story_arc1_m02: Harrison_Patrol
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@@ -1,8 +1,8 @@
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; >>> MISSION SECTION <<<
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; >>> MISSION SECTION <<<
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[Mission]
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[Mission]
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nickname = li_story_arc_chapter_1
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nickname = li_arc_chapter_1_m02
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story_name = li_arc_chapter_1_m02 ; progress key, lowercase
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story_name = li_story_arc_chapter_1 ; progress key, lowercase
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offer_type = DestroyShips
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offer_type = DestroyShips
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offer_target_system = Li01
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offer_target_system = Li01
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offer_faction = li_n_grp
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offer_faction = li_n_grp
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@@ -108,15 +108,14 @@ nickname = t_manhattan_harrison_spawnflags
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InitState = Active
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InitState = Active
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Cnd_LaunchComplete = players, Li01_01_Base
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Cnd_LaunchComplete = players, Li01_01_Base
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Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0001_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
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Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0001_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
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Act_SpawnShip = Harrison_Escort_1, no_ol
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Act_SpawnShip = MSN15_Harrison_Patrol, no_ol
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Act_DisplayMsg = players, 458763
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Act_DisplayMsg = players, 458763
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Act_ActTrig = t_harrison_dies
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Act_ActTrig = t_harrison_dies
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[Trigger]
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[Trigger]
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nickname = t_harrison_dies
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nickname = t_harrison_dies
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Cnd_Timer = 1
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system = ANY
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Cnd_Destroyed = MSN15_Harrison_Patrol, 1, EXPLODE
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Cnd_Destroyed = MSN15_Harrison_Patrol, 1, EXPLODE
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system = ANY
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Act_ChangeState = FAIL, 22355
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Act_ChangeState = FAIL, 22355
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