story_arc1_m01: Change mission end structure
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@@ -173,7 +173,6 @@ Act_Mark = players, Li01_02, true
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nickname = t_ashcroft_cargopod_landed
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Cnd_BaseEnter = players, Li01_02_Base
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;Act_PlayTHN = players, 30, 458760, 458756
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Act_ActTrig = t_ashcroft_pittsburgh_launched
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Act_ActTrig = t_mission_ending
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[Trigger]
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@@ -188,10 +187,19 @@ Cnd_PopUpDialog = CLOSE
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Act_RemoveCargo = players, ashcroft_pod, 1
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Act_DisplayMsg = players, 458700
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[Trigger]
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nickname = t_ashcroft_mission_completed3
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Cnd_PopUpDialog = CLOSE
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Act_SetMsnResult = Success
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Act_AdjAcct = players, 250000 ; the actual payout
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_LeaveMsn = players, Success ; records li_arc_chapter_1_m01 for all participants
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Act_TerminateMsn = Ashcroft
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Act_ActTrig = t_ashcroft_pittsburgh_launched
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[Trigger]
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nickname = t_ashcroft_pittsburgh_launched
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Cnd_LaunchComplete = players, Li01_02_Base
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;Act_DisplayMsg = players, 458757
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Act_ActTrig = t_ashcroft_mission_outro
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[Trigger]
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@@ -211,13 +219,4 @@ Act_ActTrig = t_ashcroft_mission_completed2
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nickname = t_ashcroft_mission_completed2
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Cnd_BaseEnter = players, Li01_01_Base
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Act_PopUpDialog = players, 458760, 458759
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Act_ActTrig = t_ashcroft_mission_completed3
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[Trigger]
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nickname = t_ashcroft_mission_completed3
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Cnd_PopUpDialog = CLOSE
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Act_SetMsnResult = Success
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Act_AdjAcct = players, 250000 ; the actual payout
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_LeaveMsn = players, Success ; records li_arc_chapter_1_m01 for all participants
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Act_TerminateMsn = Ashcroft
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Act_ActTrig = t_ashcroft_mission_completed3
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