Update LuaMissions & Infocards

This commit is contained in:
D4rkl1ght3r
2025-06-13 19:01:54 +02:00
parent be88083b28
commit 313121ea5e
2 changed files with 182 additions and 28 deletions

View File

@@ -48,6 +48,13 @@ rem.AddInfoCard(458785, "Loot the Relic")
rem.AddInfoCard(458786, "Bring Sinclair the Chronos Relic to Toledo") rem.AddInfoCard(458786, "Bring Sinclair the Chronos Relic to Toledo")
rem.AddInfoCard(458789, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I discover the asteroid field in the sector D3 in Omicron Minor and found a non-natural big Nomad asteroid. Within this ancient ruin, believed to be remnants of the Daam K'vosh - I uncovered the hidden Chronos Relic.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Doctor Sinclair investigates this powerful item to understand its usage. For now, I did my job.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(458789, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I discover the asteroid field in the sector D3 in Omicron Minor and found a non-natural big Nomad asteroid. Within this ancient ruin, believed to be remnants of the Daam K'vosh - I uncovered the hidden Chronos Relic.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Doctor Sinclair investigates this powerful item to understand its usage. For now, I did my job.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Story Arc - Trade Mission (Planet Manhattan - Li01_01_Base)
rem.AddInfoCard(458790, "Story Arc - Water Delivery")
rem.AddInfoCard(458791, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>California Minor requires an urgent supply of 200 water units to alleviate the drought that has been plaguing the planet for several rotations. California Minor has issued an appeal to neighboring planets and galactic organizations to provide assistance in the form of water shipments or innovative solutions to address the crisis. </TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(458792, "Buy 200 Water Units")
rem.AddInfoCard(458793, "Transport Water to California Minor")
-- Infocards Bases -- Infocards Bases
rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
@@ -61,6 +68,62 @@ rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TE
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>1600</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>1600</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Banshee
rem.AddInfoCard(480004, "Banshee MKII") -- rh_fighter_mk2
rem.AddInfoCard(480005, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480006, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480007, [[<?xml version="1.0" encoding="UTF-16"?>]])
-- Blood Hound MK2
rem.AddInfoCard(480008, "Bloodhound MKII") -- pi_fighter_mk2
rem.AddInfoCard(480009, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480010, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480011, [[<?xml version="1.0" encoding="UTF-16"?>]])
-- Cavalier MK2
rem.AddInfoCard(480012, "Cavalier MKII") -- br_fighter_mk2
rem.AddInfoCard(480013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480014, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>B-224-F Series "Cavalier" MKII Bretonia Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Expertly fast and agile, this fighter design is based on the “Bee-One,” the class that cleared the Bretonian frontier and set the stage for the colonization of Sirius. Though patterned after this timeless classic, the Cavalier MKII has many significant improvements and modern attributes that make it a true-blue asset.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Dagger MK2
rem.AddInfoCard(480016, "Dagger MKII") -- bw_fighter_mk2
rem.AddInfoCard(480017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480018, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Series X "Dagger" MKII Border Worlds Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>It may be classified as a light fighter, but there is nothing light about this ship. With its expanded power capacity and armor rating the Dagger MKII has all of the muscle required to survive in the harsh frontier of the Border Worlds, while still being moderately priced. An excellent choice for those craving adventure.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Drake MKII
rem.AddInfoCard(480020, "Drake MKII") -- ku_fighter_mk2
rem.AddInfoCard(480021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>J7P-7Q "Drake" MKII Kusari Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>In an environment in which the smallest mistake can cost lives, this fighter takes maximum advantage of years of Kusari research and technology all distilled down and compressed into one deceptively small package. That, along with its recently modified power systems, makes the Drake MKII a superior value in its class.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Hawk MKII
rem.AddInfoCard(480024, "Hawk MKII") -- ku_fighter_mk2
rem.AddInfoCard(480025, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480026, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480027, [[<?xml version="1.0" encoding="UTF-16"?>]])
-- Legionare MK2
rem.AddInfoCard(480028, "Legionare MKII") -- pi_fighter_mk2
rem.AddInfoCard(480029, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480030, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480031, [[<?xml version="1.0" encoding="UTF-16"?>]])
--Patriot MK2
rem.AddInfoCard(480032, "Patriot MKII") -- pi_fighter_mk2
rem.AddInfoCard(480033, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480034, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480035, [[<?xml version="1.0" encoding="UTF-16"?>]])
-- Piranha MK2
rem.AddInfoCard(480036, "Piranha MKII") -- bh_fighter_mk2
rem.AddInfoCard(480037, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480038, [[<?xml version="1.0" encoding="UTF-16"?>]])
rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
-- Orca -- Orca
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 125000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 125000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability. rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability.
@@ -71,7 +134,8 @@ rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TE
rem.AddInfoCard(524295, [[<RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(524295, [[<RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(524296, [[<RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(524296, [[<RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Items
-- Infocards Items
-- Jack O'Latern -- Jack O'Latern
rem.AddInfoCard(50021, "Jack O'Latern Event") rem.AddInfoCard(50021, "Jack O'Latern Event")

View File

@@ -1,32 +1,122 @@
-- LuaMissions.lua -- LuaMissions.lua
-- Script to create and configure missions using the rem.mission feature -- Script to create and configure missions using the rem.mission namespace
-- Mission types: PVE (combat), Trade (sell goods), FlyTo (reach base)
-- Triggers: InitState (on mission start), BaseEnter (on docking), SpaceEnter (on launch)
-- Triggers change the config.lua
-- === PVE Mission ===
rem.mission.create("XenoHunt") -- Set mission name
rem.mission.missiontype("pve") -- Set mission type (pve, trade, flyto)
rem.mission.pve_enemyfaction("fc_n_grp") -- Enemy faction
rem.mission.pve_enemycount(2) -- Enemies per wave (max 20, scaled by group size)
rem.mission.pve_wavecount(1) -- Enemy waves (max 6, scaled by group size)
rem.mission.pve_spawnmethod("fixed") -- Spawn position (fixed or dynamic)
rem.mission.pve_spawnpos(-29255, 0, -26907) -- Fixed position (x, y, z; required for fixed spawn)
rem.mission.pve_enemyship("co_hsp_li_freighter_d1") -- Optional: Specific enemy ship (defaults to hardest FIGHTER of faction)
rem.mission.trigger("InitState") -- Trigger: Starts immediately on mission acceptance
rem.mission.startbase("Li01_01_Base") -- Starting base for THN
rem.mission.thnconfig("manhattan_gen", "arc_juni") -- THN location and name
rem.mission.thntime(56) -- THN duration in seconds
rem.mission.showpopup(458763, 458764) -- Infocard IDs for caption and content (one popup per THN)
rem.mission.missionmessage("popup", 458763) -- Message shown after popup
rem.mission.missionmessage("launch", 458763) -- Message shown after launch
rem.mission.thnsave() -- Save THN configuration
rem.mission.save() -- Finalize and save mission
-- === Trade Mission ===
rem.mission.create("WaterTrade") -- Set mission name
rem.mission.missiontype("trade") -- Set mission type (pve, trade, flyto)
rem.mission.trade_targetbase("li02_02_base") -- Target base to sell goods (valid base nickname required)
rem.mission.trade_targetitem("commodity_water") -- Commodity to trade
rem.mission.trade_targetamount(200) -- Amount to sell (scaled by group size)
rem.mission.trigger("InitState") -- Trigger: Starts immediately on mission acceptance
rem.mission.startbase("Li01_01_Base") -- Starting base for THN
rem.mission.thnconfig("manhattan_gen", "arc_juni") -- THN location and name
rem.mission.thntime(56) -- THN duration in seconds
rem.mission.showpopup(458790, 458791) -- Infocard IDs for caption and content
rem.mission.missionmessage("popup", 458792) -- Message shown after popup
rem.mission.missionmessage("launch", 458793) -- Message shown after launch
rem.mission.thnsave() -- Save THN configuration
rem.mission.save() -- Finalize and save mission
-- === FlyTo Mission ===
rem.mission.create("Westpoint") -- Set mission name
rem.mission.missiontype("flyto") -- Set mission type (pve, trade, flyto)
rem.mission.flyto_targetbase("Li01_09_Base") -- Target base (mission completes when docking here and confirming popup)
rem.mission.trigger("InitState") -- Trigger: Starts immediately on mission acceptance
rem.mission.startbase("Li01_01_Base") -- Starting base for THN
rem.mission.thnconfig("manhattan_gen", "arc_juni") -- THN location and name
rem.mission.thntime(56) -- THN duration in seconds
rem.mission.showpopup(458763, 458764) -- Infocard IDs for caption and content
rem.mission.missionmessage("popup", 458772) -- Message shown after popup
rem.mission.missionmessage("launch", 458773) -- Message shown after launch
rem.mission.thnsave() -- Save THN configuration
-- Optional: Second THN entity for SpaceEnter at target base
rem.mission.trigger("SpaceEnter") -- Trigger: Activates when docking at target base
rem.mission.startbase("Li01_09_Base") -- Target base for THN
rem.mission.thnconfig("lismallstation_gen", "arc_juni") -- THN location and name
rem.mission.thntime(35) -- THN duration in seconds
rem.mission.showpopup(458763, 458764) -- Infocard IDs for caption and content
rem.mission.missionmessage("popup", 458775) -- Message shown after popup
rem.mission.thnsave() -- Save THN configuration
rem.mission.save() -- Finalize and save mission
-- Create and configure the mission -- Create and configure the mission
rem.mission.create("DoubleMission") -- Set mission name rem.mission.create("reunion") -- Set mission name
rem.mission.trigger("InitState") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter) rem.mission.missiontype("pve") -- Set mission type to PVE
rem.mission.startbase("Li01_01_Base") -- Set mission startbase rem.mission.trigger("InitState") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.thnconfig("manhattan_gen", "arc_juni") -- Set THN location and name rem.mission.pve_enemyfaction("fc_n_grp") -- Set Enemy Faction to Nomads
rem.mission.thntime(58) -- Set THN duration to x seconds rem.mission.pve_enemycount(12) -- 4 enemies per wave
rem.mission.showpopup(458770, 458771) -- Set infocard IDs for caption and content rem.mission.pve_wavecount(1) -- 2 waves
rem.mission.missionmessage("popup", 458772) -- Show Mission Message after Popup rem.mission.pve_spawnmethod("fixed") -- NPC spawn Method set to fixed Location
rem.mission.missionmessage("launch", 458773) -- Show Mission Message after launch rem.mission.pve_spawnpos(-16419, 0, 74074) -- NPC Spawn Position
rem.mission.thnsave() -- Save the thn config rem.mission.startbase("Li01_01_Base") -- Set mission startbase
rem.mission.thnconfig("manhattan_gen", "arc_juni") -- Set THN location and name
rem.mission.thntime(57) -- Set THN duration to x seconds
rem.mission.showpopup(458770, 458771) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 458772) -- Show Mission Message after Popup
rem.mission.missionmessage("launch", 458773) -- Show Mission Message after launch
rem.mission.thnsave() -- Save the thn config
rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.startbase("Li01_09_Base") -- Set mission startbase
rem.mission.thnconfig("lismallstation_gen", "arc_juni") -- Set THN location and name
rem.mission.thntime(34) -- Set THN duration to x seconds
rem.mission.showpopup(458770, 458774) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 458775) -- Show Mission Message after Popup
--rem.mission.missionmessage("launch", 458773) -- Show Mission Message after launch
rem.mission.thnsave() -- Save the thn config
rem.mission.save() -- Finalize and save mission to the list
-- Create and configure the first mission
rem.mission.create("duty") -- Set mission name
rem.mission.missiontype("pve") -- Set mission type to PVE
rem.mission.trigger("InitState") -- Trigger to setup thnconfig
rem.mission.pve_enemyfaction("fc_x_grp") -- Set Enemy Faction to Xenos
rem.mission.pve_enemycount(12) -- 4 enemies per wave
rem.mission.pve_wavecount(1) -- 2 waves
rem.mission.pve_spawnmethod("fixed") -- NPC spawn Method set to fixed Location
rem.mission.pve_spawnpos(-30763, 0, -60216) -- NPC Spawn Position
rem.mission.startbase("Li01_01_base") -- Set mission startbase
rem.mission.thnconfig("manhattan_gen", "arc_harrison") -- Set THN location and name
rem.mission.thntime(59) -- Set THN duration to 59 seconds
rem.mission.showpopup(458760, 458761) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 458762) -- Show Mission Message after Popup
rem.mission.thnsave()
rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.startbase("Li01_13_Base") -- Set mission startbase
rem.mission.thnconfig("lismallstation_gen", "arc_harrison") -- Set THN location and name
rem.mission.thntime(43) -- Set THN duration to 44 seconds
rem.mission.showpopup(458760, 458764) -- Set infocard IDs for caption and content
rem.mission.thnsave() -- Save the thn config
rem.mission.save()
-- Create and configure the first mission
rem.mission.create("relics") -- Set mission name
rem.mission.trigger("InitState") -- Trigger to setup thnconfig
rem.mission.startbase("St01_01_base") -- Set mission startbase
rem.mission.thnconfig("toledo_gen", "arc_sinclair") -- Set THN location and name
rem.mission.thntime(40) -- Set THN duration to 40 seconds
rem.mission.showpopup(458780, 458781) -- Set infocard IDs for caption and content
rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter) rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.startbase("Li01_09_Base") -- Set mission startbase
rem.mission.thnconfig("lismallstation_gen", "arc_juni") -- Set THN location and name
rem.mission.thntime(35) -- Set THN duration to x seconds
rem.mission.showpopup(458770, 458774) -- Set infocard IDs for caption and content
rem.mission.missionmessage("popup", 458775) -- Show Mission Message after Popup
--rem.mission.missionmessage("launch", 458773) -- Show Mission Message after launch
rem.mission.thnsave() -- Save the thn config rem.mission.thnsave() -- Save the thn config
rem.mission.save() -- Finalize and save mission to the list rem.mission.save()
-- Create and configure the mission
rem.mission.create("Blubberbernd") -- Set mission name
rem.mission.trigger("InitState") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
rem.mission.startbase("Li01_01_Base") -- Set mission startbase
rem.mission.thnconfig("manhattan_gen", "arc_juni") -- Set THN location and name
rem.mission.thntime(58) -- Set THN duration to x seconds
rem.mission.showpopup(458770, 458771) -- Set infocard IDs for caption and content
rem.mission.thnsave() -- Save the thn config
rem.mission.save() -- Finalize and save mission to the list