Add lootable nomad components

This commit is contained in:
D4rkl1ght3r
2024-10-05 17:51:45 +02:00
parent 69344155a5
commit 177e7b68bc
8 changed files with 146 additions and 7 deletions

View File

@@ -22,6 +22,41 @@ price = 1
combinable = false
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_nomadpower.3db
; Nomad Materials
[Good]
nickname = commodity_nomad_power_regulator
equipment = commodity_nomad_power_regulator
category = equipment
price = 250000
combinable = false
item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_regulator.3db
[Good]
nickname = commodity_nomad_power_cell
equipment = commodity_nomad_power_cell
category = equipment
price = 250000
combinable = false
item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_cell.3db
[Good]
nickname = commodity_nomad_energy_distributor
equipment = commodity_nomad_energy_distributor
category = equipment
price = 500000
combinable = false
item_icon = equipment\models\commodities\nn_icons\commod_nomad_energy_distributor.3db
[Good]
nickname = commodity_nomad_fusion_reactor
equipment = commodity_nomad_fusion_reactor
category = equipment
price = 500000
combinable = false
item_icon = equipment\models\commodities\nn_icons\commod_nomad_fusion_reactor.3db
; Dust Materials
; Azurite

View File

@@ -506,6 +506,44 @@ hit_pts = 250
mass = 10
explosion_arch = debris_normal
; Nomad Materials
[LootCrate]
nickname = lootcrate_nomad_power_regulator
DA_archetype = Solar\Dockable\nomad_power_cell.3db
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 999999
hit_pts = 1000
mass = 10
explosion_arch = debris_normal
[LootCrate]
nickname = lootcrate_nomad_power_cell
DA_archetype = Solar\Dockable\nomad_power_cell.3db
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 999999
hit_pts = 1000
mass = 10
explosion_arch = debris_normal
[LootCrate]
nickname = lootcrate_nomad_energy_distributor
DA_archetype = Solar\Dockable\nomad_power_cell.3db
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 999999
hit_pts = 1000
mass = 10
explosion_arch = debris_normal
[LootCrate]
nickname = lootcrate_nomad_fusion_reactor
DA_archetype = Solar\Dockable\nomad_power_cell.3db
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 999999
hit_pts = 1000
mass = 10
explosion_arch = debris_normal
[Commodity]
nickname = lair_power_cell
@@ -537,6 +575,60 @@ decay_per_second = 0
volume = 0
hit_pts = 250
; Nomad Materials
; Nomad Power Regulator
[Commodity]
nickname = commodity_nomad_power_regulator
ids_name = 261692
ids_info = 222208
units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; Nomad Power Cell
[Commodity]
nickname = commodity_nomad_power_cell
ids_name = 261693
ids_info = 222209
units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; Nomad Energy Distributor
[Commodity]
nickname = commodity_nomad_energy_distributor
ids_name = 261694
ids_info = 222210
units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; Nomad Fusion Reactor
[Commodity]
nickname = commodity_nomad_fusion_reactor
ids_name = 261695
ids_info = 222211
units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
; Dust Materials

View File

@@ -2030,8 +2030,8 @@ equip = NomadMediumLight, HpHeadLight06
equip = NomadMediumLight, HpHeadLight07
equip = NomadMediumLight, HpHeadLight08
equip = NomadMediumLight, HpHeadLight09
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
cargo = special_nomad_gun01, 2
cargo = special_nomad_gun02, 2
; Nomad Marauder
@@ -2063,8 +2063,9 @@ equip = NomadMediumLight, HpHeadLight06
equip = NomadMediumLight, HpHeadLight07
equip = NomadMediumLight, HpHeadLight08
equip = NomadMediumLight, HpHeadLight09
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
cargo = special_nomad_gun01, 2
cargo = special_nomad_gun02, 2
cargo = commodity_nomad_power_regulator, 1
; Nomad Cruiser
@@ -2102,8 +2103,9 @@ equip = NomadMediumLight, HpHeadLight09
equip = NomadMediumLight, HpHeadLight10
equip = NomadMediumLight, HpHeadLight11
equip = NomadMediumLight, HpHeadLight12
cargo = special_nomad_gun01, 4
cargo = special_nomad_gun02, 4
cargo = special_nomad_gun01, 2
cargo = special_nomad_gun02, 2
cargo = commodity_nomad_power_regulator, 1
; Nomad Battleship
@@ -2160,6 +2162,9 @@ equip = NomadMediumLight, HpHeadLight17
equip = NomadMediumLight, HpHeadLight18
; equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun01, 2
cargo = special_nomad_gun02, 2
cargo = commodity_nomad_power_cell, 2
; Nomad Specter
@@ -2206,6 +2211,9 @@ equip = NomadLargeLight, HpHeadLight14
equip = NomadLargeLight, HpHeadLight15
equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun01, 2
cargo = special_nomad_gun02, 2
cargo = commodity_nomad_power_cell, 2
; Nomad Devastator
@@ -2270,3 +2278,7 @@ equip = NomadLargeLight, HpHeadLight14
equip = NomadLargeLight, HpHeadLight15
equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun01, 10
cargo = special_nomad_gun02, 10
cargo = commodity_nomad_energy_distributor, 5
cargo = commodity_nomad_fusion_reactor, 5

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