Add REM commodities
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DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/prisoner.3db
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DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/prisoner.3db
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DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/slave.3db
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DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/slave.3db
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DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/soldier.3db
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DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/soldier.3db
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DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/vip.3db
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DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/vip.3db
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@@ -34,7 +34,7 @@ bad_buy_price = 8.2
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db
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item_icon = Equipment\models\commodities\nn_icons\vip.3db
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jump_dist = 5
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[Good]
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@@ -49,9 +49,40 @@ bad_buy_price = 8.2
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db
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item_icon = Equipment\models\commodities\nn_icons\vip.3db
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jump_dist = 5
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[Good]
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nickname = commodity_slaves
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equipment = commodity_slaves
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msg_id_prefix = gcs_gen_commodity_slaves
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category = commodity
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price = 400
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combinable = true
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good_sell_price = 8.200000
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bad_buy_price = 8.200000
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\slave.3db
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jump_dist = 5
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[Good]
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nickname = commodity_soldiers
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equipment = commodity_soldiers
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msg_id_prefix = gcs_gen_commodity_soldiers
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category = commodity
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price = 1200
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combinable = true
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good_sell_price = 8.200000
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bad_buy_price = 8.200000
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\soldier.3db
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jump_dist = 5
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[Good]
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nickname = commodity_boron
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equipment = commodity_boron
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@@ -2526,3 +2526,9 @@ MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5
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MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667
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MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
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; REM LINER
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[BaseGood]
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base = Hi02_REM_LINER
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MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000
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@@ -487,7 +487,7 @@ hit_pts = 250
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[Commodity]
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nickname = commodity_vips
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ids_name = 261647
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ids_info = 65887
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ids_info = 221882
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units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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@@ -498,7 +498,7 @@ hit_pts = 250
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[Commodity]
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nickname = commodity_prisoners
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ids_name = 261646
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ids_info = 65887
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ids_info = 221883
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units_per_container = 5
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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@@ -3399,3 +3399,24 @@ nickname = bh_elite3_shield01
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DA_archetype = Ships\BOUNTY_HUNTER\BH_VHEAVY_FIGHTER2\bh_vheavy_fighter2_shield.3db
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HP_child = SpConnect
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[Commodity]
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nickname = commodity_slaves
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ids_name = 221766
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ids_info = 221880
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units_per_container = 18
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pod_appearance = cargopod_blue
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loot_appearance = lootcrate_blue
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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[Commodity]
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nickname = commodity_soldiers
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ids_name = 221765
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ids_info = 221881
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units_per_container = 18
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pod_appearance = cargopod_blue
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loot_appearance = lootcrate_blue
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decay_per_second = 0
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volume = 1
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hit_pts = 250
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