diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
index b03b8441..8d7787ae 100644
--- a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
+++ b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
@@ -2403,10 +2403,10 @@ faction = li_n_grp, 1.000000
nickname = LI06_suprise_li_fighter_01
pos = 28785, 0, 28362
visit = 16
-ids_info = 66401
-rotate = 0, 0, 0
+ids_info = 320027
+rotate = 0.000000, 45.000000, 0.000000
archetype = suprise_li_fighter
-ids_name = 0
+ids_name = 320026
loadout = li_p_li_fighter_loadout01
[Object]
@@ -2419,54 +2419,34 @@ archetype = suprise_li_freighter
ids_name = 0
loadout = co_li_freighter_loadout01
-[Object]
-nickname = LI06_suprise_ku_freighter_01
-pos = 25281, 0, 22294
-visit = 16
-ids_info = 66401
-rotate = 0, 0, 0
-archetype = suprise_ku_freighter
-ids_name = 0
-loadout = co_ku_freighter_loadout02
-
-[Object]
-nickname = LI06_suprise_ge_fighter4_01
-pos = 31093, 0, 18105
-visit = 16
-ids_info = 66401
-rotate = 0, 0, 0
-archetype = suprise_ge_fighter4
-ids_name = 0
-loadout = gd_z_ge_fighter4_loadout01
-
[Object]
nickname = LI06_suprise_bw_freighter_01
pos = 29640, 0, 24259
visit = 16
-ids_info = 66401
-rotate = 0, 0, 0
+ids_info = 320025
+rotate = 0.000000, -66.000000, 0.000000
archetype = suprise_bw_freighter
-ids_name = 0
+ids_name = 320024
loadout = gd_z_bw_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_train_01
pos = 34768, 0, 22037
visit = 16
-ids_info = 66401
-rotate = 0, 0, 0
+ids_info = 320029
+rotate = -7.000000, 45.000000, 33.000000
archetype = suprise_ge_train
-ids_name = 0
+ids_name = 320028
loadout = gd_gm_ge_large_train_loadout01
[Object]
nickname = LI06_suprise_pi_freighter_01
pos = 22888, 0, 26823
visit = 16
-ids_info = 66401
+ids_info = 320023
rotate = 0, 0, 0
archetype = suprise_pi_freighter
-ids_name = 0
+ids_name = 320022
loadout = fc_lr_pi_freighter_loadout03
[Object]
@@ -2955,6 +2935,7 @@ comment = Debris Field
spacedust = asteroiddust
spacedust_maxparticles = 50
sort = 99
+interference = 0.70000
[Object]
nickname = LI06_Weapon_Platform_001
@@ -2983,3 +2964,13 @@ difficulty_level = 6
loadout = pirate_weapon_platform2_pi_02
pilot = pilot_solar_hard
visit = 0
+
+[Object]
+nickname = LI06_Wreck_001
+pos = 30204.531250, 0.000000, 19081.445313
+rotate = -23, 34, 80
+archetype = suprise_pi_fighter
+loadout = SECRET_lr_pi_fighter_li04
+visit = 0
+ids_name = 320020
+ids_info = 320021
diff --git a/EXE/REM/Lua/Infocards.lua b/EXE/REM/Lua/Infocards.lua
index 0314ca26..f8e2f470 100644
--- a/EXE/REM/Lua/Infocards.lua
+++ b/EXE/REM/Lua/Infocards.lua
@@ -725,6 +725,16 @@ rem.AddInfoCard(320016, "Perry")
rem.AddInfoCard(320017, [[The wreckage of the Corsair Fighter PerryThere's no information about him. He's like a shadow in that appears at a certain time.]])
rem.AddInfoCard(320018, "Scarab")
rem.AddInfoCard(320019, [[The wreckage of the Rogue Fighter ScarabThere's no information about this wreckage.]])
+rem.AddInfoCard(320020, "Dustrunner")
+rem.AddInfoCard(320021, [[The wreckage of the Rogue Fighter Dustrunner, which was found drifting deep in the debris field near Station Hoover. Its transponder was wiped before the ship went dark, and the only trace left behind was a trail of scorched fragments leading toward the pirate lanes.]])
+rem.AddInfoCard(320022, "High Roller")
+rem.AddInfoCard(320023, [[The wreckage of the Pirate Fighter High Roller, a raider that tried to ambush traffic near Las Vegas and paid for the attempt with a broken hull and a silent cockpit. The ship still carries damaged casino markings, likely taken from one of the crews that used the wreck field as a hiding place.]])
+rem.AddInfoCard(320024, "Free Port")
+rem.AddInfoCard(320025, [[The wreckage of the Zoner Freighter Free Port, which was lost while carrying supplies to the Las Vegas underground facilities. The ship was found broken apart in the outer debris lanes, with its cargo pods stripped clean and its navigation systems destroyed beyond recovery.]])
+rem.AddInfoCard(320026, "Checkpoint")
+rem.AddInfoCard(320027, [[The wreckage of the Police Light Fighter Checkpoint, a patrol craft that vanished after entering the debris field in pursuit of a Rogue scout. The fighters that followed later found only a shattered frame and enough broken sensors to suggest the ship was ambushed from both sides.]])
+rem.AddInfoCard(320028, "Bellwether")
+rem.AddInfoCard(320029, [[The wreckage of the Large Transport Bellwether, which was assigned to move supplies into the underground city before it vanished without a distress call. The wreck is badly scorched, suggesting the ship was hit by long-range fire before the final impact in the debris field.]])
-- REM NEWS