Add lootable nomad components
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@@ -506,6 +506,44 @@ hit_pts = 250
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mass = 10
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explosion_arch = debris_normal
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; Nomad Materials
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[LootCrate]
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nickname = lootcrate_nomad_power_regulator
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DA_archetype = Solar\Dockable\nomad_power_cell.3db
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material_library = ships\nomad\nomad_fx.txm
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LODranges = 0, 999999
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hit_pts = 1000
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mass = 10
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explosion_arch = debris_normal
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[LootCrate]
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nickname = lootcrate_nomad_power_cell
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DA_archetype = Solar\Dockable\nomad_power_cell.3db
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material_library = ships\nomad\nomad_fx.txm
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LODranges = 0, 999999
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hit_pts = 1000
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mass = 10
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explosion_arch = debris_normal
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[LootCrate]
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nickname = lootcrate_nomad_energy_distributor
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DA_archetype = Solar\Dockable\nomad_power_cell.3db
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material_library = ships\nomad\nomad_fx.txm
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LODranges = 0, 999999
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hit_pts = 1000
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mass = 10
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explosion_arch = debris_normal
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[LootCrate]
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nickname = lootcrate_nomad_fusion_reactor
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DA_archetype = Solar\Dockable\nomad_power_cell.3db
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material_library = ships\nomad\nomad_fx.txm
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LODranges = 0, 999999
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hit_pts = 1000
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mass = 10
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explosion_arch = debris_normal
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[Commodity]
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nickname = lair_power_cell
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@@ -537,6 +575,60 @@ decay_per_second = 0
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volume = 0
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hit_pts = 250
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; Nomad Materials
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; Nomad Power Regulator
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[Commodity]
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nickname = commodity_nomad_power_regulator
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ids_name = 261692
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ids_info = 222208
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units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Nomad Power Cell
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[Commodity]
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nickname = commodity_nomad_power_cell
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ids_name = 261693
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ids_info = 222209
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units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Nomad Energy Distributor
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[Commodity]
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nickname = commodity_nomad_energy_distributor
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ids_name = 261694
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ids_info = 222210
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units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Nomad Fusion Reactor
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[Commodity]
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nickname = commodity_nomad_fusion_reactor
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ids_name = 261695
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ids_info = 222211
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units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Dust Materials
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