diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index 28d10e98..7b1cda14 100644 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini index 796ab5ba..67baf4ec 100644 --- a/EXE/remgfx.ini +++ b/EXE/remgfx.ini @@ -106,11 +106,17 @@ HeatHaze = 1.0 ShieldRefraction = 1.0 CloakRefraction = 1.0 TunnelDistortion = 1.0 -; R15 planet atmospheres: light scattering (blue rim on the day side, red at the terminator, glow -; against the sun); AtmosphereReplace = 1 hides the planets' original atmosphere layer +; R15 planet atmospheres: light scattering (a coloured rim on the day side, the opposite colour at +; the terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original +; atmosphere layer. AtmosphereColor = 1 takes each planet's colour from that layer (its material's +; Dc and Alpha: a desert planet gets an orange rim, a thin layer a weak one, a black or invisible +; layer none), 0 = Earth's blue for every planet; AtmosphereSaturation = how strongly the pale +; layer colour is tinted (1 = as in the material, higher = more colourful) Atmosphere = 1 AtmosphereStrength = 1.0 AtmosphereReplace = 1 +AtmosphereColor = 1 +AtmosphereSaturation = 4.0 ; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations ; (over SoftParticleRange metres in front of them) instead of cutting hard edges SoftParticles = 1 diff --git a/EXE/rendcomp.dll b/EXE/rendcomp.dll index 29862392..3e41e717 100644 Binary files a/EXE/rendcomp.dll and b/EXE/rendcomp.dll differ diff --git a/EXE/rp8.dll b/EXE/rp8.dll index 5f624bcb..a5d30808 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ diff --git a/EXE/shading.dll b/EXE/shading.dll index 886c9f52..19594bed 100644 Binary files a/EXE/shading.dll and b/EXE/shading.dll differ