New REM client: REM-Client 158566c, 64-bit (market window after EVE Online with price chart and order book; trade tax and courier fee in the dealers; equipment dealer: autobuy panel, "loot only", "Sell all loot" with a keep list, mounting only onto free hardpoints; [AFK] after 5 minutes idle or tabbed out; option bars clickable and draggable; player cloak; waypoint bot on F2; nav map in the original's look with gliding zoom; radar after Jeider's super radar; admin window; RemGfx R27-R32: nebula swathes, hull finish, sun corona, glass, planets, soft shadows; smoother ship paths in multiplayer)
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@@ -40,6 +40,25 @@
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.cmp .cv.down { color: #ef6a5b; }
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.cmp .cv.dim { color: #8197ad; }
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.cmp .cn { margin-top: 4dp; font-size: 12dp; color: #8197ad; }
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.col-h .tools { margin-left: auto; display: flex; flex-direction: row; align-items: center; }
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.col-h .tools .btn { margin: 0 0 0 8dp; padding: 3dp 10dp; }
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.switch { width: 58dp; padding: 3dp 0; text-align: center; border: 2dp #3d6d96; border-radius: 4dp; font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 13dp; letter-spacing: 1dp; color: #8197ad; }
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.switch.on { border-color: #f2b13c; color: #f2b13c; background-color: #f2b13c1f; }
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.switch:hover { border-color: #5cc8f0; }
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.flag { display: flex; flex-direction: row; align-items: center; font-size: 13dp; color: #b8c4cc; }
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.flag .switch { width: 44dp; margin-right: 6dp; }
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.gear { font-size: 16dp; }
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.panel { position: absolute; top: 60dp; width: 420dp; max-height: 70%; display: flex; flex-direction: column; padding: 14dp; border: 1dp #f2b13c; border-radius: 3dp; background-color: #0b1320f4; z-index: 10; }
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.panel.left { left: 24dp; }
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.panel.right { right: 24dp; }
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.panel h3 { margin-bottom: 4dp; }
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.panel .pnote { font-size: 12dp; color: #8197ad; margin-bottom: 10dp; }
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.panel .plist { flex: 1 1 auto; min-height: 0; overflow-y: auto; border: 1dp #24405c; border-radius: 3dp; }
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.panel .prow { display: flex; flex-direction: row; align-items: center; padding: 5dp 10dp; border-bottom: 1dp #ffffff08; }
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.panel .prow .n { flex: 1; min-width: 0; }
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.panel .pfoot { display: flex; flex-direction: row; margin-top: 10dp; }
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.panel .pfoot .btn { margin: 0 8dp 0 0; padding: 3dp 10dp; }
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.content { position: relative; }
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</style>
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</head>
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<body class="window" data-model="outfitter">
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@@ -49,13 +68,23 @@
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<span class="spacer"></span>
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<span class="chip">Hold <span class="v">{{ hold }}</span></span>
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<span class="chip">Credits <span class="v">{{ credits }}</span></span>
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<span class="chip" data-if="tax != ''">{{ tax }}<div class="tip">The server takes this share of what you sell to the base. It follows the region's trade of the last days: the busiest region pays the most.</div></span>
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<span class="close" data-action="close">×</span>
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</div>
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<div class="win-main">
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<div class="content">
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<div class="subtabs">
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<div class="tab" data-class-active="category == -1" data-action="category" data-arg="-1">All</div>
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<div class="tab" data-class-active="category == 0" data-action="category" data-arg="0">Weapons</div>
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<div class="tab" data-class-active="category == 1" data-action="category" data-arg="1">Ammo</div>
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<div class="tab" data-class-active="category == 2" data-action="category" data-arg="2">Equipment</div>
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<div class="tab" data-class-active="category == 3" data-action="category" data-arg="3">Cargo bay</div>
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</div>
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<div class="split">
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<div class="colm">
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<div class="col-h"><h3>For sale here</h3><span class="hint">{{ market.size }}</span></div>
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<div class="col-h"><h3>For sale here</h3><span class="hint" style="margin-left: 10dp;">{{ market.size }}</span>
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<span class="tools"><div class="btn" data-class-active="panel == 1" data-action="autobuy-panel"><span class="gear">⚙</span> Autobuy<div class="tip">What the server buys by itself when you dock: ammunition for your launchers, nanobots and shield batteries.</div></div></span>
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</div>
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<input class="text search" type="text" data-value="filter" maxlength="40"/>
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<div class="list">
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<div class="hint" style="padding: 10dp;" data-if="market.size == 0">No equipment for sale here.</div>
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@@ -76,7 +105,13 @@
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</div>
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</div>
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<div class="colm">
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<div class="col-h"><h3>Your equipment</h3><span class="hint">hold {{ hold }}</span></div>
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<div class="col-h"><h3>Your equipment</h3>
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<span class="tools">
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<span class="flag"><div class="switch" data-class-on="hide_mounted" data-action="hide-mounted">{{ hide_mounted ? 'ON' : 'OFF' }}</div>loot only<div class="tip">Leaves out what is mounted and the ammunition, nanobots and shield batteries your ship uses: what is left is loot to sell.</div></span>
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<div class="btn" data-class-disabled="loot_count == 0" data-action="sell-loot">Sell all loot ({{ loot_count }})<div class="tip">Sells everything that came aboard since you last launched (loot), except what you keep (the gear button).</div></div>
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<div class="btn" data-class-active="panel == 2" data-action="keep-panel"><span class="gear">⚙</span><div class="tip">What "Sell all loot" keeps.</div></div>
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</span>
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</div>
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<div class="list">
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<div class="hint" style="padding: 10dp;" data-if="gear.size == 0">No equipment.</div>
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<div class="good" data-for="r : gear" data-class-selected="r.selected" data-class-disabled="r.disabled" data-action="sell-pick" data-attr-data-arg="r.key">
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@@ -87,6 +122,24 @@
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</div>
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</div>
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</div>
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<div class="panel left" data-if="panel == 1">
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<h3>AUTOBUY</h3>
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<div class="pnote" data-if="autobuy_known">Bought by itself when you dock, where the base sells it, as far as hold and credits go (also /autobuy in the chat).</div>
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<div class="pnote" data-if="!autobuy_known">This server sends no autobuy settings.</div>
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<div class="plist">
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<div class="prow" data-for="r : autobuy"><span class="n">{{ r.name }}</span><div class="switch" data-class-on="r.on" data-action="autobuy" data-attr-data-arg="r.key">{{ r.on ? 'ON' : 'OFF' }}</div></div>
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</div>
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<div class="pfoot"><div class="btn" data-action="autobuy-all" data-arg="1">All on</div><div class="btn" data-action="autobuy-all" data-arg="0">All off</div><div class="btn" data-action="autobuy-panel">Close</div></div>
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</div>
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<div class="panel right" data-if="panel == 2">
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<h3>KEEP LOOT</h3>
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<div class="pnote">"Sell all loot" sells everything that came aboard since you launched; what is set to KEEP here stays in the hold.</div>
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<div class="plist">
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<div class="hint" style="padding: 10dp;" data-if="keep.size == 0">No equipment in the hold.</div>
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<div class="prow" data-for="r : keep"><span class="n">{{ r.name }}</span><div class="switch" data-class-on="r.on" data-action="keep" data-attr-data-arg="r.key">{{ r.on ? 'KEEP' : 'SELL' }}</div></div>
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</div>
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<div class="pfoot"><div class="btn" data-action="keep-panel">Close</div></div>
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</div>
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<div class="deal">
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<img data-if="has_pick && pick.icon != ''" data-attr-src="pick.icon"/>
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<div class="what">
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@@ -100,6 +153,7 @@
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</div>
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<span class="why" data-if="reason != ''">{{ reason }}</span>
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<span class="sum">{{ total }}</span>
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<span class="why" data-if="tax_note != ''" style="color: #b8c4cc;">{{ tax_note }}</span>
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<div class="btn" style="margin-right: 10dp;" data-if="side == 1 && mount_label != ''" data-action="mount">{{ mount_label }}<div class="tip">{{ mount_tip }}</div></div>
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<div class="btn primary" data-class-disabled="!has_pick || reason != ''" data-action="deal">{{ side == 0 ? 'Buy' : 'Sell' }}<div class="tip">{{ side == 0 ? 'Buys it: onto a free hardpoint of your ship when there is one, else into the hold.' : 'Sells it; used equipment fetches less.' }}</div></div>
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</div>
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