diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini index 5c4fd8f5..89e378d2 100644 --- a/DATA/EQUIPMENT/weapon_equip.ini +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -21055,6 +21055,147 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; ECLIPSE + +[Munition] +nickname = special_gun20_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 875 +energy_damage = 175 +one_shot_sound = fire_tachyon5 +munition_hit_effect = eclipse_impact +const_effect = eclipse_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun20 +ids_name = 299018 +ids_info = 299019 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 195.8 +refire_delay = 0.330000 +muzzle_velocity = 750 +toughness = 17.600000 +flash_particle_name = eclipse_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun20_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 40, 80, 150 + +; NIGHTFALL + +[Munition] +nickname = special_gun21_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 925 +energy_damage = 135 +one_shot_sound = fire_tachyon5 +munition_hit_effect = nightfall_impact +const_effect = nightfall_proj +lifetime = 1 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun21 +ids_name = 299020 +ids_info = 299021 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 190.8 +refire_delay = 0.330000 +muzzle_velocity = 700 +toughness = 17.600000 +flash_particle_name = nightfall_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun21_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 40, 80, 150 + +; NIGHTFALL + +[Munition] +nickname = special_gun22_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 925 +energy_damage = 132 +one_shot_sound = fire_tachyon5 +munition_hit_effect = spectre_impact +const_effect = spectre_proj +lifetime = 1.166 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = special_gun22 +ids_name = 299020 +ids_info = 299021 +DA_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_10 +damage_per_fire = 0 +power_usage = 185.8 +refire_delay = 0.330000 +muzzle_velocity = 600 +toughness = 17.600000 +flash_particle_name = spectre_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = special_gun22_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 40, 80, 150 + ; Scythe Mk I [Munition] @@ -21153,6 +21294,251 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Pulse Laser Purple + +[Munition] +nickname = rem_gun01_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 120.5 +energy_damage = 175 +weapon_type = W_Pulse01 +one_shot_sound = fire_photon5 +;munition_hit_effect = ci_photon_04_impact +const_effect = no_pulse_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rem_gun01_mark05 +ids_name = 299054 +ids_info = 299055 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 61.12 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = no_pulse_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rem_gun01_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +; Pulse Laser Red + +[Munition] +nickname = rem_gun02_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 120.5 +energy_damage = 175 +weapon_type = W_Pulse01 +one_shot_sound = fire_photon5 +;munition_hit_effect = ci_photon_04_impact +const_effect = br_pulse_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rem_gun02_mark05 +ids_name = 299056 +ids_info = 299057 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 61.12 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = br_pulse_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rem_gun02_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +; Pulse Laser Yellow + +[Munition] +nickname = rem_gun03_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 120.5 +energy_damage = 175 +weapon_type = W_Pulse01 +one_shot_sound = fire_photon5 +;munition_hit_effect = ci_photon_04_impact +const_effect = ku_pulse_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rem_gun03_mark05 +ids_name = 299058 +ids_info = 299059 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 61.12 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = ku_pulse_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rem_gun03_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +; Pulse Laser Blue + +[Munition] +nickname = rem_gun04_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 120.5 +energy_damage = 175 +weapon_type = W_Pulse01 +one_shot_sound = fire_photon5 +;munition_hit_effect = ci_photon_04_impact +const_effect = li_pulse_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rem_gun04_mark05 +ids_name = 299060 +ids_info = 299061 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 61.12 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = li_pulse_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rem_gun04_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + +; Pulse Laser Green + +[Munition] +nickname = rem_gun05_mark05_ammo +hp_type = hp_gun +requires_ammo = false +hit_pts = 2 +hull_damage = 120.5 +energy_damage = 175 +weapon_type = W_Pulse01 +one_shot_sound = fire_photon5 +;munition_hit_effect = ci_photon_04_impact +const_effect = rh_pulse_proj +lifetime = 0.8 +force_gun_ori = false +mass = 1 +volume = 0.0001 + +[Gun] +nickname = rem_gun05_mark05 +ids_name = 299062 +ids_info = 299063 +DA_archetype = equipment\models\weapons\li_laser_beam.cmp +material_library = equipment\models\li_equip.mat +HP_child = HPConnect +hit_pts = 6752 +explosion_resistance = 1 +debris_type = debris_normal +parent_impulse = 20 +child_impulse = 80 +volume = 0 +mass = 10 +hp_gun_type = hp_gun_special_9 +damage_per_fire = 0 +power_usage = 61.12 +refire_delay = 0.17 +muzzle_velocity = 750 +use_animation = Sc_fire +toughness = 19.6 +flash_particle_name = rh_pulse_flash +flash_radius = 15 +light_anim = l_gun01_flash +projectile_archetype = rem_gun05_mark05_ammo +separation_explosion = sever_debris +auto_turret = false +turn_rate = 90 +lootable = true +LODranges = 0, 999999 + [Munition] nickname = small_station_turret_ammo hp_type = hp_gun diff --git a/DATA/EQUIPMENT/weapon_good.ini b/DATA/EQUIPMENT/weapon_good.ini index 8b66736c..bea875bc 100644 --- a/DATA/EQUIPMENT/weapon_good.ini +++ b/DATA/EQUIPMENT/weapon_good.ini @@ -8369,11 +8369,25 @@ ids_info = 299017 shop_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat -; Scythe Mk II +; Codename ECLIPSE [Good] -nickname = or_gun01_mark05 -equipment = or_gun01_mark05 +nickname = special_gun20 +equipment = special_gun20 +category = equipment +price = 115660 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +combinable = false +ids_name = 299018 +ids_info = 299019 +shop_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat + +; Scythe Mk I + +[Good] +nickname = or_gun01_mark04 +equipment = or_gun01_mark04 category = equipment price = 150000 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db @@ -8395,4 +8409,74 @@ combinable = false ids_name = 299050 ids_info = 299051 shop_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat + +; Pulse Laser Purple + +[Good] +nickname = rem_gun01_mark05 +equipment = rem_gun01_mark05 +category = equipment +price = 150000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +combinable = false +ids_name = 299054 +ids_info = 299055 +shop_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat + +; Pulse Laser Red + +[Good] +nickname = rem_gun02_mark05 +equipment = rem_gun02_mark05 +category = equipment +price = 150000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +combinable = false +ids_name = 299054 +ids_info = 299055 +shop_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat + +; Pulse Laser Yellow + +[Good] +nickname = rem_gun03_mark05 +equipment = rem_gun03_mark05 +category = equipment +price = 150000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +combinable = false +ids_name = 299054 +ids_info = 299055 +shop_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat + +; Pulse Laser Blue + +[Good] +nickname = rem_gun04_mark05 +equipment = rem_gun04_mark05 +category = equipment +price = 150000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +combinable = false +ids_name = 299054 +ids_info = 299055 +shop_archetype = equipment\models\weapons\co_proton_cooker.cmp +material_library = equipment\models\ge_equip.mat + +; Pulse Laser Green + +[Good] +nickname = rem_gun05_mark05 +equipment = rem_gun05_mark05 +category = equipment +price = 150000 +item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db +combinable = false +ids_name = 299054 +ids_info = 299055 +shop_archetype = equipment\models\weapons\co_proton_cooker.cmp material_library = equipment\models\ge_equip.mat \ No newline at end of file diff --git a/DATA/FX/WEAPONS/customs/br_pulse.ale b/DATA/FX/WEAPONS/customs/br_pulse.ale new file mode 100644 index 00000000..eca0e07d Binary files /dev/null and b/DATA/FX/WEAPONS/customs/br_pulse.ale differ diff --git a/DATA/FX/WEAPONS/customs/ku_pulse.ale b/DATA/FX/WEAPONS/customs/ku_pulse.ale new file mode 100644 index 00000000..a2937d30 Binary files /dev/null and b/DATA/FX/WEAPONS/customs/ku_pulse.ale differ diff --git a/DATA/FX/WEAPONS/customs/li_pulse.ale b/DATA/FX/WEAPONS/customs/li_pulse.ale new file mode 100644 index 00000000..159c71e8 Binary files /dev/null and b/DATA/FX/WEAPONS/customs/li_pulse.ale differ diff --git a/DATA/FX/WEAPONS/customs/no_pulse.ale b/DATA/FX/WEAPONS/customs/no_pulse.ale new file mode 100644 index 00000000..9e0f696f Binary files /dev/null and b/DATA/FX/WEAPONS/customs/no_pulse.ale differ diff --git a/DATA/FX/WEAPONS/customs/rh_pulse.ale b/DATA/FX/WEAPONS/customs/rh_pulse.ale new file mode 100644 index 00000000..3805fd26 Binary files /dev/null and b/DATA/FX/WEAPONS/customs/rh_pulse.ale differ diff --git a/DATA/FX/WEAPONS/weapons_ale.ini b/DATA/FX/WEAPONS/weapons_ale.ini index 6ea125c1..71014a91 100644 --- a/DATA/FX/WEAPONS/weapons_ale.ini +++ b/DATA/FX/WEAPONS/weapons_ale.ini @@ -5308,6 +5308,93 @@ textures = fx\newglows.txm textures = fx\nomad.txm textures = fx\hexagon.txm +; Codename: ECLIPSE + +[VisEffect] +nickname = eclipse_proj +alchemy = fx\weapons\customs\eclipse.ale +effect_crc = -72632623 +textures = fx\kioncannon.txm +textures = fx\beam.txm +textures = fx\newglows.txm +textures = fx\sarma.txm + +[VisEffect] +nickname = eclipse_impact +alchemy = fx\weapons\customs\eclipse.ale +effect_crc = -175023415 +textures = fx\kioncannon.txm +textures = fx\beam.txm +textures = fx\newglows.txm +textures = fx\sarma.txm + +[VisEffect] +nickname = eclipse_flash +alchemy = fx\weapons\customs\eclipse.ale +effect_crc = -279346204 +textures = fx\kioncannon.txm +textures = fx\beam.txm +textures = fx\newglows.txm +textures = fx\sarma.txm + +; Codename: NIGHTFALL + +[VisEffect] +nickname = nightfall_proj +alchemy = fx\weapons\customs\nightfall.ale +effect_crc = -63966299 +textures = fx\kioncannon.txm +textures = fx\beam.txm +textures = fx\newglows.txm +textures = fx\sarma.txm + +[VisEffect] +nickname = nightfall_impact +alchemy = fx\weapons\customs\nightfall.ale +effect_crc = -131312480 +textures = fx\kioncannon.txm +textures = fx\beam.txm +textures = fx\newglows.txm +textures = fx\sarma.txm + +[VisEffect] +nickname = nightfall_flash +alchemy = fx\weapons\customs\nightfall.ale +effect_crc = -533286268 +textures = fx\kioncannon.txm +textures = fx\beam.txm +textures = fx\newglows.txm +textures = fx\sarma.txm + +; Codename: SPECTRE + +[VisEffect] +nickname = spectre_proj +alchemy = fx\weapons\customs\spectre.ale +effect_crc = -44409701 +textures = fx\kioncannon.txm +textures = fx\beam.txm +textures = fx\newglows.txm +textures = fx\sarma.txm + +[VisEffect] +nickname = spectre_impact +alchemy = fx\weapons\customs\spectre.ale +effect_crc = 123007185 +textures = fx\kioncannon.txm +textures = fx\beam.txm +textures = fx\newglows.txm +textures = fx\sarma.txm + +[VisEffect] +nickname = spectre_flash +alchemy = fx\weapons\customs\spectre.ale +effect_crc = -178857344 +textures = fx\kioncannon.txm +textures = fx\beam.txm +textures = fx\newglows.txm +textures = fx\sarma.txm + ; Scythe [VisEffect] @@ -5315,4 +5402,84 @@ nickname = scythe_proj alchemy = fx\weapons\customs\scythe.ale effect_crc = -112767069 textures = fx\planetflare.txm -textures = fx\efx.txm \ No newline at end of file +textures = fx\efx.txm + + + + +; Pulse Effects + +; Blue Pulse +[VisEffect] +nickname = li_pulse_flash +alchemy = fx\weapons\customs\li_pulse.ale +effect_crc = -300204202 +textures = fx\planetflare.txm +textures = fx\beam.txm + +[VisEffect] +nickname = li_pulse_proj +alchemy = fx\weapons\customs\li_pulse.ale +effect_crc = 257634269 +textures = fx\planetflare.txm +textures = fx\beam.txm + +; Red Pulse +[VisEffect] +nickname = br_pulse_flash +alchemy = fx\weapons\customs\br_pulse.ale +effect_crc = -224735315 +textures = fx\planetflare.txm +textures = fx\beam.txm + +[VisEffect] +nickname = br_pulse_proj +alchemy = fx\weapons\customs\br_pulse.ale +effect_crc = -393811486 +textures = fx\planetflare.txm +textures = fx\beam.txm + +; Yellow Pulse +[VisEffect] +nickname = ku_pulse_flash +alchemy = fx\weapons\customs\ku_pulse.ale +effect_crc = 172216231 +textures = fx\planetflare.txm +textures = fx\beam.txm + +[VisEffect] +nickname = ku_pulse_proj +alchemy = fx\weapons\customs\ku_pulse.ale +effect_crc = -401053604 +textures = fx\planetflare.txm +textures = fx\beam.txm + +; Green Pulse +[VisEffect] +nickname = rh_pulse_flash +alchemy = fx\weapons\customs\rh_pulse.ale +effect_crc = 508504412 +textures = fx\planetflare.txm +textures = fx\beam.txm + +[VisEffect] +nickname = rh_pulse_proj +alchemy = fx\weapons\customs\rh_pulse.ale +effect_crc = -393672984 +textures = fx\planetflare.txm +textures = fx\beam.txm + +; Purple Pulse +[VisEffect] +nickname = no_pulse_flash +alchemy = fx\weapons\customs\no_pulse.ale +effect_crc = -425416096 +textures = fx\planetflare.txm +textures = fx\beam.txm + +[VisEffect] +nickname = no_pulse_proj +alchemy = fx\weapons\customs\no_pulse.ale +effect_crc = 28484816 +textures = fx\planetflare.txm +textures = fx\beam.txm \ No newline at end of file diff --git a/DATA/FX/effects.ini b/DATA/FX/effects.ini index 94e3cc76..0831af80 100644 --- a/DATA/FX/effects.ini +++ b/DATA/FX/effects.ini @@ -3797,10 +3797,115 @@ effect_type = EFT_WEAPON_PROJ vis_effect = nemesis_proj vis_beam = nemesis_01_beam +; ECLIPSE + +[Effect] +nickname = eclipse_flash +effect_type = EFT_MUZZLE_FLASH +vis_effect = eclipse_flash + +[Effect] +nickname = eclipse_impact +effect_type = EFT_WEAPON_IMPACT +vis_effect = eclipse_impact + +[Effect] +nickname = eclipse_proj +effect_type = EFT_WEAPON_PROJ +vis_effect = eclipse_proj +vis_generic = min_photon_01_proj ; Scythe [Effect] nickname = scythe_proj effect_type = EFT_WEAPON_PROJ vis_effect = scythe_proj -vis_generic = min_photon_01_proj \ No newline at end of file +vis_generic = min_photon_01_proj + +; NIGHTFALL + +[Effect] +nickname = nightfall_flash +effect_type = EFT_MUZZLE_FLASH +vis_effect = nightfall_flash + +[Effect] +nickname = nightfall_impact +effect_type = EFT_WEAPON_IMPACT +vis_effect = nightfall_impact + +[Effect] +nickname = nightfall_proj +effect_type = EFT_WEAPON_PROJ +vis_effect = nightfall_proj +vis_generic = min_photon_01_proj + +; SPECTRE + +[Effect] +nickname = spectre_flash +effect_type = EFT_MUZZLE_FLASH +vis_effect = spectre_flash + +[Effect] +nickname = spectre_impact +effect_type = EFT_WEAPON_IMPACT +vis_effect = spectre_impact + +[Effect] +nickname = spectre_proj +effect_type = EFT_WEAPON_PROJ +vis_effect = spectre_proj +vis_generic = min_photon_01_proj + + +; Pulse Effects + +[Effect] +nickname = li_pulse_flash +effect_type = EFT_MUZZLE_LARGE_FLASH +vis_effect = li_pulse_flash + +nickname = li_pulse_proj +effect_type = EFT_WEAPON_PROJ +vis_effect = li_pulse_proj + +[Effect] +nickname = br_pulse_flash +effect_type = EFT_MUZZLE_LARGE_FLASH +vis_effect = br_pulse_flash + +[Effect] +nickname = br_pulse_proj +effect_type = EFT_WEAPON_PROJ +vis_effect = br_pulse_proj + +[Effect] +nickname = ku_pulse_flash +effect_type = EFT_MUZZLE_LARGE_FLASH +vis_effect = ku_pulse_flash + +Effect] +nickname = ku_pulse_proj +effect_type = EFT_WEAPON_PROJ +vis_effect = ku_pulse_proj + +[Effect] +nickname = rh_pulse_flash +effect_type = EFT_MUZZLE_LARGE_FLASH +vis_effect = rh_pulse_flash + +[Effect] +nickname = rh_pulse_proj +effect_type = EFT_WEAPON_PROJ +vis_effect = rh_pulse_proj + +[Effect] +nickname = no_pulse_flash +effect_type = EFT_MUZZLE_LARGE_FLASH +vis_effect = no_pulse_flash + +[Effect] +nickname = no_pulse_proj +effect_type = EFT_WEAPON_PROJ +vis_effect = no_pulse_proj \ No newline at end of file diff --git a/EXE/REM/Lua/Infocards.lua b/EXE/REM/Lua/Infocards.lua index 486d34e1..f66db207 100644 --- a/EXE/REM/Lua/Infocards.lua +++ b/EXE/REM/Lua/Infocards.lua @@ -88,10 +88,16 @@ rem.AddInfoCard(458771, [[Juni arranged a meeting with King to gain more informations about Orillion. In the past he worked for Orillion, but since his disappearence nobody knows about him. King gave us the last known coordinates of Orillion.]]) +rem.AddInfoCard(458774, [[Mission 01: The ReunionJuni arranged a meeting with King to gain more informations about Orillion. In the past he worked for Orillion, but since his disappearence nobody knows about him. King gave us the last known coordinates of Orillion.]]) rem.AddInfoCard(458775, "Fly to Ithaca Research Station Debris") -rem.AddInfoCard(458776, "Defend the Osiris") -rem.AddInfoCard(458777, "Meet Orillion on the Osiris") +rem.AddInfoCard(458776, "Reach the Distress Beacon") +rem.AddInfoCard(458777, "Destroy the Distress Beacon") +rem.AddInfoCard(458778, "Tractor in the Classified Operation Plans") +rem.AddInfoCard(458779, "Deliver the Classified Operation Plans to Missouri") +rem.AddInfoCard(458780, [[Mission 01: The ReunionOrillion could not be located at the last known poisition, and it is likely that a heavy firefight occurred with the Nomads. Despite the circumstances, units of The Order managed to activate a distress beacon, and we successfully retrieved the classified operation plans.It will take a while for the experts to evaluate the entire data. In the meantime I was contacted for another assignment at Manhattan. Diplomat Harrison has an important mission and he has asked for my help.]]) +rem.AddInfoCard(458781, "Meet Harrison at Manhattan") +-- rem.AddInfoCard(458778, "Defend the Osiris") +-- rem.AddInfoCard(458779, "Meet Orillion on the Osiris") -- Story Arc - Trade Mission (Planet Manhattan - Li01_01_Base) rem.AddInfoCard(458790, "Story Arc - Water Delivery") @@ -105,7 +111,7 @@ rem.AddInfoCard(458801, [[>Mission 01: Inner CorruptionStatus: Mission accomplishedThe Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what hardliners of the Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.To foil or at least delay these measures, The Rebus awaits my response to continue countering their political agendas.]]) @@ -137,7 +143,7 @@ rem.AddInfoCard(459020, "Story Arc - Buffalo") rem.AddInfoCard(459021, [[Mission 03: Data Fragment (Liberty)With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus.For years, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed..Objectives:.- Find and destroy the transmitter- Loot and transmit the data fragment to Buffalo Station]]) rem.AddInfoCard(459022, "Find and destroy the transmitter") rem.AddInfoCard(459023, "Fly to Sector B2") -rem.AddInfoCard(459024, "Tractor the Data Fragment (Liberty)") +rem.AddInfoCard(459024, "Tractor in the Data Fragment (Liberty)") -- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base) @@ -169,7 +175,7 @@ rem.AddInfoCard(471203, "Fly to New Berlin") rem.AddInfoCard(471204, [[Mission 01: Dangerous EnigmaOnce again, Jonner and Blix crossed my way. They are working for the Rebus and uploaded the coordinates of the wreckage to my Neural Net.Jonner mentonied that an old friend has been appeared. Once the time has come, I will get more informations about Von Claussen.Objectives:- Investigate the wreckage.- Loot and transmit the black box to Vogtland.]]) rem.AddInfoCard(471205, "Investigate the wreckage") rem.AddInfoCard(471206, "Fly to F3") -rem.AddInfoCard(471207, "Tractor the Black Box") +rem.AddInfoCard(471207, "Tractor in the Black Box") rem.AddInfoCard(471208, "Transmit the Black Box to Vogtland.") rem.AddInfoCard(471209, [[Mission 01: Dangerous EnigmaStatus: Mission accomplishedI investigated the wreckage and delivered the cruiser's black box to Vogtland.Now, the Rebus will evaluate the black box data to get the informations they are looking for.]]) @@ -349,10 +355,25 @@ rem.AddInfoCard(299016, "NEMESIS") rem.AddInfoCard(299017, [[Weapon Codename: NEMESISINFORMATION CLASSIFIEDThere is no information available on this weapon other than its project name.]]) rem.AddInfoCard(299018, "ECLIPSE") rem.AddInfoCard(299019, [[Weapon Codename: ECLIPSEINFORMATION CLASSIFIEDThere is no information available on this weapon other than its project name.]]) +rem.AddInfoCard(299020, "NIGHTFALL") +rem.AddInfoCard(299021, [[Weapon Codename: NIGHTFALLINFORMATION CLASSIFIEDThere is no information available on this weapon other than its project name.]]) +rem.AddInfoCard(299022, "SPECTRE") +rem.AddInfoCard(299023, [[Weapon Codename: SPECTREINFORMATION CLASSIFIEDThere is no information available on this weapon other than its project name.]]) rem.AddInfoCard(299050, "Scythe Mk II") rem.AddInfoCard(299051, [[GMG "Scythe Mk II"" Particle BlasterThis is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.]]) rem.AddInfoCard(299052, "Scythe Mk I") rem.AddInfoCard(299053, [[GMG "Scythe Mk I"" Particle BlasterThis is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption.]]) +rem.AddInfoCard(299054, "Pulse Laser Purple") +rem.AddInfoCard(299055, [[GMG "Pulse Laser Purple" Pulse LaserThis is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.]]) + +rem.AddInfoCard(299056, "Pulse Laser Red") +rem.AddInfoCard(299057, [[GMG "Pulse Laser Red" Pulse LaserThis is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.]]) +rem.AddInfoCard(299058, "Pulse Laser Yellow") +rem.AddInfoCard(299059, [[GMG "Pulse Laser Yellow" Pulse LaserThis is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.]]) +rem.AddInfoCard(299060, "Pulse Laser Blue") +rem.AddInfoCard(299061, [[GMG "Pulse Laser Blue" Pulse LaserThis is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.]]) +rem.AddInfoCard(299062, "Pulse Laser Green") +rem.AddInfoCard(299063, [[GMG "Pulse Laser Green" Pulse LaserThis is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.]]) -- Infocards Power @@ -376,11 +397,14 @@ rem.AddInfoCard(299812, "NEMESIS Blueprint") rem.AddInfoCard(299813, [[NEMESIS Blueprints are lootable items from special enemies and locations. It must be cloned to a NEMESIS Schematic to use this item for further limited crafting purposes.]]) rem.AddInfoCard(299814, "NEMESIS Schematic") rem.AddInfoCard(299815, [[NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.]]) - rem.AddInfoCard(299816, "ECLIPSE Blueprint") rem.AddInfoCard(299817, [[ECLIPSE Blueprints are lootable items from special enemies and locations. It must be cloned to a ECLIPSE Schematic to use this item for further limited crafting purposes.]]) rem.AddInfoCard(299818, "ECLIPSE Schematic") rem.AddInfoCard(299819, [[ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.]]) +rem.AddInfoCard(299820, "NIGHTFALL Blueprint") +rem.AddInfoCard(299821, [[NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.]]) +rem.AddInfoCard(299822, "SPECTRE Schematic") +rem.AddInfoCard(299823, [[SPECTRE Schematics are limited cloned SPECTRE Blueprints which are usable for weapon crafting and trading purposes.]]) -- Infocards Solars