Add Liberty Cruiser

This commit is contained in:
D4rkl1ght3r
2024-12-23 15:32:36 +01:00
parent 15c9420093
commit 29f49ea143
5 changed files with 198 additions and 1 deletions

View File

@@ -0,0 +1,15 @@
[Cockpit]
mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0.000000, 40, 220
yaw_rotate_speed = 2.000000
pitch_rotate_speed = 1.500000
accel_speed = 5
[RearViewCamera]
view_position = 0, 25, 170

View File

@@ -3264,3 +3264,36 @@ addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1 addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1 addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1 addon = DockingLightRedSmall, HpDockLight02, 1
; Liberty Cruiser Player
[Good]
nickname = licr_hull
category = shiphull
ship = li_cruiser_player
price = 5000000
ids_name = 237031
item_icon = Equipment\models\commodities\nn_icons\li_cruiser.3db
[Good]
nickname = licr_package
category = ship
hull = licr_hull
addon = ge_fighter_power01, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_lc_engine_01, internal, 1
addon = sfx_rumble_cruiser
addon = rh_battleship_turret03_a_player, HpWeapon01
addon = li_cruiser_turret01_player, HpTurret_L5_01
addon = li_cruiser_turret01_player, HpTurret_L5_02
addon = li_cruiser_turret01_player, HpTurret_L5_05
addon = armor_scale_13, internal, 1
addon = LargeWhiteSpecial, HpHeadLight01
addon = LargeWhiteSpecial, HpHeadLight02
addon = SlowLargeBlue, HpRunningLight03
addon = SlowLargeBlue, HpRunningLight06
addon = SlowLargeBlue, HpRunningLight08
addon = SlowLargeBlue, HpRunningLight09

View File

@@ -169,6 +169,7 @@ marketgood = pf_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Li01_14_base base = Li01_14_base
marketgood = heavylifter_package, 1, -1, 1, 1, 0, 1, 1 marketgood = heavylifter_package, 1, -1, 1, 1, 0, 1, 1
marketgood = licr_package, 16, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Li01_15_base base = Li01_15_base

View File

@@ -32692,3 +32692,105 @@ LODranges = 0, 999999
[LOD] [LOD]
obj = barrel obj = barrel
LODranges = 0, 999999 LODranges = 0, 999999
[Munition]
nickname = li_cruiser_turret01_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = li_cruiser_turret01_player
ids_name = 263376
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1
debris_type = debris_turret_med
parent_impulse = 20
volume = 600
child_impulse = 80
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret01_player_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 400
[Munition]
nickname = rh_battleship_turret03_a_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = explosion_licruiser_maingun
const_effect = li_cruiser_maingun
lifetime = 3.0
force_gun_ori = true
mass = 1
volume = 0.000100
[Gun]
nickname = rh_battleship_turret03_a_player
ids_name = 263481
ids_info = 264481
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 10
muzzle_velocity = 400
toughness = 5.300000
flash_particle_name = rtc_nomadtorpedo_flash
flash_radius = 100
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_a_player_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 0
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

View File

@@ -9799,3 +9799,49 @@ dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 3135 hit_pts = 3135
root_health_proxy = true root_health_proxy = true
; Liberty Cruiser
[Ship]
ids_name = 237031
ids_info = 0 ;GENERATEXMLRES(li_cruiser_fullstats)
ids_info1 = 0 ;GENERATEXMLRES(li_cruiser_description)
ids_info2 = 66608
ids_info3 = 0 ;GENERATEXMLRES(li_cruiser_stats)
nickname = li_cruiser_player
LODranges = 0, 200, 400, 600, 1000, 6000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hit_pts = 43300
explosion_arch = explosion_instant
fuse = li_cruiser_body_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1320000000, 1320000000, 1320000000
angular_drag = 6400000000, 6400000000, 6400000000
rotation_inertia = 200000000, 1800000000, 1800000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
nanobot_limit = 0
shield_battery_limit = 0
linear_drag = 2.000000
strafe_force = 250000
mass = 5000.000000
hold_size = 200
cockpit = cockpits\li_cruiser.ini
camera_offset = 28, 200
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 12
camera_turn_look_ahead_slerp_amount = 1.000000