Balance Shields + Armor Protections

This commit is contained in:
D4rkl1ght3r
2025-12-23 18:54:50 +01:00
parent ed80a70ceb
commit 06b15e7511
5 changed files with 90 additions and 7 deletions

View File

@@ -13877,6 +13877,8 @@ MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_03, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = shield02_mark10_hf, 0, -1, 10, 10, 0, 1
MarketGood = shield02_mark09_hf, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
@@ -14048,6 +14050,8 @@ MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
MarketGood = shield01_mark08_hf, 0, -1, 10, 10, 0, 1
MarketGood = or_gun01_mark05, 0, -0.2, 10, 10, 0, 1
MarketGood = rh_gun01_mark04, 0, -0.2, 10, 10, 0, 1
MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1
MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1

View File

@@ -446,6 +446,23 @@ thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
; Energy Core Extension
[Power]
nickname = energy_core_extension
ids_name = 299501
ids_info = 299502
volume = 0
mass = 0
hp_type = hp_elite_power_special_2
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 300
charge_rate = 150
thrust_capacity = 0
thrust_charge_rate = 0
lootable = true
[Scanner]
nickname = ge_s_scanner_01
ids_name = 263750
@@ -794,7 +811,23 @@ ids_name = 222150
ids_info = 222222
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.020000
hit_pts_scale = 1.120000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
volume = 0.000000
mass = 1
lootable = true
; Heavy Protection Armor
[Armor]
nickname = heavy_protection_armor
ids_name = 222155
ids_info = 222227
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.240000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -810,7 +843,7 @@ ids_name = 222151
ids_info = 222223
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.050000
hit_pts_scale = 1.360000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -826,7 +859,7 @@ ids_name = 222152
ids_info = 222224
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.030000
hit_pts_scale = 1.360000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -842,7 +875,7 @@ ids_name = 222153
ids_info = 222225
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.030000
hit_pts_scale = 1.360000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -858,7 +891,7 @@ ids_name = 222154
ids_info = 222226
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.030000
hit_pts_scale = 1.360000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat

View File

@@ -202,6 +202,34 @@ combinable = false
shop_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
; Heavy Protection Armor
[Good]
nickname = heavy_protection_armor
equipment = heavy_protection_armor
ids_name = 222155
ids_info = 222227
category = equipment
price = 100000
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
combinable = false
shop_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
; Energy Core Extension
[Good]
nickname = energy_core_extension
equipment = energy_core_extension
ids_name = 299501
ids_info = 299502
category = equipment
price = 100000
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
combinable = false
shop_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
; Nomad Reactive Armor
[Good]

View File

@@ -767,6 +767,8 @@ separation_explosion = sever_debris
LODranges = 0, 999999
lootable = false
; Barrier Molecular Shield
[ShieldGenerator]
nickname = npc_shield02_mark09
ids_name = 263777
@@ -799,6 +801,8 @@ separation_explosion = sever_debris
LODranges = 0, 999999
lootable = false
; Adv. Barrier Molecular Shield
[ShieldGenerator]
nickname = npc_shield02_mark10
ids_name = 263778
@@ -1695,6 +1699,8 @@ separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Adv. Protector H. F. Shield
[ShieldGenerator]
nickname = shield01_mark08_hf
ids_name = 263806
@@ -1727,6 +1733,8 @@ separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Champion H. F. Shield
[ShieldGenerator]
nickname = shield01_mark09_hf
ids_name = 263807
@@ -1759,6 +1767,8 @@ separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Adv. Champion H. F. Shield
[ShieldGenerator]
nickname = shield01_mark10_hf
ids_name = 263808
@@ -2687,6 +2697,8 @@ separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Barrier H. F. Shield
[ShieldGenerator]
nickname = shield02_mark09_hf
ids_name = 263837
@@ -2719,6 +2731,8 @@ separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Adv. Barrier H. F. Shield
[ShieldGenerator]
nickname = shield02_mark10_hf
ids_name = 263838
@@ -4319,8 +4333,8 @@ parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 190
max_capacity = 8460
regeneration_rate = 245.3
max_capacity = 10860
toughness = 82.8
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12

View File

@@ -293,6 +293,10 @@ rem.AddInfoCard(524296, [[<RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/>
rem.AddInfoCard(50021, "Jack O'Latern Event")
rem.AddInfoCard(50022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TRA data="1" mask="-31" def="-2"/><TEXT>EVENT: </TEXT><TRA data="65281" mask="-31" def="30"/><TEXT>Jack O'Latern</TEXT><PARA/><JUST loc="left"/><TRA data="96" mask="-31" def="-1"/><PARA/><TEXT>Spooky season has arrived in space with the Jack O'Lantern Event! For a limited time, every Kill and Trade Mission will earn you a pumpkin. Collect as many pumpkins as possible and store them in your depot. The player with the most pumpkins at the end of the event will be crowned the Jack O'Lantern Champion and earn exclusive rewards!</TEXT><PARA/><POP/></RDL>]])
-- Heavy Protection Armor
rem.AddInfoCard(222155, "Heavy Protection Armor")
rem.AddInfoCard(222227, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Heavy Protection Armor</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is an enhanced hull-panel-based armor that provides additional protection from all weapons at low costs. That armor class is not specifically designed for a specialized fighter. It can be mounted on every fighter class. </TEXT><PARA/><POP/></RDL>]])
-- Emergency Action Documents (Liberty)
rem.AddInfoCard(290000, "Emergency Action Documents")
rem.AddInfoCard(290001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Emergency Action Documents</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Documents provide a legal framework for necessary actions—such as asset control, operational interventions, and security measures—to protect Liberty's citizens and preserve stability during crises.</TEXT><PARA/><POP/></RDL>]])