New REM client: REM-Client 7891100, 64-bit (REM Coin page in the player window, item shop window with cart and depot picker, event buy-back, new character up to the server's limit, drones per Discord account; shipped RemGfx pipeline list)
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@@ -116,6 +116,12 @@ MotionLog = 0
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; slow frames: a line in remgfx.log for each frame far slower than the running average (new pipelines,
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; ray-tracing meshes, textures / buffers created, presenting and Reflex / Anti-Lag wait); 10 per 600 frames at most
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HitchLog = 1
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; where RemGfx spends its CPU time per frame (draws, constants, motion, pipelines, ray tracing, post, present): 1 on
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CpuLog = 0
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; ray tracing: new meshes (their acceleration structures) built per frame at most, and their triangles;
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; the rest waits for the next frames (a group of ships coming into view built everything in one frame)
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RtBuildPerFrame = 16
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RtBuildTriangles = 400000
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; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and
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; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind
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; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors).
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