Overhaul endgame_turret
Loadout Hitpoints Hull_Damage
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@@ -32647,7 +32647,7 @@ nickname = endgame_turret_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 81.5
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hull_damage = 1296
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = li_capgun_01_impact
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@@ -32664,7 +32664,7 @@ ids_info = 264589
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DA_archetype = equipment\models\turret\endgame_turret.cmp
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; material_library = equipment\models\ge_turret.mat
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HP_child = HPConnect
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hit_pts = 50800
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hit_pts = 125800
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explosion_resistance = 1
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debris_type = debris_turret_small
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parent_impulse = 20
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@@ -32673,7 +32673,7 @@ volume = 50
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.5
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refire_delay = 1.0
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muzzle_velocity = 1222.2
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toughness = 1.6
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flash_particle_name = li_capgun_01_flash
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@@ -5052,6 +5052,7 @@ equip = infinite_power
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equip = ge_s_scanner_02
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equip = endgame_turret, HpTurret
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equip = armor_scale_17
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cargo = commodity_anti_blasting_composites, 1, HpTurret
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[Loadout]
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nickname = pirate_weapon_platform_pi_05
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@@ -8947,7 +8947,7 @@ solar_radius = 300
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shape_name = NAV_weaponplatform
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destructible = true
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explosion_arch = explosion_wplatform
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hit_pts = 100600
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hit_pts = 125800
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; second_level_display_hull_denied
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