Changed ListServer
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@@ -18,7 +18,7 @@ AppGUID = {A690F026-26F0-4e57-ACA0-ECF868E48D21}
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;;;hostname = FLListServer2.dns.corp.microsoft.com ;GUN server in Austin
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;;;hostname = FLListServer2.dns.corp.microsoft.com ;GUN server in Austin
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;;;hostname = 131.107.135.190 ;GUN server in Redmond
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;;;hostname = 131.107.135.190 ;GUN server in Redmond
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;;;hostname = fllistserver.zone.msn.com ;GUN server in Redmond (DNS entry)
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;;;hostname = fllistserver.zone.msn.com ;GUN server in Redmond (DNS entry)
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hostname = gun.fllistserver.com ;Alternative GUN server gun.rem-freelancer.moe
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hostname = gun.rem-freelancer.moe ;Alternative GUN server gun.rem-freelancer.moe, gun.fllistserver.com
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port = 2300
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port = 2300
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[Server]
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[Server]
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@@ -94,7 +94,7 @@ DLL = remres.dll ; Dynamic Infocards
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voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable)
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voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable)
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voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable)
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voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable)
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voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable)
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voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable)
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voices = audio\voices_recognizable.ini ;all the main characters<EFBFBD> voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
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voices = audio\voices_recognizable.ini ;all the main characters’ voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
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voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue)
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voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue)
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voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue)
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voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue)
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voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue)
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voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue)
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