Add Armor Upgrade Crafting

This commit is contained in:
D4rkl1ght3r
2024-10-09 22:28:17 +02:00
parent e57c72c24f
commit 1324f436d2
41 changed files with 385 additions and 4 deletions

View File

@@ -784,3 +784,84 @@ loot_appearance = ge_s_battery_01_loot
units_per_container = 15
lootable = true
; Armor Upgrades
; Light Protection Armor
[Armor]
nickname = light_protection_armor
ids_name = 222150
ids_info = 222222
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.020000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
volume = 0.000000
mass = 1
lootable = true
; Nomad Reactive Armor
[Armor]
nickname = nomad_reactive_armor
ids_name = 222151
ids_info = 222223
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.050000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
volume = 0.000000
mass = 1
lootable = true
; Samura Tactical Armor
[Armor]
nickname = samura_tactical_armor
ids_name = 222152
ids_info = 222224
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.030000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
volume = 0.000000
mass = 1
lootable = true
; Kishiro Strategic Armor
[Armor]
nickname = kishiro_strategic_armor
ids_name = 222153
ids_info = 222225
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.030000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
volume = 0.000000
mass = 1
lootable = true
; Ageira Hazard Armor
[Armor]
nickname = ageira_hazard_armor
ids_name = 222154
ids_info = 222226
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.030000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
volume = 0.000000
mass = 1
lootable = true