Update Manhattan and Rochester Landing Scripts
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0201.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0201.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0202.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0202.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0203.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0203.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0204.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0204.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0205.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0205.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0206.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_Junker0206.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0202.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0202.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0203.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0203.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0204.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0204.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0205.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0205.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0206.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0206.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0207.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0207.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0208.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0208.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0209.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0209.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0210.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0210.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0211.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0211.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0212.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0212.wav
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@@ -7149,6 +7149,159 @@ file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav
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; Don't worry, Trent. Just let me handle all the conversation
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[Sound]
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nickname = dx_REM_0201_Junker
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_Junker0201.wav
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; Don't move! State your business.
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[Sound]
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nickname = dx_REM_0202_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0202.wav
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; My name is Harrison. I am one of Liberty's newest diplomats. My task is to define the conditions for the new tax agreement
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[Sound]
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nickname = dx_REM_0202_Junker
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_Junker0202.wav
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; Welcome to Rochester
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[Sound]
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nickname = dx_REM_0203_Junker
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_Junker0203.wav
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; Thanks for your combat assistance, but the Junkers don't not accept any regulations
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[Sound]
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nickname = dx_REM_0204_Junker
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_Junker0204.wav
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; We like to get along with everybody around here, as an independent faction of scrap collectors.
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[Sound]
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nickname = dx_REM_0203_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0203.wav
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; I completely understand your concerns about these new regulations.
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[Sound]
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nickname = dx_REM_0204_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0204.wav
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; But the situation is complicated. The Xenos are becoming stronger, and without any assistance, the Junkers could be at risk.
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[Sound]
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nickname = dx_REM_0205_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0205.wav
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; The taxation is meant to protect you and streamline operations.
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[Sound]
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nickname = dx_REM_0206_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0206.wav
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; Think of it as a way to formalize your status. If we can establish a reasonable tax structure, we can guarantee your safety from the Xenos and provide you access to resources that minght be otherwise cut off.
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[Sound]
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nickname = dx_REM_0205_Junker
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_Junker0205.wav
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; Resources? You mean the ones we lose access to because you take half our income in taxes?
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[Sound]
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nickname = dx_REM_0207_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0207.wav
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; What if we structured it differently? A tiered tax plan based on your scrapping profits.
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[Sound]
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nickname = dx_REM_0208_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0208.wav
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; How about starting with 2% ?
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[Sound]
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nickname = dx_REM_0209_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0209.wav
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; We can work together to create a tax system that doesn't weaken your operations.
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[Sound]
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nickname = dx_REM_0210_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0210.wav
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; And in exchange for your cooperation, we will collaborate on tech-sharing, providing you with upgraded defenses against any criminal threat.
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[Sound]
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nickname = dx_REM_0211_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0211.wav
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; The Junkers would pay a modest tax that would steadily increase based on gross income, while Liberty promised development grants to improve salvage operations."
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[Sound]
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nickname = dx_REM_0206_Junker
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_Junker0206.wav
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; Alright, Harrison. You've got your deal. But remember, if Liberty thinks about overstepping its boundaries, you'll find us hard to deal with.
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[Sound]
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nickname = dx_REM_0212_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0212.wav
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; Agreed. This partnership will put us both in a stronger position.
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[Sound]
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nickname = dx_sm13_0004_li_news
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