Add Maine Surface
This commit is contained in:
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DATA/SOLAR/REM_MISC/communication_relay.3db
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DATA/SOLAR/REM_MISC/communication_relay.3db
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DATA/SOLAR/REM_MISC/main_outside_btn_lt.3db
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DATA/SOLAR/REM_MISC/main_outside_btn_lt.3db
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DATA/SOLAR/REM_MISC/main_outside_btn_lt.sur
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DATA/SOLAR/REM_MISC/main_outside_btn_lt.sur
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DATA/SOLAR/REM_MISC/main_outside_btn_rt.3db
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DATA/SOLAR/REM_MISC/main_outside_btn_rt.3db
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DATA/SOLAR/REM_MISC/main_outside_btn_rt.sur
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DATA/SOLAR/REM_MISC/main_outside_btn_rt.sur
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DATA/SOLAR/REM_MISC/maine_terrain_outside_01.3db
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DATA/SOLAR/REM_MISC/maine_terrain_outside_01.3db
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DATA/SOLAR/REM_MISC/maine_terrain_outside_01.sur
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DATA/SOLAR/REM_MISC/maine_terrain_outside_01.sur
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@@ -9440,6 +9440,106 @@ shape_name = NAV_weaponplatform
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explosion_arch = explosion_wplatform
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hit_pts = 12000
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; communication_relay
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[Solar]
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nickname = communication_relay_sm
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ids_name = 300000
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ids_info = 300001
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type = MISSION_SATELLITE
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DA_archetype = solar\REM_MISC\communication_relay.3db
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material_library = solar\REM_MISC\communication_relay.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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mass = 10000
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solar_radius = 3000
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destructible = true
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shape_name = NAV_weaponplatform
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explosion_arch = explosion_wplatform
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hit_pts = 12000
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; main_outside_btn_lt
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[Solar]
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nickname = main_outside_btn_lt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\main_outside_btn_lt.3db
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material_library = Solar\REM_MISC\main_outside_btn_lt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; main_outside_btn_rt
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[Solar]
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nickname = main_outside_btn_rt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\main_outside_btn_rt.3db
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material_library = Solar\REM_MISC\main_outside_btn_rt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; maine_outside_top_lt
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[Solar]
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nickname = maine_outside_top_lt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_outside_top_lt.3db
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material_library = Solar\REM_MISC\maine_outside_top_lt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; maine_outside_top_rt
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[Solar]
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nickname = maine_outside_top_rt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_outside_top_rt.3db
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material_library = Solar\REM_MISC\maine_outside_top_rt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; maine_terrain_outside_01
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[Solar]
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nickname = maine_terrain_outside_01
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_terrain_outside_01.3db
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material_library = Solar\REM_MISC\maine_terrain_outside_01.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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@@ -17,19 +17,19 @@ nebulae = solar\starsphere\starsphere_li01.cmp
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[LightSource]
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nickname = System_LIGHT
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pos = 642, 2000, 198
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pos = 642, 20000, 198
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color = 255, 255, 255
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range = 120000
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range = 60000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = System_LIGHT01
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pos = -2476, -561, -3554
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color = 255, 255, 255
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range = 1000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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;[LightSource]
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;nickname = System_LIGHT01
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;pos = -2476, -561, -3554
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;color = 255, 255, 255
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;range = 1000
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;type = DIRECTIONAL
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;atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = Li01_Maine_comm_relay_sm
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@@ -75,7 +75,9 @@ Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top_rt
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pos = -1628.1, -500, -4408.5
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;pos = -1628.1, -500, -4408.5
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pos = -1628.1, -500, -3408.5
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; GPT -628.1, -1500, -3408.5
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Archetype = maine_base_terrain_top_rt
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[Object]
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@@ -96,6 +98,93 @@ archetype = endgame_turret_platform
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loadout = endgame_turret_platform_load
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pilot = pilot_solar_hard
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; Outside Terrain
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_1
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;pos = -3208, -500, 3707.2
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_2
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;pos = -48, -500, 3707
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_3
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;pos = -3208, -500, 6822.7
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_4
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;pos = -48, -500, 6822.7
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_5
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;pos = -3208, -500, 9938.4
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_6
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;pos = -48, -500, 9938.4
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_7
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;pos = -3208, -500, 13053.9
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_8
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;pos = -48, -500, 13053.9
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_1
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;pos = -3208, -500, -5966.15
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_2
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;pos = -48, -500, -5966.15
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_3
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;pos = -3208, -500, -9081
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_4
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;pos = -48, -500, -9081
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_5
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;pos = -3208, -500, -12196.1
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_6
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;pos = -48, -500, -12196.1
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_7
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;pos = -3208, -500, -15313
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_8
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;pos = -48, -500, -15311.4
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;Archetype = maine_terrain_outside_01
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; Section Right Lower Corner
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[Object]
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@@ -287,7 +376,7 @@ pilot = pilot_solar_hard
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[Object]
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nickname = Li01_Maine_to_Li01_hole
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ids_name = 196609
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pos = -4756, 500, -3325
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pos = -4756, 500, 2005
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rotate = 0, 270, -25
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archetype = jumphole_green
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visit = 0
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