diff --git a/EXE/REM/ServerModule/missions/story_arc0_m01.ini b/EXE/REM/ServerModule/missions/story_arc0_m01.ini new file mode 100644 index 00000000..9a7104be --- /dev/null +++ b/EXE/REM/ServerModule/missions/story_arc0_m01.ini @@ -0,0 +1,137 @@ +; >>> MISSION SECTION <<< + +[Mission] +nickname = li_arc_chapter_0_m01 +story_name = li_arc00_m01 ; progress key, lowercase +offer_type = Assassinate +offer_reward = 500000 +offer_target_system = Li01 +offer_faction = li_n_grp +offer_title_id = 475001 +offer_description_id = 475002 +offer_bases = Li01_01_Base +; reoffer defaults to OnFail for story missions + +; >>> NPC SECTION <<< + +[NpcShipArch] +nickname = MSN14_Drone1 +archetype = ge_drone ; shiparch nickname from your mod data +loadout = ge_drone_loadout01 ; loadout nickname from your mod data +state_graph = fighter +pilot = MSN02_Ashcroft ; pilot nickname from pilots.ini +level = 5 + +[MsnNpc] +nickname = MSN14_Drone +npc_ship = MSN14_Drone1 +string_id = 490000 +faction = li_lsf_grp +system = Li01 +position = -85265, 0, -28995 +label = lr_drone + +[NpcShipArch] +nickname = MSN00_King_Patrol1 +archetype = li_elite ; shiparch nickname from your mod data +loadout = MSN04_King ; loadout nickname from your mod data +state_graph = FIGHTER +pilot = MSN04_King ; pilot nickname from pilots.ini +level = 5 + +[MsnNpc] +nickname = MSN15_King_Patrol +npc_ship = MSN00_King_Patrol1 +string_id = 216000 +faction = li_lsf_grp +system = Li01 +position = -33567, 0, -28510 +label = m_king + + +; >>> LOOT SECTION <<< + +; >>> TRIGGER SECTION <<< + +[Trigger] +nickname = arc00_m01_c01_scene +InitState = Active +Act_SetTHNConfig = players, manhattan_gen, li_arc00_m01_c01 +Act_PlayTHN = players, 30, 475001, 475002 + +[Trigger] +nickname = arc01_m01_scene +InitState = Active +Cnd_THNComplete = players +Act_DisplayMsg = players, 458700 + +[Trigger] +nickname = t_king_spawn_destination +InitState = Active +Cnd_LaunchComplete = players, Li01_01_Base + +[Trigger] +nickname = t_manhattan_king_spawnflags +InitState = Active +Cnd_LaunchComplete = players, Li01_01_Base +Act_SpawnShip = MSN15_King_Patrol, no_ol +Act_DisplayMsg = players, 475004 +Act_ActTrig = t_king_ethercomm1 +Act_ActTrig = t_king_dies + +[Trigger] +nickname = t_king_ethercomm1 +Cnd_Timer = 2 +Act_Mark = players, m_king, true +Act_EtherComm = harrison_tutorial, players, king_voice_tut, DX_T1_0000_KING, 0.5, false, 216000, li_scrote_head, li_scrote_body +Act_ActTrig = t_king_ethercomm2 + +[Trigger] +nickname = t_king_ethercomm2 +Cnd_Timer = 13 +Act_Mark = players, m_king, true +Act_EtherComm = king_tutorial, players, king_voice_tut, DX_T1_0110_KING, DX_T1_0120_KING, DX_T1_0130_KING, DX_T1_0140_KING, DX_T1_0150_KING, DX_T1_0160_KING, DX_T1_0170_KING, DX_T1_0180_KING, DX_T1_0190_KING, DX_T1_0200_KING, DX_T1_0210_KING, DX_T1_0220_KING, DX_T1_0230_KING, DX_T1_0240_KING, DX_T1_0250_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body +Act_ActTrig = t_king_waypoint + +[Trigger] +nickname = t_king_dies +Cnd_Destroyed = MSN15_King_Patrol, 1, EXPLODE +system = ANY +Act_ChangeState = FAIL, 21602 + +[Trigger] +nickname = t_king_waypoint +Cnd_CommComplete =king_tutorial +Act_NNPath = players, 475004, Li01, -85265, 0, -28995, true +Act_EtherComm = king_tutorial, players, king_voice_tut, DX_T1_0260_KING, DX_T1_0260_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body +Act_ActTrig = t_drone_ship_spawn + + +[Trigger] +nickname = t_drone_ship_spawn +Cnd_DistVec = Player, -85265, 0, -28995, 15000, Li01, inside +Act_SpawnShip = MSN14_Drone, no_ol +Act_ActTrig = t_king_selection +Act_ActTrig = t_drone_mission_destroyed + +[Trigger] +nickname = t_king_selection +Cnd_DistVec = Player, -85265, 0, -28995, 12000, Li01, inside +Act_EtherComm = king_tutorial, players, king_voice_tut, DX_T1_0300_KING, DX_T1_0260_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body +Act_Mark = players, lr_drone, true + +[Trigger] +nickname = t_drone_mission_destroyed +Cnd_Destroyed = lr_drone, 1, EXPLODE ; explicit count = wait for ALL +Act_EtherComm = king_tutorial, players, king_voice_tut, DX_T1_0350_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body +Act_ActTrig = t_king_mission_completed + +[Trigger] +nickname = t_king_mission_completed +Cnd_PopUpDialog = CLOSE +Act_SetMsnResult = Success ; won - the mission goes on (interlude) +Act_AdjAcct = players, 350000 ; the actual payout +Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE +Act_Destroy = MSN15_King_Patrol, SILENT ; navy_satellite goes (Act_TerminateMsn would end the whole mission) +Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01 +Act_TerminateMsn \ No newline at end of file