diff --git a/EXE/REM/ServerModule/missions/story_arc2_m01.ini b/EXE/REM/ServerModule/missions/story_arc2_m01.ini index 05a5fe09..bdbfebbb 100644 --- a/EXE/REM/ServerModule/missions/story_arc2_m01.ini +++ b/EXE/REM/ServerModule/missions/story_arc2_m01.ini @@ -30,7 +30,7 @@ npc_ship = MSN14_Navy_Elite faction = fc_n_grp string_id = 47001 system = Li01 -position = 56740, 0, -63120 ; Set Position near Maine +position = 56740, 0, -65120 ; Set Position near Maine pilot_job = assault_job label = navy_reinforcements @@ -40,7 +40,7 @@ npc_ship = MSN14_Navy_Elite faction = fc_n_grp string_id = 47001 system = Li01 -position = 56760, 0, -63140 ; Set Position near Maine +position = 56760, 0, -65140 ; Set Position near Maine pilot_job = assault_job label = navy_reinforcements @@ -50,7 +50,7 @@ npc_ship = MSN14_Navy_Elite faction = fc_n_grp string_id = 47001 system = Li01 -position = 56780, 0, -63130 ; Set Position near Maine +position = 56780, 0, -65130 ; Set Position near Maine pilot_job = assault_job label = navy_reinforcements @@ -74,8 +74,9 @@ nickname = emergency_action_documents ;string_id = 290000 archetype = escape_lifeboat string_id = 216206 -rel_pos_obj = navy_satellite -rel_pos_offset = 50, 0, 0 +;rel_pos_obj = navy_satellite +;rel_pos_offset = 50, 0, 0 +position = 56763, 50, -69135 velocity = 0, 0, 0 equip_amount = 1 health = 1 @@ -147,6 +148,15 @@ Act_SpawnShip = MSN14_Navy_Pilot01, no_ol Act_SpawnShip = MSN14_Navy_Pilot02, no_ol Act_SpawnShip = MSN14_Navy_Pilot03, no_ol Act_ActTrig = t_navy_destination_end +nickname = t_navy_ship_hostile + +[Trigger] +nickname = t_navy_ship_hostile +Cnd_Timer = 1 +Act_SetVibe = Ashcroft_Escort_1, players, REP_HOSTILE_MAX +Act_SetVibe = Ashcroft_Escort_2, players, REP_HOSTILE_MAX +Act_SetVibe = Ashcroft_Escort_3, players, REP_HOSTILE_MAX +Act_SetVibe = Ashcroft_Escort_4, players, REP_HOSTILE_MAX [Trigger] nickname = t_navy_destination_end