New REM client: REM-Client 7891100, 64-bit (REM Coin page in the player window, item shop window with cart and depot picker, event buy-back, new character up to the server's limit, drones per Discord account; shipped RemGfx pipeline list)

This commit is contained in:
2026-10-30 13:47:09 +01:00
parent 7cdcbeac24
commit 3026edafbe
20 changed files with 342 additions and 1 deletions
+6
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@@ -116,6 +116,12 @@ MotionLog = 0
; slow frames: a line in remgfx.log for each frame far slower than the running average (new pipelines,
; ray-tracing meshes, textures / buffers created, presenting and Reflex / Anti-Lag wait); 10 per 600 frames at most
HitchLog = 1
; where RemGfx spends its CPU time per frame (draws, constants, motion, pipelines, ray tracing, post, present): 1 on
CpuLog = 0
; ray tracing: new meshes (their acceleration structures) built per frame at most, and their triangles;
; the rest waits for the next frames (a group of ships coming into view built everything in one frame)
RtBuildPerFrame = 16
RtBuildTriangles = 400000
; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and
; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind
; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors).