diff --git a/DATA/SHIPS/shiparch.ini b/DATA/SHIPS/shiparch.ini index cfe2d4ca..4387be0b 100644 --- a/DATA/SHIPS/shiparch.ini +++ b/DATA/SHIPS/shiparch.ini @@ -5,6 +5,8 @@ material_library = Equipment\models\pilots.mat LODranges = 0, 999999 MinSpecLOD = 2 +; Patriot + [Ship] ids_name = 237034 ids_info = 66570 @@ -44,7 +46,7 @@ explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 24000, 24000, 58000 +steering_torque = 25000, 25000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -118,6 +120,8 @@ material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 999999 +; Defender + [Ship] ids_name = 237033 ids_info = 66567 @@ -156,8 +160,8 @@ explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 50000, 50000, 230000 -angular_drag = 40000, 40000, 141000 +steering_torque = 44000, 44000, 183000 +angular_drag = 32000, 32000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 @@ -976,6 +980,8 @@ mass = 10 hit_pts = 200 LODranges = 0, 999999 +; Cavalier + [Ship] ids_name = 237008 ids_info = 66508 @@ -1038,7 +1044,7 @@ hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 -steering_torque = 18000, 18000, 58000 +steering_torque = 25000, 25000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 @@ -1063,6 +1069,8 @@ material_library = ships\bretonia\br_playerships.mat mass = 5 LODranges = 0, 999999 +; Crusader + [Ship] ids_name = 237007 ids_info = 66505 @@ -1127,8 +1135,8 @@ hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 -steering_torque = 43000, 43000, 230000 -angular_drag = 41000, 41000, 141000 +steering_torque = 44000, 44000, 183000 +angular_drag = 32000, 32000, 141000 rotation_inertia = 8400, 8400, 8400 [CollisionGroup] @@ -1824,6 +1832,8 @@ hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 999999 +; Drake + [Ship] ids_name = 237028 ids_info = 66558 @@ -2109,6 +2119,8 @@ material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 999999 +; Dragon Player + [Ship] ids_name = 237027 ids_info = 66555 @@ -2145,8 +2157,8 @@ explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 43000, 43000, 183000 -angular_drag = 41000, 41000, 141000 +steering_torque = 44000, 44000, 183000 +angular_drag = 32000, 32000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 @@ -2943,6 +2955,8 @@ material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 999999 +; Banshee + [Ship] ids_name = 237052 ids_info = 66601 @@ -2980,7 +2994,7 @@ explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 18000, 18000, 58000 +steering_torque = 25000, 25000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -3055,6 +3069,8 @@ material_library = ships\rheinland\rh_playerships.mat mass = 5 LODranges = 0, 999999 +; Valkyrie + [Ship] ids_name = 237051 ids_info = 66598 @@ -3093,8 +3109,8 @@ explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 43000, 43000, 230000 -angular_drag = 41000, 41000, 141000 +steering_torque = 44000, 44000, 183000 +angular_drag = 32000, 32000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 @@ -3736,6 +3752,8 @@ material_library = ships\rheinland\rh_capships.mat mass = 1000 LODranges = 0, 999999 +; Piranha + [Ship] ids_name = 237004 ids_info = 66500 @@ -3773,7 +3791,7 @@ explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 18000, 18000, 58000 +steering_torque = 25000, 25000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -3856,6 +3874,8 @@ material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 999999 +; Barracuda + [Ship] ids_name = 237002 ids_info = 66497 @@ -3894,8 +3914,8 @@ explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 55000, 55000, 230000 -angular_drag = 41000, 41000, 141000 +steering_torque = 44000, 44000, 230000 +angular_drag = 32000, 32000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 @@ -4123,6 +4143,8 @@ type = Starboard_Wing hit_pts = 1317 root_health_proxy = true +; Blood Hound + [Ship] ids_name = 237045 ids_info = 66588 @@ -4161,7 +4183,7 @@ explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 18000, 18000, 58000 +steering_torque = 25000, 25000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -4216,6 +4238,8 @@ type = Top_Fin hit_pts = 188 root_health_proxy = true +; Wolfshound + [Ship] ids_name = 237044 ids_info = 66585 @@ -4254,8 +4278,8 @@ explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 43000, 43000, 230000 -angular_drag = 41000, 41000, 141000 +steering_torque = 44000, 44000, 230000 +angular_drag = 32000, 32000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 @@ -4443,6 +4467,8 @@ type = Top_Fin hit_pts = 183 root_health_proxy = true +; Legionare + [Ship] ids_name = 237022 ids_info = 66548 @@ -4481,7 +4507,7 @@ explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 18000, 18000, 58000 +steering_torque = 25000, 25000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -4594,6 +4620,8 @@ material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 999999 +; Centurio + [Ship] ids_name = 237020 ids_info = 66545 @@ -4632,8 +4660,8 @@ explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 43000, 43000, 230000 -angular_drag = 41000, 41000, 141000 +steering_torque = 44000, 44000, 230000 +angular_drag = 32000, 32000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 @@ -4726,6 +4754,8 @@ type = Fin hit_pts = 575 root_health_proxy = true +; Titan + [Ship] ids_name = 237021 ids_info = 66542 @@ -4764,8 +4794,8 @@ explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 43000, 43000, 143000 -angular_drag = 41000, 41000, 141000 +steering_torque = 51000, 51000, 143000 +angular_drag = 40000, 40000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 @@ -5772,7 +5802,7 @@ hit_pts = 619 root_health_proxy = true - +; Dagger [Ship] ids_name = 237013 @@ -5811,7 +5841,7 @@ explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 18000, 18000, 58000 +steering_torque = 25000, 25000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -5870,6 +5900,8 @@ type = Starboard_Wing hit_pts = 300 root_health_proxy = true +; Stiletto + [Ship] ids_name = 237011 ids_info = 66518 @@ -5908,8 +5940,8 @@ explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 43000, 43000, 230000 -angular_drag = 41000, 41000, 141000 +steering_torque = 44000, 44000, 230000 +angular_drag = 32000, 32000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 @@ -6040,6 +6072,8 @@ material_library = ships\border_world\bw_ships.mat mass = 5 LODranges = 0, 999999 +; Sabre + [Ship] ids_name = 237012 ids_info = 66515 @@ -6078,8 +6112,8 @@ explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 43000, 43000, 63000 -angular_drag = 41000, 41000, 41000 +steering_torque = 50000, 50000, 63000 +angular_drag = 40000, 40000, 41000 rotation_inertia = 8400, 8400, 2400 nudge_force = 30000 strafe_force = 20000 @@ -6299,6 +6333,8 @@ material_library = ships\border_world\bw_ships.mat mass = 5 LODranges = 0, 999999 +; Anubis + [Ship] ids_name = 237041 ids_info = 66581 @@ -6337,8 +6373,8 @@ explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 43000, 43000, 230000 -angular_drag = 41000, 41000, 141000 +steering_torque = 44000, 44000, 230000 +angular_drag = 32000, 32000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000