From 09896b3386c89f5211f79be01e0aa6eaf0f169ad Mon Sep 17 00:00:00 2001 From: D4rkl1ght3r <86805404+D4rkl1ght3r@users.noreply.github.com> Date: Sun, 10 Aug 2025 16:25:12 +0200 Subject: [PATCH] Seperate arc_sounds from story_sounds --- DATA/AUDIO/arc_sounds.ini | 470 +++++++++++++++++++++++++++++ DATA/AUDIO/story_sounds.ini | 579 +----------------------------------- EXE/freelancer.ini | 1 + 3 files changed, 472 insertions(+), 578 deletions(-) create mode 100644 DATA/AUDIO/arc_sounds.ini diff --git a/DATA/AUDIO/arc_sounds.ini b/DATA/AUDIO/arc_sounds.ini new file mode 100644 index 00000000..7ac7961a --- /dev/null +++ b/DATA/AUDIO/arc_sounds.ini @@ -0,0 +1,470 @@ +; REM Story Arc Audio Entries + +[Sound] +nickname = dx_REM_0101_Trent +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_trent01.wav + +[Sound] +nickname = dx_REM_0102_Trent +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav + +[Sound] +nickname = dx_REM_0201_Trent +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_trent0201.wav + +; Alright. So what's the Plan? + +[Sound] +nickname = dx_REM_0101_Harrison +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_harrison01.wav + +[Sound] +nickname = dx_REM_0102_Harrison +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_harrison02.wav + +[Sound] +nickname = dx_REM_0103_Harrison +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav + +[Sound] +nickname = dx_REM_0201_Harrison +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav + +; Don't worry, Trent. Just let me handle all the conversation + +[Sound] +nickname = dx_REM_0201_Junker +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_Junker0201.wav + +; Don't move! State your business. + +[Sound] +nickname = dx_REM_0202_Harrison +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_harrison0202.wav + +; My name is Harrison. I am one of Liberty's newest diplomats. My task is to define the conditions for the new tax agreement + +[Sound] +nickname = dx_REM_0202_Junker +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_Junker0202.wav + +; Welcome to Rochester + +[Sound] +nickname = dx_REM_0203_Junker +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_Junker0203.wav + +; Thanks for your combat assistance, but the Junkers don't not accept any regulations + +[Sound] +nickname = dx_REM_0204_Junker +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_Junker0204.wav + +; We like to get along with everybody around here, as an independent faction of scrap collectors. + +[Sound] +nickname = dx_REM_0203_Harrison +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_harrison0203.wav + +; I completely understand your concerns about these new regulations. + +[Sound] +nickname = dx_REM_0204_Harrison +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_harrison0204.wav + +; But the situation is complicated. The Xenos are becoming stronger, and without any assistance, the Junkers could be at risk. + +[Sound] +nickname = dx_sm13_0004_li_news +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\dx_sm13_0004_li_news.wav + +[Sound] +nickname = dx_REM_0101_Sinclair +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_sinclair01.wav + +[Sound] +nickname = dx_REM_0101_King +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Story_Arcs\story_king01.wav + +; Tutorial + +[Sound] +nickname = dx_REM_0101_Tutorial_King01 +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\tutorials\king_tutorial1.wav + +[Sound] +nickname = dx_REM_0101_Tutorial_King02 +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\tutorials\king_tutorial2.wav + +[Sound] +nickname = dx_REM_0101_Tutorial_King03 +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\tutorials\king_tutorial3.wav + +[Sound] +nickname = dx_REM_0101_Tutorial_King04 +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\tutorials\king_tutorial4.wav + +[Sound] +nickname = dx_REM_0101_Tutorial_King05 +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\tutorials\king_tutorial5.wav + +; The Rebus + +[Sound] +nickname = dx_REM_0101_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\The_Rebus.wav + +[Sound] +nickname = dx_REM_0103_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav + +[Sound] +nickname = dx_REM_0104_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_greetings.wav + +[Sound] +nickname = dx_REM_0105_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav + +[Sound] +nickname = dx_REM_0201_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_topic.wav + +[Sound] +nickname = dx_REM_0202_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav + +[Sound] +nickname = dx_REM_0203_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_difficult.wav + +[Sound] +nickname = dx_REM_0204_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_efforts.wav + +[Sound] +nickname = dx_REM_0205_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_offers.wav + +[Sound] +nickname = dx_REM_0206_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_imagine.wav + +[Sound] +nickname = dx_REM_0207_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_welcomesyou.wav + +[Sound] +nickname = dx_REM_0208_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_informations.wav + +[Sound] +nickname = dx_REM_0209_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_contact.wav + +[Sound] +nickname = dx_REM_0210_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_nexttime.wav + +[Sound] +nickname = dx_REM_0301_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav + +[Sound] +nickname = dx_REM_0302_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_ready.wav + +[Sound] +nickname = dx_REM_0303_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_network.wav + +[Sound] +nickname = dx_REM_0304_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_voices.wav + +[Sound] +nickname = dx_REM_0305_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_correct.wav + +[Sound] +nickname = dx_REM_0401_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_introduce.wav + +[Sound] +nickname = dx_REM_0402_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav + +[Sound] +nickname = dx_REM_0501_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav + +[Sound] +nickname = dx_REM_0502_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav + +[Sound] +nickname = dx_REM_0601_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\Rebus_aachenfeld.wav + +[Sound] +nickname = dx_REM_0701_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\Rebus_espionage.wav + +[Sound] +nickname = dx_REM_0702_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\Rebus_evidence.wav + +[Sound] +nickname = dx_REM_0703_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_source.wav + +[Sound] +nickname = dx_REM_0704_Rebus +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Rebus\TheRebus_attention.wav + + +; Trent Kusari +[Sound] +nickname = dx_s080x_0101_trent +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Trent\Trent_Kusari.wav + +; Priest Kusari +[Sound] +nickname = dx_s080x_0101_priest +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Priest\dx_s080x_0101_priest_explain.wav + +[Sound] +nickname = dx_s080x_0102_priest2 +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Priest\dx_s080x_0102_priest_sakura.wav + +[Sound] +nickname = dx_s080x_0103_priest3 +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Priest\dx_s080x_0103_priest_emperor.wav + +[Sound] +nickname = dx_s080x_0104_priest4 +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Priest\dx_s080x_0104_priest_girl.wav + +; Jonner & Blix + +[Sound] +nickname = dx_s081x_0000_jonner +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Jonner\dx_s081x_0000_jonner_sir.wav + +[Sound] +nickname = dx_s081x_0101_jonner +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Jonner\dx_s081x_0101_jonner_journey.wav + +[Sound] +nickname = dx_s081x_0102_jonner +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Jonner\dx_s081x_0102_jonner_coordinates.wav + +[Sound] +nickname = dx_s081x_0103_jonner +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Jonner\dx_s081x_0103_jonner_information.wav + +[Sound] +nickname = dx_s081x_0104_jonner +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Jonner\dx_s081x_0104_jonner_friend.wav + +[Sound] +nickname = dx_s081x_0105_jonner +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav + +[Sound] +nickname = dx_s081x_0105_jonner_dummy +type = voice +is_2d = true +attenuation = 0 +file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav + +; Trent + +nickname = dx_REM_s062x_0201_trent +type = voice +is_2d = true +attenuation = 0 +file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav \ No newline at end of file diff --git a/DATA/AUDIO/story_sounds.ini b/DATA/AUDIO/story_sounds.ini index cdbe7037..1d08c739 100644 --- a/DATA/AUDIO/story_sounds.ini +++ b/DATA/AUDIO/story_sounds.ini @@ -7081,581 +7081,4 @@ nickname = dx_Rem_0xB9C36A42_fem type = voice is_2d = true attenuation = 0 -file = Audio\Rem_Audio\Juni\0xB9C36A42_fem.wav - - - - - - - - - - - -; REM Story Arc Audio Entries - -[Sound] -nickname = dx_REM_0101_Trent -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_trent01.wav - -[Sound] -nickname = dx_REM_0102_Trent -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav - -[Sound] -nickname = dx_REM_0201_Trent -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_trent0201.wav - -; Alright. So what's the Plan? - - -[Sound] -nickname = dx_REM_0101_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison01.wav - -[Sound] -nickname = dx_REM_0102_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison02.wav - -[Sound] -nickname = dx_REM_0103_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav - -[Sound] -nickname = dx_REM_0201_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav - -; Don't worry, Trent. Just let me handle all the conversation - -[Sound] -nickname = dx_REM_0201_Junker -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_Junker0201.wav - -; Don't move! State your business. - -[Sound] -nickname = dx_REM_0202_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0202.wav - -; My name is Harrison. I am one of Liberty's newest diplomats. My task is to define the conditions for the new tax agreement - -[Sound] -nickname = dx_REM_0202_Junker -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_Junker0202.wav - -; Welcome to Rochester - -[Sound] -nickname = dx_REM_0203_Junker -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_Junker0203.wav - -; Thanks for your combat assistance, but the Junkers don't not accept any regulations - -[Sound] -nickname = dx_REM_0204_Junker -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_Junker0204.wav - -; We like to get along with everybody around here, as an independent faction of scrap collectors. - -[Sound] -nickname = dx_REM_0203_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0203.wav - -; I completely understand your concerns about these new regulations. - -[Sound] -nickname = dx_REM_0204_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0204.wav - -; But the situation is complicated. The Xenos are becoming stronger, and without any assistance, the Junkers could be at risk. - -[Sound] -nickname = dx_REM_0205_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0205.wav - -; The taxation is meant to protect you and streamline operations. - -[Sound] -nickname = dx_REM_0206_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0206.wav - -; Think of it as a way to formalize your status. If we can establish a reasonable tax structure, we can guarantee your safety from the Xenos and provide you access to resources that minght be otherwise cut off. - -[Sound] -nickname = dx_REM_0205_Junker -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_Junker0205.wav - -; Resources? You mean the ones we lose access to because you take half our income in taxes? - -[Sound] -nickname = dx_REM_0207_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0207.wav - -; What if we structured it differently? A tiered tax plan based on your scrapping profits. - -[Sound] -nickname = dx_REM_0208_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0208.wav - -; How about starting with 2% ? - -[Sound] -nickname = dx_REM_0209_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0209.wav - -; We can work together to create a tax system that doesn't weaken your operations. - -[Sound] -nickname = dx_REM_0210_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0210.wav - -; And in exchange for your cooperation, we will collaborate on tech-sharing, providing you with upgraded defenses against any criminal threat. - -[Sound] -nickname = dx_REM_0211_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0211.wav - -; The Junkers would pay a modest tax that would steadily increase based on gross income, while Liberty promised development grants to improve salvage operations." - -[Sound] -nickname = dx_REM_0206_Junker -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_Junker0206.wav - -; Alright, Harrison. You've got your deal. But remember, if Liberty thinks about overstepping its boundaries, you'll find us hard to deal with. - -[Sound] -nickname = dx_REM_0212_Harrison -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_harrison0212.wav - -; Agreed. This partnership will put us both in a stronger position. - - -[Sound] -nickname = dx_sm13_0004_li_news -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\dx_sm13_0004_li_news.wav - -[Sound] -nickname = dx_REM_0101_Sinclair -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_sinclair01.wav - -[Sound] -nickname = dx_REM_0101_King -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Story_Arcs\story_king01.wav - - -; The Rebus - -[Sound] -nickname = dx_REM_0101_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\The_Rebus.wav - -[Sound] -nickname = dx_REM_0103_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav - -[Sound] -nickname = dx_REM_0104_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_greetings.wav - -[Sound] -nickname = dx_REM_0105_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav - -[Sound] -nickname = dx_REM_0201_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_topic.wav - -[Sound] -nickname = dx_REM_0202_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav - -[Sound] -nickname = dx_REM_0203_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_difficult.wav - -[Sound] -nickname = dx_REM_0204_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_efforts.wav - -[Sound] -nickname = dx_REM_0205_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_offers.wav - -[Sound] -nickname = dx_REM_0206_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_imagine.wav - -[Sound] -nickname = dx_REM_0207_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_welcomesyou.wav - -[Sound] -nickname = dx_REM_0208_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_informations.wav - -[Sound] -nickname = dx_REM_0209_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_contact.wav - -[Sound] -nickname = dx_REM_0210_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_nexttime.wav - -[Sound] -nickname = dx_REM_0301_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav - -[Sound] -nickname = dx_REM_0302_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_ready.wav - -[Sound] -nickname = dx_REM_0303_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_network.wav - -[Sound] -nickname = dx_REM_0304_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_voices.wav - -[Sound] -nickname = dx_REM_0305_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_correct.wav - -[Sound] -nickname = dx_REM_0401_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_introduce.wav - -[Sound] -nickname = dx_REM_0402_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav - -[Sound] -nickname = dx_REM_0501_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav - -[Sound] -nickname = dx_REM_0502_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav - -[Sound] -nickname = dx_REM_0601_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\Rebus_aachenfeld.wav - -[Sound] -nickname = dx_REM_0701_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\Rebus_espionage.wav - -[Sound] -nickname = dx_REM_0702_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\Rebus_evidence.wav - -[Sound] -nickname = dx_REM_0703_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_source.wav - -[Sound] -nickname = dx_REM_0704_Rebus -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Rebus\TheRebus_attention.wav - - -; Trent Kusari -[Sound] -nickname = dx_s080x_0101_trent -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Trent\Trent_Kusari.wav - -; Priest Kusari -[Sound] -nickname = dx_s080x_0101_priest -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Priest\dx_s080x_0101_priest_explain.wav - -[Sound] -nickname = dx_s080x_0102_priest2 -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Priest\dx_s080x_0102_priest_sakura.wav - -[Sound] -nickname = dx_s080x_0103_priest3 -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Priest\dx_s080x_0103_priest_emperor.wav - -[Sound] -nickname = dx_s080x_0104_priest4 -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Priest\dx_s080x_0104_priest_girl.wav - - -; Jonner & Blix - -[Sound] -nickname = dx_s081x_0000_jonner -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Jonner\dx_s081x_0000_jonner_sir.wav - -[Sound] -nickname = dx_s081x_0101_jonner -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Jonner\dx_s081x_0101_jonner_journey.wav - -[Sound] -nickname = dx_s081x_0102_jonner -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Jonner\dx_s081x_0102_jonner_coordinates.wav - -[Sound] -nickname = dx_s081x_0103_jonner -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Jonner\dx_s081x_0103_jonner_information.wav - -[Sound] -nickname = dx_s081x_0104_jonner -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Jonner\dx_s081x_0104_jonner_friend.wav - -[Sound] -nickname = dx_s081x_0105_jonner -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav - - -; Tutorial - -[Sound] -nickname = dx_REM_0101_Tutorial_King01 -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\tutorials\king_tutorial1.wav - -[Sound] -nickname = dx_REM_0101_Tutorial_King02 -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\tutorials\king_tutorial2.wav - -[Sound] -nickname = dx_REM_0101_Tutorial_King03 -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\tutorials\king_tutorial3.wav - -[Sound] -nickname = dx_REM_0101_Tutorial_King04 -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\tutorials\king_tutorial4.wav - -[Sound] -nickname = dx_REM_0101_Tutorial_King05 -type = voice -is_2d = true -attenuation = 0 -file = Audio\Rem_Audio\tutorials\king_tutorial5.wav - - -; Trent - -nickname = dx_REM_gcs_f06ap013_trent -type = voice -is_2d = true -attenuation = 0 -file = AUDIO\DIALOGUE\TRENT\dx_gcs_f06ap013_trent.wav - - -nickname = dx_REM_s062x_0201_trent -type = voice -is_2d = true -attenuation = 0 -file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav \ No newline at end of file +file = Audio\Rem_Audio\Juni\0xB9C36A42_fem.wav \ No newline at end of file diff --git a/EXE/freelancer.ini b/EXE/freelancer.ini index 514b1773..6a30e94b 100644 --- a/EXE/freelancer.ini +++ b/EXE/freelancer.ini @@ -88,6 +88,7 @@ DLL = remres.dll ; Dynamic Infocards sounds = audio\interface_sounds.ini sounds = audio\music.ini sounds = audio\story_sounds.ini ;dialogue for the story (except for news broadcasts) + sounds = audio\arc_sounds.ini ;dialogue for the REM Story Arcs sounds = audio\gf_sounds.ini ;sound-effects for gameflow - bases, rooms etc. ; sounds = audio\news_sounds.ini ;dialogue for news broadcasts - re-usable PLUS story CUT on 20021211 MG voices = audio\voices_space_male.ini ;dialogue for male NPCs in space (all re-usable)