Add Liberty Cruiser
This commit is contained in:
15
DATA/COCKPITS/li_cruiser.ini
Normal file
15
DATA/COCKPITS/li_cruiser.ini
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@@ -0,0 +1,15 @@
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[Cockpit]
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mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
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int_brightness = 0.500000
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head_turn = 30, 10
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[CockpitCamera]
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[TurretCamera]
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tether = 0.000000, 40, 220
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yaw_rotate_speed = 2.000000
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pitch_rotate_speed = 1.500000
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accel_speed = 5
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[RearViewCamera]
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view_position = 0, 25, 170
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@@ -3264,3 +3264,36 @@ addon = contrail01, HpContrail01, 1
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addon = contrail01, HpContrail02, 1
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addon = contrail01, HpContrail02, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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; Liberty Cruiser Player
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[Good]
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nickname = licr_hull
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category = shiphull
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ship = li_cruiser_player
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price = 5000000
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ids_name = 237031
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item_icon = Equipment\models\commodities\nn_icons\li_cruiser.3db
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[Good]
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nickname = licr_package
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category = ship
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hull = licr_hull
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addon = ge_fighter_power01, internal, 1
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addon = ge_s_scanner_02, internal, 1
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addon = ge_s_tractor_01, internal, 1
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addon = ge_lc_engine_01, internal, 1
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addon = sfx_rumble_cruiser
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addon = rh_battleship_turret03_a_player, HpWeapon01
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addon = li_cruiser_turret01_player, HpTurret_L5_01
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addon = li_cruiser_turret01_player, HpTurret_L5_02
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addon = li_cruiser_turret01_player, HpTurret_L5_05
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addon = armor_scale_13, internal, 1
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addon = LargeWhiteSpecial, HpHeadLight01
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addon = LargeWhiteSpecial, HpHeadLight02
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addon = SlowLargeBlue, HpRunningLight03
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addon = SlowLargeBlue, HpRunningLight06
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addon = SlowLargeBlue, HpRunningLight08
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addon = SlowLargeBlue, HpRunningLight09
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@@ -169,6 +169,7 @@ marketgood = pf_package, 2, -1, 1, 1, 0, 1, 1
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[BaseGood]
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[BaseGood]
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base = Li01_14_base
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base = Li01_14_base
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marketgood = heavylifter_package, 1, -1, 1, 1, 0, 1, 1
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marketgood = heavylifter_package, 1, -1, 1, 1, 0, 1, 1
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marketgood = licr_package, 16, -1, 1, 1, 0, 1, 1
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[BaseGood]
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[BaseGood]
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base = Li01_15_base
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base = Li01_15_base
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@@ -32691,4 +32691,106 @@ LODranges = 0, 999999
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[LOD]
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[LOD]
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obj = barrel
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obj = barrel
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LODranges = 0, 999999
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LODranges = 0, 999999
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[Munition]
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nickname = li_cruiser_turret01_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 440
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = li_capgun_01_impact
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const_effect = li_capgun_01_proj
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lifetime = 1.000000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = li_cruiser_turret01_player
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ids_name = 263376
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ids_info = 264376
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DA_archetype = equipment\models\turret\li_turret05.cmp
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material_library = equipment\models\li_turret.mat
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HP_child = HPConnect
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hit_pts = 4800
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explosion_resistance = 1
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debris_type = debris_turret_med
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parent_impulse = 20
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volume = 600
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child_impulse = 80
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 0.800000
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flash_particle_name = li_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = li_cruiser_turret01_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 350
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[LOD]
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obj = barrel
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LODranges = 0, 400
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[Munition]
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nickname = rh_battleship_turret03_a_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 150000
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energy_damage = 0
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one_shot_sound = fire_capship_forward_gun
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munition_hit_effect = explosion_licruiser_maingun
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const_effect = li_cruiser_maingun
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lifetime = 3.0
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force_gun_ori = true
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = rh_battleship_turret03_a_player
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ids_name = 263481
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ids_info = 264481
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DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
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material_library = equipment\models\li_turret.mat
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HP_child = HPConnect
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hit_pts = 0
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explosion_resistance = 1.000000
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debris_type = debris_turret_med
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 10
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muzzle_velocity = 400
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toughness = 5.300000
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flash_particle_name = rtc_nomadtorpedo_flash
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flash_radius = 100
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light_anim = l_gun01_flash
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projectile_archetype = rh_battleship_turret03_a_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 0
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 1200
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[LOD]
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obj = barrel
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LODranges = 0, 1000
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@@ -9799,3 +9799,49 @@ dmg_obj = cv_fighter5_top_wing_cap
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hit_pts = 3135
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hit_pts = 3135
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root_health_proxy = true
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root_health_proxy = true
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; Liberty Cruiser
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[Ship]
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ids_name = 237031
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ids_info = 0 ;GENERATEXMLRES(li_cruiser_fullstats)
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ids_info1 = 0 ;GENERATEXMLRES(li_cruiser_description)
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ids_info2 = 66608
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ids_info3 = 0 ;GENERATEXMLRES(li_cruiser_stats)
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nickname = li_cruiser_player
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LODranges = 0, 200, 400, 600, 1000, 6000
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msg_id_prefix = gcs_refer_shiparch_Libc
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mission_property = can_use_med_moors
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type = FREIGHTER
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DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
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material_library = ships\liberty\li_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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hit_pts = 43300
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explosion_arch = explosion_instant
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fuse = li_cruiser_body_fuse, 0.000000, 1
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fuse = li_cruiser_burning_fuse01, 0.000000, 10825
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fuse = li_cruiser_burning_fuse02, 0.000000, 5413
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 1320000000, 1320000000, 1320000000
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angular_drag = 6400000000, 6400000000, 6400000000
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rotation_inertia = 200000000, 1800000000, 1800000000
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nudge_force = 300000.000000
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 4
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nanobot_limit = 0
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shield_battery_limit = 0
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linear_drag = 2.000000
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strafe_force = 250000
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mass = 5000.000000
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hold_size = 200
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cockpit = cockpits\li_cruiser.ini
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camera_offset = 28, 200
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camera_angular_acceleration = 0.100000
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camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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