Add Blueprint Commodities
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@@ -249,6 +249,41 @@ item_icon = Equipment\models\commodities\nn_icons\commod_cyancrystal.3db
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jump_dist = 2
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; Weapon Primary Blueprint
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[Good]
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nickname = commodity_weapon_primary_blueprint
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equipment = commodity_weapon_primary_blueprint
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msg_id_prefix = gcs_gen_commodity_weapon_primary_blueprint
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
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jump_dist = 2
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; Weapon Secondary Blueprint
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[Good]
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nickname = commodity_weapon_secondary_blueprint
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equipment = commodity_weapon_secondary_blueprint
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msg_id_prefix = gcs_gen_commodity_secondary_blueprint
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category = commodity
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price = 50000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; Vips
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[Good]
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@@ -582,6 +582,7 @@ decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Weapon Crystals
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; Blue Crystal
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@@ -597,7 +598,6 @@ decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Yellow Crystal
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[Commodity]
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@@ -611,7 +611,6 @@ decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Purple Crystal
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[Commodity]
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@@ -625,7 +624,6 @@ decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Red Crystal
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[Commodity]
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@@ -639,7 +637,6 @@ decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Orange Crystal
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[Commodity]
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@@ -653,7 +650,6 @@ decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Green Crystal
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[Commodity]
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@@ -667,7 +663,6 @@ decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Cyan Crystal
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[Commodity]
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@@ -682,6 +677,33 @@ volume = 1
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hit_pts = 250
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; Weapon Primary Blueprint
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[Commodity]
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nickname = commodity_weapon_primary_blueprint
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ids_name = 222007
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ids_info = 221897
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Weapon Secondary Blueprint
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[Commodity]
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nickname = commodity_weapon_secondary_blueprint
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ids_name = 222008
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ids_info = 221898
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Vip
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