New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view)
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@@ -108,19 +108,19 @@ HeatHaze = 1.0
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ShieldRefraction = 1.0
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ShieldRefraction = 1.0
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CloakRefraction = 1.0
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CloakRefraction = 1.0
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TunnelDistortion = 1.0
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TunnelDistortion = 1.0
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; R15 planet atmospheres: light scattering (a coloured rim on the day side, the opposite colour at
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; R15 planet atmospheres: light scattering like Earth's (blue rim on the day side, red at the
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; the terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original
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; terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original atmosphere
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; atmosphere layer. AtmosphereColor: 1 = each planet's colour from its own surface texture (the
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; layer. AtmosphereColor turns that blue to the planet's hue: 1 = the mean colour of its surface
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; mean colour: a desert planet gets an orange rim), 2 = from that atmosphere layer (its material's
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; texture (a desert planet gets an orange rim), 2 = its atmosphere layer's colour (the material's
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; Dc), 0 = Earth's blue for every planet. The layer's Alpha sets the strength (a thin layer a weak
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; Dc), 0 = Earth's blue for every planet. Grey and white planets keep the blue. The layer's Alpha
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; atmosphere, a black or invisible layer none). AtmosphereSaturation = how strongly the pale
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; sets the strength (a thin layer a weak atmosphere, a black or invisible layer none).
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; colour is tinted (1 = as it is, higher = more colourful). AtmosphereDensity = thickness of the
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; AtmosphereSaturation = how colourful the turned colour is (1 = as Earth's blue).
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; shell (higher = a thicker veil over the planet, 1 = the first R15 version)
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; AtmosphereDensity = thickness of the shell (higher = a thicker veil, 1 = the first R15 version)
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Atmosphere = 1
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Atmosphere = 1
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AtmosphereStrength = 1.0
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AtmosphereStrength = 1.0
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AtmosphereReplace = 1
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AtmosphereReplace = 1
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AtmosphereColor = 1
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AtmosphereColor = 1
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AtmosphereSaturation = 4.0
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AtmosphereSaturation = 1.0
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AtmosphereDensity = 0.5
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AtmosphereDensity = 0.5
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; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations
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; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations
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; (over SoftParticleRange metres in front of them) instead of cutting hard edges
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; (over SoftParticleRange metres in front of them) instead of cutting hard edges
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