Update LI06 system object configurations and add new wreck infocards

This commit is contained in:
FlatHack
2026-06-15 23:01:58 +02:00
parent 04af153c1b
commit 0cf9d384cd
2 changed files with 32 additions and 31 deletions
+22 -31
View File
@@ -2403,10 +2403,10 @@ faction = li_n_grp, 1.000000
nickname = LI06_suprise_li_fighter_01
pos = 28785, 0, 28362
visit = 16
ids_info = 66401
rotate = 0, 0, 0
ids_info = 320027
rotate = 0.000000, 45.000000, 0.000000
archetype = suprise_li_fighter
ids_name = 0
ids_name = 320026
loadout = li_p_li_fighter_loadout01
[Object]
@@ -2419,54 +2419,34 @@ archetype = suprise_li_freighter
ids_name = 0
loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_ku_freighter_01
pos = 25281, 0, 22294
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ku_freighter
ids_name = 0
loadout = co_ku_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_fighter4_01
pos = 31093, 0, 18105
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ge_fighter4
ids_name = 0
loadout = gd_z_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_bw_freighter_01
pos = 29640, 0, 24259
visit = 16
ids_info = 66401
rotate = 0, 0, 0
ids_info = 320025
rotate = 0.000000, -66.000000, 0.000000
archetype = suprise_bw_freighter
ids_name = 0
ids_name = 320024
loadout = gd_z_bw_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_train_01
pos = 34768, 0, 22037
visit = 16
ids_info = 66401
rotate = 0, 0, 0
ids_info = 320029
rotate = -7.000000, 45.000000, 33.000000
archetype = suprise_ge_train
ids_name = 0
ids_name = 320028
loadout = gd_gm_ge_large_train_loadout01
[Object]
nickname = LI06_suprise_pi_freighter_01
pos = 22888, 0, 26823
visit = 16
ids_info = 66401
ids_info = 320023
rotate = 0, 0, 0
archetype = suprise_pi_freighter
ids_name = 0
ids_name = 320022
loadout = fc_lr_pi_freighter_loadout03
[Object]
@@ -2955,6 +2935,7 @@ comment = Debris Field
spacedust = asteroiddust
spacedust_maxparticles = 50
sort = 99
interference = 0.70000
[Object]
nickname = LI06_Weapon_Platform_001
@@ -2983,3 +2964,13 @@ difficulty_level = 6
loadout = pirate_weapon_platform2_pi_02
pilot = pilot_solar_hard
visit = 0
[Object]
nickname = LI06_Wreck_001
pos = 30204.531250, 0.000000, 19081.445313
rotate = -23, 34, 80
archetype = suprise_pi_fighter
loadout = SECRET_lr_pi_fighter_li04
visit = 0
ids_name = 320020
ids_info = 320021
+10
View File
@@ -725,6 +725,16 @@ rem.AddInfoCard(320016, "Perry")
rem.AddInfoCard(320017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Corsair Fighter </TEXT><TRA italic="true"/><TEXT>Perry</TEXT><TRA italic="false"/><TEXT>There's no information about him. He's like a shadow in that appears at a certain time.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320018, "Scarab")
rem.AddInfoCard(320019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Rogue Fighter </TEXT><TRA italic="true"/><TEXT>Scarab</TEXT><TRA italic="false"/><TEXT>There's no information about this wreckage.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320020, "Dustrunner")
rem.AddInfoCard(320021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Rogue Fighter </TEXT><TRA italic="true"/><TEXT>Dustrunner</TEXT><TRA italic="false"/><TEXT>, which was found drifting deep in the debris field near Station Hoover. Its transponder was wiped before the ship went dark, and the only trace left behind was a trail of scorched fragments leading toward the pirate lanes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320022, "High Roller")
rem.AddInfoCard(320023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Pirate Fighter </TEXT><TRA italic="true"/><TEXT>High Roller</TEXT><TRA italic="false"/><TEXT>, a raider that tried to ambush traffic near Las Vegas and paid for the attempt with a broken hull and a silent cockpit. The ship still carries damaged casino markings, likely taken from one of the crews that used the wreck field as a hiding place.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320024, "Free Port")
rem.AddInfoCard(320025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Zoner Freighter </TEXT><TRA italic="true"/><TEXT>Free Port</TEXT><TRA italic="false"/><TEXT>, which was lost while carrying supplies to the Las Vegas underground facilities. The ship was found broken apart in the outer debris lanes, with its cargo pods stripped clean and its navigation systems destroyed beyond recovery.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320026, "Checkpoint")
rem.AddInfoCard(320027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Police Light Fighter </TEXT><TRA italic="true"/><TEXT>Checkpoint</TEXT><TRA italic="false"/><TEXT>, a patrol craft that vanished after entering the debris field in pursuit of a Rogue scout. The fighters that followed later found only a shattered frame and enough broken sensors to suggest the ship was ambushed from both sides.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320028, "Bellwether")
rem.AddInfoCard(320029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Large Transport </TEXT><TRA italic="true"/><TEXT>Bellwether</TEXT><TRA italic="false"/><TEXT>, which was assigned to move supplies into the underground city before it vanished without a distress call. The wreck is badly scorched, suggesting the ship was hit by long-range fire before the final impact in the debris field.</TEXT><PARA/><POP/></RDL>]])
-- REM NEWS