From 1cebf94e95dbf55f4c0aad0156174236634e5bc9 Mon Sep 17 00:00:00 2001 From: D4rkl1ght3r <86805404+D4rkl1ght3r@users.noreply.github.com> Date: Tue, 17 Jun 2025 19:42:38 +0200 Subject: [PATCH] Change Missile Balancing --- DATA/EQUIPMENT/weapon_equip.ini | 30 ++++++++++++++++++++------ DATA/EQUIPMENT/weapon_good.ini | 38 +++++++++++++++++++++++++++------ 2 files changed, 56 insertions(+), 12 deletions(-) diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini index bc4a98eb..2a763608 100644 --- a/DATA/EQUIPMENT/weapon_equip.ini +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -456,6 +456,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Lancer Missile + [Motor] nickname = missile01_mark04_motor lifetime = 2.75 @@ -528,6 +530,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Cannonball Missile + [Motor] nickname = missile01_mark05_motor lifetime = 2.75 @@ -541,7 +545,7 @@ lifetime = 0, 0 process = disappear strength = 100 radius = 16 -hull_damage = 4890 +hull_damage = 2690 energy_damage = 0 impulse = 0 @@ -600,6 +604,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Stalker Missile + [Motor] nickname = missile02_mark01_motor lifetime = 2.5 @@ -613,7 +619,7 @@ lifetime = 0, 0 process = disappear strength = 100 radius = 16 -hull_damage = 244.5 +hull_damage = 444.5 energy_damage = 0 impulse = 0 @@ -672,6 +678,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Windstalker Missile + [Motor] nickname = missile02_mark02_motor lifetime = 2.5 @@ -685,7 +693,7 @@ lifetime = 0, 0 process = disappear strength = 100 radius = 16 -hull_damage = 373.5 +hull_damage = 673.5 energy_damage = 0 impulse = 0 @@ -744,6 +752,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Moonstalker Missile + [Motor] nickname = missile02_mark03_motor lifetime = 2.5 @@ -757,7 +767,7 @@ lifetime = 0, 0 process = disappear strength = 100 radius = 16 -hull_damage = 606 +hull_damage = 1002 energy_damage = 0 impulse = 0 @@ -816,6 +826,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunstalker Missile + [Motor] nickname = missile02_mark04_motor lifetime = 2.5 @@ -829,7 +841,7 @@ lifetime = 0, 0 process = disappear strength = 100 radius = 16 -hull_damage = 1045.5 +hull_damage = 1900.5 energy_damage = 0 impulse = 0 @@ -888,6 +900,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Firestalker Missile + [Motor] nickname = missile02_mark05_motor lifetime = 2.5 @@ -1104,6 +1118,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Neutralizer Missile + [Motor] nickname = missile03_mark03_motor lifetime = 2.75 @@ -1176,6 +1192,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Paralyzer Missile + [Motor] nickname = missile03_mark04_motor lifetime = 2.75 @@ -1190,7 +1208,7 @@ process = disappear strength = 100 radius = 16 hull_damage = 195.6 -energy_damage = 7824 +energy_damage = 3824 impulse = 0 [Munition] diff --git a/DATA/EQUIPMENT/weapon_good.ini b/DATA/EQUIPMENT/weapon_good.ini index b8bb7759..954708d5 100644 --- a/DATA/EQUIPMENT/weapon_good.ini +++ b/DATA/EQUIPMENT/weapon_good.ini @@ -90,6 +90,8 @@ price = 373 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Lancer Missile + [Good] nickname = missile01_mark04 equipment = missile01_mark04 @@ -109,10 +111,12 @@ equipment = missile01_mark04_ammo shop_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat category = equipment -price = 1239.5 +price = 620.5 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Cannonball Missile + [Good] nickname = missile01_mark05 equipment = missile01_mark05 @@ -132,10 +136,12 @@ equipment = missile01_mark05_ammo shop_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat category = equipment -price = 6024 +price = 1024 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Stalker Missile + [Good] nickname = missile02_mark01 equipment = missile02_mark01 @@ -159,6 +165,8 @@ price = 32.5 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Windstalker Missile + [Good] nickname = missile02_mark02 equipment = missile02_mark02 @@ -205,6 +213,8 @@ price = 485 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Sunstalker Missile + [Good] nickname = missile02_mark04 equipment = missile02_mark04 @@ -224,10 +234,12 @@ equipment = missile02_mark04_ammo shop_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat category = equipment -price = 1611.5 +price = 811.5 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Firestalker Missile + [Good] nickname = missile02_mark05 equipment = missile02_mark05 @@ -247,7 +259,7 @@ equipment = missile02_mark05_ammo shop_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat category = equipment -price = 7831 +price = 1831 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true @@ -297,6 +309,8 @@ price = 185.5 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Neutralizer Missile + [Good] nickname = missile03_mark03 equipment = missile03_mark03 @@ -316,10 +330,12 @@ equipment = missile03_mark03_ammo shop_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat category = equipment -price = 1239.5 +price = 620.5 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Paralyzer Missile + [Good] nickname = missile03_mark04 equipment = missile03_mark04 @@ -339,10 +355,12 @@ equipment = missile03_mark04_ammo shop_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat category = equipment -price = 7229 +price = 1229 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Wasp Cruise Disruptor + [Good] nickname = cruise_disruptor01_mark01 equipment = cruise_disruptor01_mark01 @@ -366,6 +384,8 @@ price = 91.5 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Hornet Cruise Disruptor + [Good] nickname = cruise_disruptor01_mark02 equipment = cruise_disruptor01_mark02 @@ -389,6 +409,8 @@ price = 2740.5 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db combinable = true +; Starkiller Torpedo Launcher + [Good] nickname = torpedo01_mark01 equipment = torpedo01_mark01 @@ -412,6 +434,8 @@ price = 373 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db combinable = true +; Sunslayer Torpedo Launcher + [Good] nickname = torpedo01_mark02 equipment = torpedo01_mark02 @@ -435,6 +459,8 @@ price = 7229 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db combinable = true +; Drone Mine + [Good] nickname = mine01_mark01 equipment = mine01_mark01