diff --git a/EXE/REM/ServerModule/missions/story_arc1_m02.ini b/EXE/REM/ServerModule/missions/story_arc1_m02.ini index 610a7645..4bc94ffa 100644 --- a/EXE/REM/ServerModule/missions/story_arc1_m02.ini +++ b/EXE/REM/ServerModule/missions/story_arc1_m02.ini @@ -33,7 +33,7 @@ level = 5 [MsnNpc] nickname = MSN15_Harrison_Patrol npc_ship = MSN15_Harrison_Patrol -string_id = 196880 +string_id = 227159 faction = li_lsf_grp system = Li01 position = -33567, 0, -28510 @@ -86,7 +86,7 @@ label = x_pirates nickname = arc01_m02_c01_scene InitState = Active Act_SetTHNConfig = players, manhattan_gen, li_arc01_m02_c01 -Act_PlayTHN = players, 65, 458760, 458761 +Act_PlayTHN = players, 50, 458760, 458761 [Trigger] nickname = arc01_m02_scene @@ -168,17 +168,17 @@ Act_ActTrig = t_rochester_base_comm3 nickname = t_rochester_base_comm3 Cnd_Timer = 6 Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0003_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body +Act_SetTHNConfig = players, rochester_gen, li_arc01_m02_c02 Act_ActTrig = t_rochester_base_land [Trigger] nickname = t_rochester_base_land Cnd_BaseEnter = players, Li01_13_Base -Act_SetTHNConfig = players, rochester_gen, li_arc01_m02_c02 Act_ActTrig = t_mission_ending [Trigger] nickname = t_mission_ending -Cnd_THNComplete = players +Cnd_Timer = 42 Act_PopUpDialog = players, 458760, 458769 Act_ActTrig = t_harrison_mission_completed @@ -189,5 +189,43 @@ Act_SetMsnResult = Success ; won - the mission goes on (interlude) Act_AdjAcct = players, 250000 ; the actual payout Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission) +Act_ActTrig = t_harrison_pittsburgh_launched +Act_ActTrig = t_harrison_rochester_success ; >>> INTERLUDE SECTION <<< + +[Trigger] +nickname = t_harrison_rochester_success +Cnd_Timer = 2 +Act_DisplayMsg = players, 458700 + +[Trigger] +nickname = t_harrison_rochester_launched +Cnd_LaunchComplete = players, Li01_13_Base +Act_ActTrig = t_harrison_mission_outro + +[Trigger] +nickname = t_harrison_mission_outro +Cnd_Timer = 1 +Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0000_Rebus, dx_m14_0001_Rebus 1.0, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust +Act_NNPath = players, 458767, Li01, 25390, 0, 74163, true, Li01_12_Base +Act_ActTrig = t_harrison_mission_outro2 + +[Trigger] +nickname = t_harrison_mission_outro2 +Cnd_Timer = 12 +Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body +Act_ActTrig = t_harrison_mission_completed + +[Trigger] +nickname = t_harrison_mission_completed +Cnd_DistVec = Player, 25390, 0, 74163, 3500, Li01, inside +Act_DisplayMsg = players, 458768 +Act_ActTrig = t_harrison_mission_completed2 + +[Trigger] +nickname = t_harrison_mission_completed2 +Cnd_BaseEnter = players, Li01_12_Base +Act_PopUpDialog = players, 458760, 458769 +Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01 +Act_TerminateMsn \ No newline at end of file