story_arc2_m01: Act_PopUpdialog
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1 file changed
+6
-4
@@ -191,7 +191,8 @@ Act_DisplayMsg = players, 459005 ; Eliminate NEURAL-NET MESSAGE
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[Trigger]
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[Trigger]
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nickname = t_navy_destination_end
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nickname = t_navy_destination_end
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Cnd_Destroyed = navy_reinforcements, 5, EXPLODE ; explicit count = wait for ALL
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Cnd_Destroyed = navy_reinforcements, 5, EXPLODE ; explicit count = wait for ALL
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Act_NNPath = players, 459007, Li01, 25390, 0, 74163, true, Li01_12
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;Act_NNPath = players, 459007, Li01, 25390, 0, 74163, true, Li01_12
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Act_SetNNObj = players, 459007, Li01, 25390, 0, 74163, true, Li01_12
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Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02
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Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02
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Act_ActTrig = t_land_buffalo_base
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Act_ActTrig = t_land_buffalo_base
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@@ -231,7 +232,8 @@ Act_ActTrig = t_buffalo_mission_outro
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[Trigger]
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[Trigger]
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nickname = t_buffalo_mission_outro
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nickname = t_buffalo_mission_outro
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Cnd_Timer = 1
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Cnd_Timer = 1
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Act_NNPath = players, 459009, Iw03, -19724, 0, -10073, true, Iw03_02
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;Act_NNPath = players, 459009, Iw03, -19724, 0, -10073, true, Iw03_02
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Act_SetNNObj = players, 459007, Iw03, -19724, 0, -10073, true, Iw03_02
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Act_ActTrig = t_rebus_mission_completed2
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Act_ActTrig = t_rebus_mission_completed2
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[Trigger]
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[Trigger]
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@@ -244,6 +246,6 @@ Act_ActTrig = t_ashcroft_mission_completed3
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nickname = t_ashcroft_mission_completed3
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nickname = t_ashcroft_mission_completed3
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Cnd_BaseEnter = players, Iw03_02_Base
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Cnd_BaseEnter = players, Iw03_02_Base
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Act_AdjAcct = players, 150000 ; the actual payout
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Act_AdjAcct = players, 150000 ; the actual payout
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Act_PopUpDialog = players, 459000, 459019
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Act_PopUpDialog = players, 459000, 459011
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Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
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Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_2_m01
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Act_TerminateMsn
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Act_TerminateMsn
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