New REM client: the native client in EXE (REM-Client 47231ba)

freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
This commit is contained in:
2026-10-20 14:30:09 +02:00
parent a441f3c7c8
commit 17b976a696
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# Third Party Notices
# Third Party Notices (REM additions)
The native rem-essentials fixes in this repository (marked `// REM: <switch>` in the source, see
docs/rem/essentials.md) rewrite the behaviour of patches from the projects below as C++ in the
rebuilt modules. Their licenses:
This project contains code derived from: