark08_hf, 0, -1, 10, 10, 0, 1
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MarketGood = or_gun01_mark05, 0, -0.2, 10, 10, 0, 1
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MarketGood = rh_gun01_mark04, 0, -0.2, 10, 10, 0, 1
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MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1
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MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
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@@ -446,6 +446,23 @@ thrust_capacity = 1000
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thrust_charge_rate = 100
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lootable = false
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; Energy Core Extension
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[Power]
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nickname = energy_core_extension
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ids_name = 299501
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ids_info = 299502
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volume = 0
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mass = 0
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hp_type = hp_elite_power_special_2
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DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
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material_library = equipment\models\hardware.mat
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capacity = 300
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charge_rate = 150
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thrust_capacity = 0
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thrust_charge_rate = 0
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lootable = true
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[Scanner]
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nickname = ge_s_scanner_01
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ids_name = 263750
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@@ -794,7 +811,23 @@ ids_name = 222150
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ids_info = 222222
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.020000
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hit_pts_scale = 1.120000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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volume = 0.000000
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mass = 1
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lootable = true
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; Heavy Protection Armor
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[Armor]
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nickname = heavy_protection_armor
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ids_name = 222155
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ids_info = 222227
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.240000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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@@ -810,7 +843,7 @@ ids_name = 222151
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ids_info = 222223
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.050000
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hit_pts_scale = 1.360000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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@@ -826,7 +859,7 @@ ids_name = 222152
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ids_info = 222224
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.030000
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hit_pts_scale = 1.360000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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@@ -842,7 +875,7 @@ ids_name = 222153
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ids_info = 222225
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.030000
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hit_pts_scale = 1.360000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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@@ -858,7 +891,7 @@ ids_name = 222154
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ids_info = 222226
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.030000
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hit_pts_scale = 1.360000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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@@ -202,6 +202,34 @@ combinable = false
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shop_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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; Heavy Protection Armor
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[Good]
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nickname = heavy_protection_armor
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equipment = heavy_protection_armor
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ids_name = 222155
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ids_info = 222227
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category = equipment
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price = 100000
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item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
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combinable = false
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shop_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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; Energy Core Extension
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[Good]
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nickname = energy_core_extension
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equipment = energy_core_extension
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ids_name = 299501
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ids_info = 299502
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category = equipment
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price = 100000
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item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
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combinable = false
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shop_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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; Nomad Reactive Armor
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[Good]
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@@ -767,6 +767,8 @@ separation_explosion = sever_debris
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LODranges = 0, 999999
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lootable = false
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; Barrier Molecular Shield
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[ShieldGenerator]
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nickname = npc_shield02_mark09
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ids_name = 263777
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@@ -799,6 +801,8 @@ separation_explosion = sever_debris
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LODranges = 0, 999999
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lootable = false
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; Adv. Barrier Molecular Shield
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[ShieldGenerator]
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nickname = npc_shield02_mark10
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ids_name = 263778
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@@ -1695,6 +1699,8 @@ separation_explosion = sever_debris
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LODranges = 0, 999999
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lootable = true
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; Adv. Protector H. F. Shield
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[ShieldGenerator]
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nickname = shield01_mark08_hf
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ids_name = 263806
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@@ -1727,6 +1733,8 @@ separation_explosion = sever_debris
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LODranges = 0, 999999
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lootable = true
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; Champion H. F. Shield
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[ShieldGenerator]
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nickname = shield01_mark09_hf
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ids_name = 263807
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@@ -1759,6 +1767,8 @@ separation_explosion = sever_debris
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LODranges = 0, 999999
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lootable = true
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; Adv. Champion H. F. Shield
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[ShieldGenerator]
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nickname = shield01_mark10_hf
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ids_name = 263808
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@@ -2687,6 +2697,8 @@ separation_explosion = sever_debris
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LODranges = 0, 999999
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lootable = true
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; Barrier H. F. Shield
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[ShieldGenerator]
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nickname = shield02_mark09_hf
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ids_name = 263837
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@@ -2719,6 +2731,8 @@ separation_explosion = sever_debris
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LODranges = 0, 999999
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lootable = true
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; Adv. Barrier H. F. Shield
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[ShieldGenerator]
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nickname = shield02_mark10_hf
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ids_name = 263838
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@@ -4319,8 +4333,8 @@ parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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regeneration_rate = 190
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max_capacity = 8460
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regeneration_rate = 245.3
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max_capacity = 10860
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toughness = 82.8
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hp_type = hp_elite_shield_special_10
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offline_rebuild_time = 12
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