From 101f755adbbe89917c33c3428c92e0c6fa1fa4ab Mon Sep 17 00:00:00 2001 From: D4rkl1ght3r <86805404+D4rkl1ght3r@users.noreply.github.com> Date: Wed, 17 Dec 2025 20:13:33 +0100 Subject: [PATCH] Buff Codename Weapons --- DATA/EQUIPMENT/weapon_equip.ini | 60 ++++++++++++++++----------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini index bd005f53..6b8c2adc 100644 --- a/DATA/EQUIPMENT/weapon_equip.ini +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -20149,7 +20149,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1075.8 -energy_damage = 0 +energy_damage = 750 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_annihilator_01_impact const_effect = sp_annihilator_01_proj @@ -20197,7 +20197,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 880.2 -energy_damage = 0 +energy_damage = 452 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_annihilator_02_impact const_effect = sp_annihilator_02_proj @@ -20223,7 +20223,7 @@ mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 220.05 -refire_delay = 0.5 +refire_delay = 0.33 muzzle_velocity = 600.3 use_animation = Sc_fire toughness = 17.6 @@ -20245,7 +20245,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 652 -energy_damage = 0 +energy_damage = 720 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_annihilator_03_impact const_effect = sp_annihilator_03_proj @@ -20272,7 +20272,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 163 refire_delay = 0.33 -muzzle_velocity = 600.3 +muzzle_velocity = 700 use_animation = Sc_fire toughness = 19.6 flash_particle_name = sp_annihilator_03_flash @@ -20293,7 +20293,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1173.6 -energy_damage = 0 +energy_damage = 783 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_bloodhound_01_impact const_effect = sp_bloodhound_01_proj @@ -20341,7 +20341,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 880.2 -energy_damage = 0 +energy_damage = 1420 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_bloodhound_02_impact const_effect = sp_bloodhound_02_proj @@ -20366,7 +20366,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 -power_usage = 220.05 +power_usage = 282.05 refire_delay = 0.5 muzzle_velocity = 600.3 use_animation = Sc_fire @@ -20389,7 +20389,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 717.2 -energy_damage = 0 +energy_damage = 454 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_bloodhound_03_impact const_effect = sp_bloodhound_03_proj @@ -20416,7 +20416,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 179.3 refire_delay = 0.33 -muzzle_velocity = 600.3 +muzzle_velocity = 750 use_animation = Sc_fire toughness = 21.5 flash_particle_name = sp_bloodhound_03_flash @@ -20437,7 +20437,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 782.4 -energy_damage = 0 +energy_damage = 405 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_destabilizer_01_impact const_effect = sp_destabilizer_01_proj @@ -20463,8 +20463,8 @@ mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 195.6 -refire_delay = 0.5 -muzzle_velocity = 600.3 +refire_delay = 0.33 +muzzle_velocity = 750 use_animation = Sc_fire toughness = 15.6 flash_particle_name = sp_destabilizer_01_flash @@ -20485,7 +20485,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1075.8 -energy_damage = 0 +energy_damage = 531.4 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_destabilizer_02_impact const_effect = sp_destabilizer_02_proj @@ -20512,7 +20512,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 244.5 refire_delay = 0.5 -muzzle_velocity = 600.3 +muzzle_velocity = 700 use_animation = Sc_fire toughness = 21.5 flash_particle_name = sp_destabilizer_02_flash @@ -20533,7 +20533,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 978 -energy_damage = 0 +energy_damage = 800 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_destabilizer_03_impact const_effect = sp_destabilizer_03_proj @@ -20581,7 +20581,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1075.8 -energy_damage = 0 +energy_damage = 520 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_distortion_01_impact const_effect = sp_distortion_01_proj @@ -20608,7 +20608,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 220.05 refire_delay = 0.5 -muzzle_velocity = 600.3 +muzzle_velocity = 750 use_animation = Sc_fire toughness = 21.5 flash_particle_name = sp_distortion_01_flash @@ -20628,8 +20628,8 @@ nickname = special_gun11_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 880.2 -energy_damage = 0 +hull_damage = 1280.2 +energy_damage = 220 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_distortion_02_impact const_effect = sp_distortion_02_proj @@ -20656,7 +20656,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 244.5 refire_delay = 0.5 -muzzle_velocity = 600.3 +muzzle_velocity = 700 use_animation = Sc_fire toughness = 17.6 flash_particle_name = sp_distortion_02_flash @@ -20677,7 +20677,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 586.8 -energy_damage = 0 +energy_damage = 302 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_distortion_03_impact const_effect = sp_distortion_03_proj @@ -20703,8 +20703,8 @@ mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 146.7 -refire_delay = 0.33 -muzzle_velocity = 600.3 +refire_delay = 0.25 +muzzle_velocity = 750 use_animation = Sc_fire toughness = 17.6 flash_particle_name = sp_distortion_03_flash @@ -20725,7 +20725,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1075.8 -energy_damage = 0 +energy_damage = 638 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_doomsday_01_impact const_effect = sp_doomsday_01_proj @@ -20750,9 +20750,9 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 -power_usage = 268.95 +power_usage = 258.95 refire_delay = 0.5 -muzzle_velocity = 600.3 +muzzle_velocity = 700 use_animation = Sc_fire toughness = 21.5 flash_particle_name = sp_doomsday_01_flash @@ -20773,7 +20773,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 1173.6 -energy_damage = 0 +energy_damage = 742 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_doomsday_02_impact const_effect = sp_doomsday_02_proj @@ -20800,7 +20800,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 293.4 refire_delay = 0.5 -muzzle_velocity = 600.3 +muzzle_velocity = 750 use_animation = Sc_fire toughness = 23.5 flash_particle_name = sp_doomsday_02_flash @@ -20821,7 +20821,7 @@ hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 978 -energy_damage = 0 +energy_damage = 601 one_shot_sound = fire_tachyon5 munition_hit_effect = sp_doomsday_03_impact const_effect = sp_doomsday_03_proj