Add Armor Upgrade Crafting
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@@ -784,3 +784,84 @@ loot_appearance = ge_s_battery_01_loot
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units_per_container = 15
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lootable = true
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; Armor Upgrades
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; Light Protection Armor
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[Armor]
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nickname = light_protection_armor
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ids_name = 222150
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ids_info = 222222
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.020000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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volume = 0.000000
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mass = 1
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lootable = true
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; Nomad Reactive Armor
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[Armor]
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nickname = nomad_reactive_armor
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ids_name = 222151
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ids_info = 222223
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.050000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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volume = 0.000000
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mass = 1
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lootable = true
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; Samura Tactical Armor
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[Armor]
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nickname = samura_tactical_armor
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ids_name = 222152
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ids_info = 222224
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.030000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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volume = 0.000000
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mass = 1
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lootable = true
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; Kishiro Strategic Armor
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[Armor]
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nickname = kishiro_strategic_armor
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ids_name = 222153
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ids_info = 222225
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.030000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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volume = 0.000000
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mass = 1
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lootable = true
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; Ageira Hazard Armor
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[Armor]
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nickname = ageira_hazard_armor
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ids_name = 222154
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ids_info = 222226
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category = equipment
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HP_child = HPConnect
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hit_pts_scale = 1.030000
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explosion_resistance = 1
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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material_library = equipment\models\hardware.mat
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volume = 0.000000
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mass = 1
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lootable = true
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