Add Mission Solars
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@@ -13232,6 +13232,13 @@ nickname = communication_relay_sm_load
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archetype = communication_relay_sm
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cargo = emergency_action_documents_liberty, 1
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; navy_satellite
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[Loadout]
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nickname = navy_satellite_sm_load
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archetype = navy_satellite_relay_sm
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cargo = emergency_action_documents_liberty, 1
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; pirate_transmitter_liberty_sm_load
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[Loadout]
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@@ -13340,11 +13347,38 @@ equip = nebula_warp_grn_pt5, HpNav01
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equip = nebula_warp_grn_outside_pt5, HpNav01
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; Order Wreckage
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[Loadout]
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nickname = suprise_or_elite_sm_load
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;equip = fx_nomadlair_shield, HpFX01
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equip = mission01_prison_smoke, HpShield01
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;gf_prisonattack_additive_smallsmoke
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;equip = fx_nomadlair_powersource, HpFX01
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cargo = scrambled_navigation_routes, 1
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cargo = scrambled_navigation_routes, 1
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; Liberty Rouge
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[Loadout]
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nickname = suprise_pi_fighter_sm_load
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; Lane Hacker Wreckage
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[Loadout]
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nickname = suprise_bw_fighter_sm_load
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cargo = cracked_firmware_codes, 1
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; Large Transport Wreckage
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[Loadout]
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nickname = suprise_suprise_large_transport_sm_load
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cargo = highlevel_cipher_decoder, 1
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[Loadout]
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nickname = li_cruiser_load_npc
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;equip = LargeBlue, HpRunningLight01
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;equip = LargeBlue, HpRunningLight02
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;equip = LargeBlue, HpRunningLight03
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = li_cruiser_turret01_player, HpTurret_L5_01
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equip = li_cruiser_turret01_player, HpTurret_L5_02
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equip = li_cruiser_turret01_player, HpTurret_L5_03
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equip = li_cruiser_turret01_player, HpTurret_L5_04
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equip = li_cruiser_turret01_player, HpTurret_L5_05
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cargo = experimental_weapons, 1
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@@ -9416,6 +9416,133 @@ child_impulse = 0
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debris_type = debris_small_ship
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hit_pts = 1800
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; Large Transport Wreckage
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[Solar]
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type = MISSION_SATELLITE
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nickname = suprise_large_transport
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LODranges = 0, 999999
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DA_archetype = ships\utility\transport_large\transport_large.cmp
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material_library = ships\utility\utility_transport.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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solar_radius = 800
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shape_name = NAV_surpriseX
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explosion_arch = explosion_instant
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hit_pts = 3600
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destructible = true
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fuse = transport_death_fuse, 0, 1
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fuse = intermed_damage_transport01, 0, 750
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fuse = intermed_damage_transport02, 0, 375
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[CollisionGroup]
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obj = trans_frnt_lod1
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group_dmg_hp = DpFrnt
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group_dmg_obj = transport_dmg_frnt_cap
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parent_impulse = 60
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child_impulse = 400
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debris_type = cap_ship_piece
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hit_pts = 1800
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[CollisionGroup]
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obj = trans_rear_lod1
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group_dmg_hp = DpMain
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group_dmg_obj = transport_dmg_main_cap
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parent_impulse = 60
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child_impulse = 200
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debris_type = cap_ship_piece
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hit_pts = 1800
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[CollisionGroup]
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obj = trans_cntrl_twr_lod1
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dmg_hp = DpCntrl_twr
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dmg_obj = transport_dmg_twr_cap
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child_impulse = 1
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parent_impulse = 60
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debris_type = debris_vanish
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hit_pts = 1800
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[CollisionGroup]
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obj = trans_eng_lod1
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dmg_hp = DpEng
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dmg_obj = transport_dmg_eng_cap
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child_impulse = 1
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parent_impulse = 60
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debris_type = debris_vanish
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hit_pts = 1800
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[CollisionGroup]
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obj = trans_port_eng_lod1
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dmg_hp = DpPort_eng
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dmg_obj = transport_dmg_port_eng_cap
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child_impulse = 1
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parent_impulse = 60
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debris_type = debris_vanish
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hit_pts = 1800
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[CollisionGroup]
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obj = trans_star_eng_lod1
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dmg_hp = DpStar_eng
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dmg_obj = transport_dmg_star_eng_cap
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child_impulse = 1
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parent_impulse = 60
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debris_type = debris_vanish
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hit_pts = 1800
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[CollisionGroup]
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obj = trans_tail_fin_lod1
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dmg_hp = DpTail
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dmg_obj = transport_dmg_fin_cap
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child_impulse = 2000
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parent_impulse = 12000
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debris_type = debris_vanish
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hit_pts = 1800
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; Li_Cruiser
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[Solar]
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nickname = li_cruiser_nodock
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type = MISSION_SATELLITE
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DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
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material_library = ships\liberty\li_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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solar_radius = 400
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shape_name = NAV_smallstation
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destructible = true
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hit_pts = 203300
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explosion_arch = explosion_instant
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fuse = transport_death_fuse, 0, 1
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fuse = intermed_damage_transport01, 0, 750
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fuse = intermed_damage_transport02, 0, 375
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[Solar]
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nickname = navy_satellite
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ids_name = 217116
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type = MISSION_SATELLITE
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DA_archetype = solar\misc\gas_collector.cmp
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material_library = solar\Solar_mat_misc01.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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mass = 10000
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loadout = gas_collector
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solar_radius = 300
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shape_name = NNM_SM_MINING
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hit_pts = 15000
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fuse = fuse_gas_collector, 0, 1
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fuse = fuse_gas_collector_burning, 0, 30000
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explosion_arch = explosion_docking_ring
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destructible = true
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; comm_relay
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[Solar]
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