Nav map art, the sky between the systems, the map's spacing 5000 again
nav_prettymap.3db / zoomedmap_liberty.3db: the new sector map and system backdrop (REM-Client tools/rem/import_navmap_art.py). remui/img: the galaxy view's picture and the interstellar sky's pictures (sky_base.png, sky_sirius.png - REM-Client 5149b6fa, 0a38d050). rem.ini: interstellar_sky (which parts of that sky draw). sectors.ini: spacing 5000, as the server's again (2 million km between neighbours). Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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; universe.ini [system] navmap_shape = square | round overrides a sector's system_shape.
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; universe.ini [system] navmap_shape = square | round overrides a sector's system_shape.
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[Map]
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[Map]
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spacing = 2500 ; the world map's spacing for the map (a server with a world map sends its own placements)
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spacing = 5000 ; the world map's spacing for the map (a server with a world map sends its own placements)
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[Galaxy]
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[Galaxy]
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sun_from_center_ly = 26000 ; Sol to the galactic centre, in the Orion Arm
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sun_from_center_ly = 26000 ; Sol to the galactic centre, in the Orion Arm
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@@ -25,6 +25,7 @@ asteroid_quality = 3 ; view distance: 0 Low, 1 Medium, 2 High, 3 U
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; ---- Physics ----
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; ---- Physics ----
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draw_time_extrapolation = true ; multiplayer: moving objects drawn as of the frame's time (false: as of the last physics step, retail)
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draw_time_extrapolation = true ; multiplayer: moving objects drawn as of the frame's time (false: as of the last physics step, retail)
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interstellar_sky = 7 ; multiplayer, between the systems: 1 the base star sphere, 2 the nebulae, 4 the suns (add them up; 0: none) - diagnostics
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; ---- Cursor and mouse ----
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; ---- Cursor and mouse ----
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cursor_color = 0 ; cursor colour: 0 game default, 1 red, 2 green, 3 blue, 4 yellow, 5 pink
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cursor_color = 0 ; cursor colour: 0 game default, 1 red, 2 green, 3 blue, 4 yellow, 5 pink
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