Add lootable nomad components
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@@ -22,6 +22,41 @@ price = 1
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combinable = false
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combinable = false
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_nomadpower.3db
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_nomadpower.3db
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; Nomad Materials
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[Good]
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nickname = commodity_nomad_power_regulator
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equipment = commodity_nomad_power_regulator
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category = equipment
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price = 250000
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combinable = false
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item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_regulator.3db
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[Good]
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nickname = commodity_nomad_power_cell
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equipment = commodity_nomad_power_cell
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category = equipment
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price = 250000
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combinable = false
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item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_cell.3db
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[Good]
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nickname = commodity_nomad_energy_distributor
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equipment = commodity_nomad_energy_distributor
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category = equipment
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price = 500000
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combinable = false
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item_icon = equipment\models\commodities\nn_icons\commod_nomad_energy_distributor.3db
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[Good]
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nickname = commodity_nomad_fusion_reactor
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equipment = commodity_nomad_fusion_reactor
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category = equipment
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price = 500000
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combinable = false
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item_icon = equipment\models\commodities\nn_icons\commod_nomad_fusion_reactor.3db
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; Dust Materials
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; Dust Materials
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; Azurite
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; Azurite
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@@ -506,6 +506,44 @@ hit_pts = 250
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mass = 10
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mass = 10
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explosion_arch = debris_normal
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explosion_arch = debris_normal
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; Nomad Materials
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[LootCrate]
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nickname = lootcrate_nomad_power_regulator
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DA_archetype = Solar\Dockable\nomad_power_cell.3db
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material_library = ships\nomad\nomad_fx.txm
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LODranges = 0, 999999
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hit_pts = 1000
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mass = 10
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explosion_arch = debris_normal
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[LootCrate]
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nickname = lootcrate_nomad_power_cell
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DA_archetype = Solar\Dockable\nomad_power_cell.3db
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material_library = ships\nomad\nomad_fx.txm
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LODranges = 0, 999999
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hit_pts = 1000
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mass = 10
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explosion_arch = debris_normal
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[LootCrate]
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nickname = lootcrate_nomad_energy_distributor
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DA_archetype = Solar\Dockable\nomad_power_cell.3db
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material_library = ships\nomad\nomad_fx.txm
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LODranges = 0, 999999
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hit_pts = 1000
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mass = 10
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explosion_arch = debris_normal
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[LootCrate]
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nickname = lootcrate_nomad_fusion_reactor
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DA_archetype = Solar\Dockable\nomad_power_cell.3db
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material_library = ships\nomad\nomad_fx.txm
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LODranges = 0, 999999
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hit_pts = 1000
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mass = 10
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explosion_arch = debris_normal
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[Commodity]
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[Commodity]
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nickname = lair_power_cell
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nickname = lair_power_cell
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@@ -537,6 +575,60 @@ decay_per_second = 0
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volume = 0
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volume = 0
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hit_pts = 250
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hit_pts = 250
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; Nomad Materials
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; Nomad Power Regulator
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[Commodity]
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nickname = commodity_nomad_power_regulator
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ids_name = 261692
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ids_info = 222208
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units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Nomad Power Cell
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[Commodity]
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nickname = commodity_nomad_power_cell
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ids_name = 261693
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ids_info = 222209
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units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Nomad Energy Distributor
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[Commodity]
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nickname = commodity_nomad_energy_distributor
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ids_name = 261694
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ids_info = 222210
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units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Nomad Fusion Reactor
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[Commodity]
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nickname = commodity_nomad_fusion_reactor
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ids_name = 261695
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ids_info = 222211
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units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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; Dust Materials
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; Dust Materials
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@@ -2030,8 +2030,8 @@ equip = NomadMediumLight, HpHeadLight06
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equip = NomadMediumLight, HpHeadLight07
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equip = NomadMediumLight, HpHeadLight07
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equip = NomadMediumLight, HpHeadLight08
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equip = NomadMediumLight, HpHeadLight08
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equip = NomadMediumLight, HpHeadLight09
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equip = NomadMediumLight, HpHeadLight09
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cargo = special_nomad_gun01, 3
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cargo = special_nomad_gun01, 2
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cargo = special_nomad_gun02, 3
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cargo = special_nomad_gun02, 2
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; Nomad Marauder
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; Nomad Marauder
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@@ -2063,8 +2063,9 @@ equip = NomadMediumLight, HpHeadLight06
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equip = NomadMediumLight, HpHeadLight07
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equip = NomadMediumLight, HpHeadLight07
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equip = NomadMediumLight, HpHeadLight08
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equip = NomadMediumLight, HpHeadLight08
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equip = NomadMediumLight, HpHeadLight09
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equip = NomadMediumLight, HpHeadLight09
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cargo = special_nomad_gun01, 3
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cargo = special_nomad_gun01, 2
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cargo = special_nomad_gun02, 3
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cargo = special_nomad_gun02, 2
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cargo = commodity_nomad_power_regulator, 1
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; Nomad Cruiser
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; Nomad Cruiser
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@@ -2102,8 +2103,9 @@ equip = NomadMediumLight, HpHeadLight09
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equip = NomadMediumLight, HpHeadLight10
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equip = NomadMediumLight, HpHeadLight10
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equip = NomadMediumLight, HpHeadLight11
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equip = NomadMediumLight, HpHeadLight11
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equip = NomadMediumLight, HpHeadLight12
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equip = NomadMediumLight, HpHeadLight12
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cargo = special_nomad_gun01, 4
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cargo = special_nomad_gun01, 2
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cargo = special_nomad_gun02, 4
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cargo = special_nomad_gun02, 2
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cargo = commodity_nomad_power_regulator, 1
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; Nomad Battleship
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; Nomad Battleship
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@@ -2160,6 +2162,9 @@ equip = NomadMediumLight, HpHeadLight17
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equip = NomadMediumLight, HpHeadLight18
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equip = NomadMediumLight, HpHeadLight18
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; equip = cloak_nomad_battleship, HpCloak01
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; equip = cloak_nomad_battleship, HpCloak01
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equip = fx_Nomad_battleship_engine, HpEngine01
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equip = fx_Nomad_battleship_engine, HpEngine01
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cargo = special_nomad_gun01, 2
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cargo = special_nomad_gun02, 2
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cargo = commodity_nomad_power_cell, 2
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; Nomad Specter
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; Nomad Specter
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@@ -2206,6 +2211,9 @@ equip = NomadLargeLight, HpHeadLight14
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equip = NomadLargeLight, HpHeadLight15
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equip = NomadLargeLight, HpHeadLight15
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equip = cloak_nomad_battleship, HpCloak01
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equip = cloak_nomad_battleship, HpCloak01
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equip = fx_Nomad_battleship_engine, HpEngine01
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equip = fx_Nomad_battleship_engine, HpEngine01
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cargo = special_nomad_gun01, 2
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cargo = special_nomad_gun02, 2
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cargo = commodity_nomad_power_cell, 2
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; Nomad Devastator
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; Nomad Devastator
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@@ -2270,3 +2278,7 @@ equip = NomadLargeLight, HpHeadLight14
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equip = NomadLargeLight, HpHeadLight15
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equip = NomadLargeLight, HpHeadLight15
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equip = cloak_nomad_battleship, HpCloak01
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equip = cloak_nomad_battleship, HpCloak01
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equip = fx_Nomad_battleship_engine, HpEngine01
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equip = fx_Nomad_battleship_engine, HpEngine01
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cargo = special_nomad_gun01, 10
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cargo = special_nomad_gun02, 10
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cargo = commodity_nomad_energy_distributor, 5
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cargo = commodity_nomad_fusion_reactor, 5
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