Update Freelancer Advanced Renderer to Version 1.2
This commit is contained in:
@@ -26,7 +26,7 @@ uniform bool enableRHWCoordinates;
|
||||
uniform mat4 modelViewMat;
|
||||
uniform mat4 projectionMat;
|
||||
uniform mat3 normalMat;
|
||||
uniform vec2 projCorrection;
|
||||
uniform vec2 projCorrection[2];
|
||||
uniform mat4 textureMatrix[2];
|
||||
uniform bool isInstanced;
|
||||
uniform bool isInstancedTransparent;
|
||||
@@ -78,7 +78,8 @@ void main()
|
||||
gl_Position = projectionMat * mv * inPosition;
|
||||
else
|
||||
{
|
||||
gl_Position = vec4((inPosition.x+63.0f / 128.0f)*projCorrection[0]-1,-(inPosition.y+63.0f / 128.0f)*projCorrection[1]+1,inPosition.z*2-1,1);
|
||||
const float offset=63.0f / 128.0f;
|
||||
gl_Position = vec4(((inPosition.x+offset)*projCorrection[0].x-1)*projCorrection[1].x,(1-(inPosition.y+offset)*projCorrection[0].y)*projCorrection[1].y,inPosition.z*2-1,1);
|
||||
RHWdepth = inPosition.z/inPosition.w;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user