Add Maine Surface

This commit is contained in:
D4rkl1ght3r
2026-01-10 22:52:36 +01:00
parent b7bff91c3d
commit 311b4e3c5d
10 changed files with 226 additions and 28 deletions

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@@ -9440,6 +9440,106 @@ shape_name = NAV_weaponplatform
explosion_arch = explosion_wplatform
hit_pts = 12000
; communication_relay
[Solar]
nickname = communication_relay_sm
ids_name = 300000
ids_info = 300001
type = MISSION_SATELLITE
DA_archetype = solar\REM_MISC\communication_relay.3db
material_library = solar\REM_MISC\communication_relay.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
solar_radius = 3000
destructible = true
shape_name = NAV_weaponplatform
explosion_arch = explosion_wplatform
hit_pts = 12000
; main_outside_btn_lt
[Solar]
nickname = main_outside_btn_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\main_outside_btn_lt.3db
material_library = Solar\REM_MISC\main_outside_btn_lt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; main_outside_btn_rt
[Solar]
nickname = main_outside_btn_rt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\main_outside_btn_rt.3db
material_library = Solar\REM_MISC\main_outside_btn_rt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_outside_top_lt
[Solar]
nickname = maine_outside_top_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_outside_top_lt.3db
material_library = Solar\REM_MISC\maine_outside_top_lt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_outside_top_rt
[Solar]
nickname = maine_outside_top_rt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_outside_top_rt.3db
material_library = Solar\REM_MISC\maine_outside_top_rt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_terrain_outside_01
[Solar]
nickname = maine_terrain_outside_01
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_terrain_outside_01.3db
material_library = Solar\REM_MISC\maine_terrain_outside_01.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36

View File

@@ -17,19 +17,19 @@ nebulae = solar\starsphere\starsphere_li01.cmp
[LightSource]
nickname = System_LIGHT
pos = 642, 2000, 198
pos = 642, 20000, 198
color = 255, 255, 255
range = 120000
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = System_LIGHT01
pos = -2476, -561, -3554
color = 255, 255, 255
range = 1000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
;[LightSource]
;nickname = System_LIGHT01
;pos = -2476, -561, -3554
;color = 255, 255, 255
;range = 1000
;type = DIRECTIONAL
;atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Li01_Maine_comm_relay_sm
@@ -75,7 +75,9 @@ Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top_rt
pos = -1628.1, -500, -4408.5
;pos = -1628.1, -500, -4408.5
pos = -1628.1, -500, -3408.5
; GPT -628.1, -1500, -3408.5
Archetype = maine_base_terrain_top_rt
[Object]
@@ -96,6 +98,93 @@ archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
; Outside Terrain
;[Object]
;nickname = Li01_maine_terrain_outside_01_1
;pos = -3208, -500, 3707.2
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_2
;pos = -48, -500, 3707
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_3
;pos = -3208, -500, 6822.7
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_4
;pos = -48, -500, 6822.7
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_5
;pos = -3208, -500, 9938.4
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_6
;pos = -48, -500, 9938.4
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_7
;pos = -3208, -500, 13053.9
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_8
;pos = -48, -500, 13053.9
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_1
;pos = -3208, -500, -5966.15
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_2
;pos = -48, -500, -5966.15
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_3
;pos = -3208, -500, -9081
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_4
;pos = -48, -500, -9081
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_5
;pos = -3208, -500, -12196.1
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_6
;pos = -48, -500, -12196.1
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_7
;pos = -3208, -500, -15313
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_8
;pos = -48, -500, -15311.4
;Archetype = maine_terrain_outside_01
; Section Right Lower Corner
[Object]
@@ -287,7 +376,7 @@ pilot = pilot_solar_hard
[Object]
nickname = Li01_Maine_to_Li01_hole
ids_name = 196609
pos = -4756, 500, -3325
pos = -4756, 500, 2005
rotate = 0, 270, -25
archetype = jumphole_green
visit = 0