Change Missile Balancing
This commit is contained in:
@@ -456,6 +456,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Lancer Missile
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[Motor]
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nickname = missile01_mark04_motor
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lifetime = 2.75
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@@ -528,6 +530,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Cannonball Missile
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[Motor]
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nickname = missile01_mark05_motor
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lifetime = 2.75
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@@ -541,7 +545,7 @@ lifetime = 0, 0
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process = disappear
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strength = 100
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radius = 16
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hull_damage = 4890
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hull_damage = 2690
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energy_damage = 0
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impulse = 0
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@@ -600,6 +604,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Stalker Missile
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[Motor]
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nickname = missile02_mark01_motor
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lifetime = 2.5
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@@ -613,7 +619,7 @@ lifetime = 0, 0
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process = disappear
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strength = 100
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radius = 16
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hull_damage = 244.5
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hull_damage = 444.5
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energy_damage = 0
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impulse = 0
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@@ -672,6 +678,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Windstalker Missile
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[Motor]
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nickname = missile02_mark02_motor
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lifetime = 2.5
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@@ -685,7 +693,7 @@ lifetime = 0, 0
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process = disappear
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strength = 100
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radius = 16
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hull_damage = 373.5
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hull_damage = 673.5
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energy_damage = 0
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impulse = 0
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@@ -744,6 +752,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Moonstalker Missile
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[Motor]
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nickname = missile02_mark03_motor
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lifetime = 2.5
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@@ -757,7 +767,7 @@ lifetime = 0, 0
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process = disappear
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strength = 100
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radius = 16
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hull_damage = 606
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hull_damage = 1002
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energy_damage = 0
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impulse = 0
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@@ -816,6 +826,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Sunstalker Missile
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[Motor]
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nickname = missile02_mark04_motor
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lifetime = 2.5
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@@ -829,7 +841,7 @@ lifetime = 0, 0
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process = disappear
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strength = 100
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radius = 16
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hull_damage = 1045.5
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hull_damage = 1900.5
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energy_damage = 0
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impulse = 0
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@@ -888,6 +900,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Firestalker Missile
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[Motor]
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nickname = missile02_mark05_motor
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lifetime = 2.5
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@@ -1104,6 +1118,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Neutralizer Missile
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[Motor]
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nickname = missile03_mark03_motor
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lifetime = 2.75
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@@ -1176,6 +1192,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Paralyzer Missile
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[Motor]
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nickname = missile03_mark04_motor
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lifetime = 2.75
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@@ -1190,7 +1208,7 @@ process = disappear
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strength = 100
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radius = 16
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hull_damage = 195.6
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energy_damage = 7824
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energy_damage = 3824
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impulse = 0
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[Munition]
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@@ -90,6 +90,8 @@ price = 373
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Lancer Missile
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[Good]
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nickname = missile01_mark04
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equipment = missile01_mark04
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@@ -109,10 +111,12 @@ equipment = missile01_mark04_ammo
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shop_archetype = equipment\models\weapons\li_rad_missile.3db
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material_library = equipment\models\li_equip.mat
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category = equipment
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price = 1239.5
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price = 620.5
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Cannonball Missile
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[Good]
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nickname = missile01_mark05
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equipment = missile01_mark05
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@@ -132,10 +136,12 @@ equipment = missile01_mark05_ammo
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shop_archetype = equipment\models\weapons\li_rad_missile.3db
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material_library = equipment\models\li_equip.mat
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category = equipment
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price = 6024
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price = 1024
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Stalker Missile
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[Good]
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nickname = missile02_mark01
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equipment = missile02_mark01
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@@ -159,6 +165,8 @@ price = 32.5
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Windstalker Missile
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[Good]
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nickname = missile02_mark02
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equipment = missile02_mark02
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@@ -205,6 +213,8 @@ price = 485
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Sunstalker Missile
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[Good]
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nickname = missile02_mark04
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equipment = missile02_mark04
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@@ -224,10 +234,12 @@ equipment = missile02_mark04_ammo
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shop_archetype = equipment\models\weapons\li_rad_missile.3db
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material_library = equipment\models\li_equip.mat
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category = equipment
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price = 1611.5
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price = 811.5
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Firestalker Missile
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[Good]
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nickname = missile02_mark05
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equipment = missile02_mark05
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@@ -247,7 +259,7 @@ equipment = missile02_mark05_ammo
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shop_archetype = equipment\models\weapons\li_rad_missile.3db
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material_library = equipment\models\li_equip.mat
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category = equipment
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price = 7831
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price = 1831
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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@@ -297,6 +309,8 @@ price = 185.5
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Neutralizer Missile
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[Good]
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nickname = missile03_mark03
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equipment = missile03_mark03
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@@ -316,10 +330,12 @@ equipment = missile03_mark03_ammo
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shop_archetype = equipment\models\weapons\li_rad_missile.3db
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material_library = equipment\models\li_equip.mat
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category = equipment
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price = 1239.5
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price = 620.5
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Paralyzer Missile
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[Good]
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nickname = missile03_mark04
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equipment = missile03_mark04
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@@ -339,10 +355,12 @@ equipment = missile03_mark04_ammo
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shop_archetype = equipment\models\weapons\li_rad_missile.3db
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material_library = equipment\models\li_equip.mat
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category = equipment
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price = 7229
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price = 1229
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Wasp Cruise Disruptor
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[Good]
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nickname = cruise_disruptor01_mark01
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equipment = cruise_disruptor01_mark01
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@@ -366,6 +384,8 @@ price = 91.5
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Hornet Cruise Disruptor
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[Good]
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nickname = cruise_disruptor01_mark02
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equipment = cruise_disruptor01_mark02
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@@ -389,6 +409,8 @@ price = 2740.5
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
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combinable = true
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; Starkiller Torpedo Launcher
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[Good]
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nickname = torpedo01_mark01
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equipment = torpedo01_mark01
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@@ -412,6 +434,8 @@ price = 373
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
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combinable = true
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; Sunslayer Torpedo Launcher
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[Good]
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nickname = torpedo01_mark02
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equipment = torpedo01_mark02
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@@ -435,6 +459,8 @@ price = 7229
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
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combinable = true
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; Drone Mine
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[Good]
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nickname = mine01_mark01
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equipment = mine01_mark01
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