Add Liberty Cruiser
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@@ -32691,4 +32691,106 @@ LODranges = 0, 999999
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[LOD]
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obj = barrel
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LODranges = 0, 999999
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LODranges = 0, 999999
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[Munition]
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nickname = li_cruiser_turret01_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 440
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = li_capgun_01_impact
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const_effect = li_capgun_01_proj
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lifetime = 1.000000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = li_cruiser_turret01_player
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ids_name = 263376
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ids_info = 264376
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DA_archetype = equipment\models\turret\li_turret05.cmp
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material_library = equipment\models\li_turret.mat
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HP_child = HPConnect
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hit_pts = 4800
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explosion_resistance = 1
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debris_type = debris_turret_med
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parent_impulse = 20
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volume = 600
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child_impulse = 80
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 0.800000
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flash_particle_name = li_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = li_cruiser_turret01_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 350
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[LOD]
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obj = barrel
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LODranges = 0, 400
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[Munition]
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nickname = rh_battleship_turret03_a_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 150000
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energy_damage = 0
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one_shot_sound = fire_capship_forward_gun
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munition_hit_effect = explosion_licruiser_maingun
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const_effect = li_cruiser_maingun
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lifetime = 3.0
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force_gun_ori = true
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = rh_battleship_turret03_a_player
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ids_name = 263481
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ids_info = 264481
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DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
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material_library = equipment\models\li_turret.mat
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HP_child = HPConnect
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hit_pts = 0
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explosion_resistance = 1.000000
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debris_type = debris_turret_med
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 10
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muzzle_velocity = 400
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toughness = 5.300000
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flash_particle_name = rtc_nomadtorpedo_flash
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flash_radius = 100
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light_anim = l_gun01_flash
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projectile_archetype = rh_battleship_turret03_a_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 0
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 1200
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[LOD]
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obj = barrel
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LODranges = 0, 1000
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