diff --git a/BUILD_INFO.txt b/BUILD_INFO.txt index bceb5049..3253d207 100644 --- a/BUILD_INFO.txt +++ b/BUILD_INFO.txt @@ -1,6 +1,6 @@ REM-Client test build (64-bit) -date: 2026-11-08 02:59 -commit: c8e0399c (main) -subject: BC7 textures: DDS with a DX10 header, uploaded as VK_FORMAT_BC7_UNORM_BLOCK +date: 2026-11-08 03:44 +commit: c3e33c95 (main) +subject: DDS textures that are not square: the mip walk stops a side at 1 and takes each level's size from its block grid (a 4096x2048 BC7 sky failed at mip 12, 1x0, and stayed grey), and a compressed level's row pitch is one row of blocks - retail divided by the width's block count, right only for square textures (the DXT1 sky drew in horizontal stripes) tree: clean build: OK diff --git a/EXE/shading.dll b/EXE/shading.dll index 54f10d66..eaebf3a9 100644 Binary files a/EXE/shading.dll and b/EXE/shading.dll differ