Add Maine Surface
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@@ -17,19 +17,19 @@ nebulae = solar\starsphere\starsphere_li01.cmp
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[LightSource]
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nickname = System_LIGHT
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pos = 642, 2000, 198
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pos = 642, 20000, 198
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color = 255, 255, 255
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range = 120000
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range = 60000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = System_LIGHT01
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pos = -2476, -561, -3554
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color = 255, 255, 255
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range = 1000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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;[LightSource]
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;nickname = System_LIGHT01
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;pos = -2476, -561, -3554
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;color = 255, 255, 255
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;range = 1000
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;type = DIRECTIONAL
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;atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = Li01_Maine_comm_relay_sm
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@@ -75,7 +75,9 @@ Archetype = maine_base_btn_lt
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[Object]
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nickname = Li01_maine_base_terrain_top_rt
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pos = -1628.1, -500, -4408.5
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;pos = -1628.1, -500, -4408.5
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pos = -1628.1, -500, -3408.5
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; GPT -628.1, -1500, -3408.5
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Archetype = maine_base_terrain_top_rt
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[Object]
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@@ -96,6 +98,93 @@ archetype = endgame_turret_platform
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loadout = endgame_turret_platform_load
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pilot = pilot_solar_hard
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; Outside Terrain
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_1
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;pos = -3208, -500, 3707.2
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_2
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;pos = -48, -500, 3707
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_3
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;pos = -3208, -500, 6822.7
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_4
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;pos = -48, -500, 6822.7
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_5
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;pos = -3208, -500, 9938.4
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_6
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;pos = -48, -500, 9938.4
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_7
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;pos = -3208, -500, 13053.9
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_01_8
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;pos = -48, -500, 13053.9
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_1
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;pos = -3208, -500, -5966.15
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_2
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;pos = -48, -500, -5966.15
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_3
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;pos = -3208, -500, -9081
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_4
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;pos = -48, -500, -9081
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_5
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;pos = -3208, -500, -12196.1
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_6
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;pos = -48, -500, -12196.1
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_7
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;pos = -3208, -500, -15313
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;Archetype = maine_terrain_outside_01
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;[Object]
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;nickname = Li01_maine_terrain_outside_02_8
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;pos = -48, -500, -15311.4
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;Archetype = maine_terrain_outside_01
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; Section Right Lower Corner
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[Object]
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@@ -287,7 +376,7 @@ pilot = pilot_solar_hard
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[Object]
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nickname = Li01_Maine_to_Li01_hole
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ids_name = 196609
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pos = -4756, 500, -3325
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pos = -4756, 500, 2005
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rotate = 0, 270, -25
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archetype = jumphole_green
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visit = 0
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